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SeniorГибридПолная занятость

Senior AI Engineer

Оценка ИИ

Исключительная возможность поработать над культовой франшизой BioShock 4 в составе опытной команды. Вакансия предлагает высокий уровень творческой свободы и работу с передовыми технологиями в индустрии видеоигр.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Высокая сложность обусловлена требованиями к опыту в AAA-проектах, глубоким знаниям C++ и Unreal Engine 5, а также необходимостью работать над амбициозными, экспериментальными системами ИИ для известной франшизы.

Анализ зарплаты

Медиана125 000 CA$
Рынок105 000 CA$ – 155 000 CA$
Оценка ИИ

Зарплата для Senior-позиций в Монреале в сфере геймдева обычно выше среднего по рынку Канады из-за высокой концентрации AAA-студий. Предложенный диапазон отражает рыночные стандарты для специалистов с опытом работы более 5 лет.

Сопроводительное письмо

I am writing to express my strong interest in the Senior AI Engineer position for the next BioShock installment at Cloud Chamber. With over five years of experience in AAA game development and a deep expertise in C++ and Unreal Engine 5, I have dedicated my career to creating immersive AI behaviors that bridge the gap between gameplay and narrative. My background includes developing complex behavior trees and optimizing AI systems for current-gen consoles, ensuring that high-level ambition meets technical performance.

The prospect of working on a BioShock title is particularly exciting to me, as the series is renowned for its systemic world-building. I am eager to bring my experience in combat management and perception systems to your team, collaborating across disciplines to breathe life into new AI archetypes. I thrive in iterative, experimental environments and am committed to the proactive, communicative, and supportive culture that Cloud Chamber fosters.

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Присоединяйтесь к команде Cloud Chamber и помогите создать новое поколение легендарной франшизы BioShock!

Описание вакансии

Cloud Chamber is seeking a Senior AI Engineer to join our talented development team to further push the development of the AI Systems and AI Archetype for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to crystallize that ambition, helping to support several AI systems, and bring several AI Archetypes to life. 

In this role, you’ll collaborate with an engaged team to push the state of the art and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and limitations.

What You’ll Do:

  • Collaborate with the team to:
  • Iterate and polish existing AI Systems and Archetypes.
  • Bring new Archetypes into existence.
  • Take confident ownership over the architecture and implementation within the systems of your domain.
  • Work on implementation and maintenance of AI behavior tree and associated systems.
  • Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets.
  • Improve design-facing tools for authoring and scripting combat encounters.
  • Create and maintain technical documentations.
  • Review the work of other engineers and share expertise in your area of knowledge.

What We’ll Do Together:

You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and finalize the implementations for core AI systems: Combat Management, Perception, Steaming/Memory/Performance, etc. You will also help bring new AI Archetypes into realization and work to flush out and finalize existing ones. You will share ownership of those systems and archetypes and collaborate with current engineering leadership to shepherd them to ship. You will be encouraged to push our conception of what is possible in this arena, doing as much to advance the ambition as you will attempt to build it, ultimately bringing our richly imagined world to life.

What You’ve Done:

  • 5+ years industry or related experience.
  • Worked in an AI for video games programming role.
  • Used Unreal Engine in a professional capacity for scripting Basic AI Systems.
  • Used UE5 AI Debugging Tools and Rewind Debugger.
  • Strong math skills.
  • Strong C++ experience.
  • Developed for current gen AAA consoles.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

*For candidates located in Quebec:*

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

#LI-Hybrid

*As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts*

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Навыки

  • C++
  • Unreal Engine 5
  • Behavior Trees
  • AAA Game Development
  • AI Debugging Tools
  • Mathematics
  • Technical Documentation

Возможные вопросы на собеседовании

Проверка опыта работы с ключевым инструментом разработки в UE5.

Расскажите о вашем опыте использования UE5 AI Debugging Tools и Rewind Debugger для решения сложных проблем с поведением ИИ.

Важно понять, как кандидат находит баланс между сложностью поведения и техническими ограничениями консолей.

Как вы подходите к оптимизации систем ИИ (память и производительность) без ущерба для сложности игровых архетипов?

Роль предполагает тесное взаимодействие с дизайнерами.

Опишите случай, когда вам пришлось адаптировать техническую архитектуру ИИ под меняющиеся требования игрового дизайна. Как вы выстраивали коммуникацию?

Проверка навыков проектирования систем.

Каков ваш подход к архитектуре расширяемых деревьев поведения (Behavior Trees) для различных архетипов врагов?

BioShock славится погружением; вопрос проверяет понимание связи механик и повествования.

Как, по вашему мнению, ИИ может усилить нарративную составляющую игры, и какие технические решения для этого необходимы?

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