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SeniorВ офисеПолная занятость

Senior AI Engineer

Оценка ИИ

Исключительная возможность поработать над культовой франшизой в составе именитой студии. Высокий балл за амбициозность задач и использование передовых технологий (UE5), хотя отсутствие указанной зарплаты в вакансии является небольшим минусом.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Высокая сложность обусловлена требованиями к опыту работы над AAA-проектами, глубоким знанием C++ и специфических инструментов Unreal Engine 5. Работа над BioShock 4 подразумевает создание инновационных систем на стыке геймплея и повествования.

Анализ зарплаты

Медиана105 000 $
Рынок85 000 $ – 135 000 $
Оценка ИИ

Зарплата в вакансии не указана, но для позиции Senior AI Engineer в Монреале (крупном игровом хабе) рыночные показатели составляют от 110,000 до 150,000 CAD в год. Крупные издатели вроде 2K обычно предлагают конкурентоспособные пакеты, соответствующие или превышающие эти значения.

Сопроводительное письмо

I am writing to express my strong interest in the Senior AI Engineer position at Cloud Chamber. With over five years of experience in game development and a deep specialization in AI systems within Unreal Engine, I have long admired the BioShock series for its unparalleled atmosphere and narrative depth. The opportunity to contribute to the AI Archetypes and systems for the next installment is a challenge I am eager to embrace.

In my previous roles, I have successfully architected complex behavior trees and perception systems for AAA titles, ensuring they remain performant on current-gen consoles. I am particularly drawn to your goal of tying AI and storytelling together, as I believe that systemic, believable character behavior is the key to true immersion. My technical expertise in C++ and UE5, combined with a collaborative mindset, aligns perfectly with the 'force multiplier' culture you foster at Cloud Chamber.

I am excited about the prospect of bringing my iterative, experimental approach to your team and helping to push the boundaries of what AI can achieve in a richly imagined world. Thank you for your time and consideration.

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Составьте идеальное письмо к вакансии с ИИ-агентом

Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в 2k уже сейчас

Присоединяйтесь к команде Cloud Chamber и помогите создать новое поколение ИИ для легендарной франшизы BioShock!

Описание вакансии

Cloud Chamber is seeking a Senior AI Engineer to join our talented development team to further push the development of the AI Systems and AI Archetype for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to crystallize that ambition, helping to support several AI systems, and bring several AI Archetypes to life. 

In this role, you’ll collaborate with an engaged team to push the state of the art and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and limitations.

What You’ll Do:

  • Collaborate with the team to:
  • Iterate and polish existing AI Systems and Archetypes.
  • Bring new Archetypes into existence.
  • Take confident ownership over the architecture and implementation within the systems of your domain.
  • Work on implementation and maintenance of AI behavior tree and associated systems.
  • Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets.
  • Improve design-facing tools for authoring and scripting combat encounters.
  • Create and maintain technical documentations.
  • Review the work of other engineers and share expertise in your area of knowledge.

What We’ll Do Together:

You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and finalize the implementations for core AI systems: Combat Management, Perception, Steaming/Memory/Performance, etc. You will also help bring new AI Archetypes into realization and work to flush out and finalize existing ones. You will share ownership of those systems and archetypes and collaborate with current engineering leadership to shepherd them to ship. You will be encouraged to push our conception of what is possible in this arena, doing as much to advance the ambition as you will attempt to build it, ultimately bringing our richly imagined world to life.

What You’ve Done:

  • 5+ years industry or related experience.
  • Worked in an AI for video games programming role.
  • Used Unreal Engine in a professional capacity for scripting Basic AI Systems.
  • Used UE5 AI Debugging Tools and Rewind Debugger.
  • Strong math skills.
  • Strong C++ experience.
  • Developed for current gen AAA consoles.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

*For candidates located in Quebec:*

  • Working proficiency in French is required.
  • Working proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

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Создайте идеальное резюме с помощью ИИ-агента

Создайте идеальное резюме с помощью ИИ-агента

Навыки

  • C++
  • Unreal Engine 5
  • Behavior Trees
  • AAA Games
  • AI Debugging Tools
  • Game AI
  • Mathematics

Возможные вопросы на собеседовании

Проверка опыта работы с ключевым инструментом UE5 для реализации логики ИИ.

Расскажите о самом сложном поведении ИИ, которое вы реализовывали с помощью Behavior Trees в Unreal Engine. С какими ограничениями вы столкнулись?

Важно для оптимизации игры под консоли текущего поколения.

Какие стратегии оптимизации ИИ-систем (Perception, Pathfinding) вы используете для соблюдения жестких бюджетов памяти и CPU в AAA-проектах?

Вакансия подчеркивает связь ИИ и повествования.

Как бы вы подошли к созданию ИИ-архетипа, который должен не только сражаться, но и передавать определенные эмоции или историю через свое поведение?

Проверка навыков отладки в современной среде UE5.

Опишите ваш опыт использования UE5 Rewind Debugger. Как этот инструмент помогал вам в решении нетривиальных багов в поведении агентов?

Оценка способности работать в междисциплинарной команде.

Приведите пример ситуации, когда технические ограничения ИИ конфликтовали с видением геймдизайнера. Как вы пришли к компромиссу?

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