- Страна
- США
- Зарплата
- 133 900 $ – 198 160 $
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на вакансии с ИИ

Lead UI Engineer
Отличная вакансия в топовой студии с прозрачным диапазоном зарплаты и работой над AAA-проектом. Высокий балл обусловлен сильной корпоративной культурой, использованием передового стека (UE5) и комплексным пакетом бенефитов.
Сложность вакансии
Роль требует исключительного уровня владения C++ и глубоких знаний внутренних систем Unreal Engine 5 (CommonUI, MVVM). Высокая сложность обусловлена необходимостью совмещать техническое руководство, менторство и решение критических задач производительности для AAA-проекта.
Анализ зарплаты
Предложенная зарплата ($134k - $198k) полностью соответствует рыночным стандартам для позиции Lead Engineer в Кремниевой долине. Верхняя граница диапазона даже несколько превышает медиану, что делает предложение весьма конкурентоспособным.
Сопроводительное письмо
I am writing to express my strong interest in the Lead UI Engineer position at 31st Union. With over 8 years of experience in game development and a proven track record of shipping AAA titles, I have developed a deep expertise in architecting high-performance UI systems within Unreal Engine. My technical background aligns perfectly with your requirements for mastering CommonUI, MVVM, and asynchronous data handling to ensure a seamless player experience.
In my previous roles, I have successfully led engineering teams through the complexities of console certification and live-service integration. I am particularly drawn to 31st Union's commitment to inclusivity and innovation, and I am eager to bring my experience in building accessible, data-driven UI systems to your multiplayer project. I am confident that my leadership skills and technical proficiency in C++ and UE5 will help raise the bar for your UI/UX design workflows.
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Присоединяйтесь к 31st Union и возглавьте разработку UI для амбициозного AAA-проекта нового поколения!
Описание вакансии
WE ARE GAME MAKERS
Who We Are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What We Need:
We're seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development – including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration.
What You’ll Do:
- Engage creatively with Design and Production on new features to identify opportunities, challenges and cost.
- Direct the technical design and implementation of the game’s UI using highly supported / best-in-class patterns and UE frameworks.
- Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.
- Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.
- Ensure UI implementations meet first party certification requirements.
- Build UI systems designed for global deployment – supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.
- Implement comprehensive accessibility features to support inclusive UX design.
- Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.
- Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.
What Will Make You A Great Fit:
- 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.
- Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.
- Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.
- Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.
- Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.
Beneficial Qualifications:
- Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.
- Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
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Навыки
- C++
- Unreal Engine 5
- CommonUI
- MVVM
- Slate
- UMG
- Asynchronous Programming
- Memory Management
- Shaders
- Console Certification
Возможные вопросы на собеседовании
Проверка глубоких знаний архитектуры UE5 и умения работать с современными паттернами.
Расскажите о вашем опыте внедрения паттерна MVVM в Unreal Engine 5. С какими основными трудностями вы сталкивались при связывании данных?
Важно для мультиплеерного AAA-проекта, где UI не должен блокировать основной поток.
Как вы организуете асинхронную загрузку ассетов и обработку ответов от бэкенд-сервисов, чтобы избежать микро-фризов (hitches) интерфейса?
Проверка опыта работы с консолями и понимания требований платформодержателей.
Какие специфические требования TRC/TCR для PlayStation или Xbox оказывались наиболее сложными в вашей практике реализации UI?
Оценка лидерских качеств и умения выстраивать процессы.
Опишите ваш подход к проведению код-ревью и менторству инженеров. Как вы балансируете между качеством кода и скоростью разработки?
Актуально для Live Ops и глобального релиза.
Каков ваш опыт в создании систем динамической локализации и поддержки RTL-языков в высоконагруженных интерфейсах?
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- Страна
- США
- Зарплата
- 133 900 $ – 198 160 $