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unity3d
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США
Зарплата
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SeniorУдалённоПолная занятость

Senior Netcode Engineer

Оценка ИИ

Это уникальная возможность работать в Unity над передовыми технологиями (visionOS, PolySpatial). Высокая заработная плата, отличный пакет льгот и работа над фундаментальной инфраструктурой делают эту вакансию крайне привлекательной для топовых инженеров.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует исключительных знаний в области сетевых технологий на уровне ядра движка, включая написание собственных протоколов и систем синхронизации. Кандидат должен обладать глубоким пониманием C++ и C#, а также уметь решать сложнейшие задачи детерминизма и предсказания состояний в распределенных системах.

Анализ зарплаты

Медиана185 000 $
Рынок160 000 $ – 220 000 $
Оценка ИИ

Предлагаемая зарплата ($153k - $230k) полностью соответствует и даже несколько превышает рыночные показатели для Senior-инженеров в США, особенно учитывая удаленный формат работы. Верхняя граница диапазона характерна для узкоспециализированных экспертов в области системного программирования и сетевых технологий.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Netcode Engineer position at Unity. With a deep background in developing high-performance networking stacks and a proven track record of shipping scalable multiplayer systems, I am excited by the challenge of adapting PolySpatial to stream Unity content across different 3D environments. My experience in building engine-level netcode from scratch aligns perfectly with your goal of inventing new synchronization models for cross-process and over-the-network communication.

Throughout my career, I have focused on optimizing bandwidth through bit-level serialization and implementing robust prediction and rollback schemes. I am particularly drawn to this role because it goes beyond standard replication, requiring the architecting of systems where client and server may run on entirely different engines. My fluency in C++ and C#, combined with a first-principles approach to distributed systems, positions me to contribute immediately to the PolySpatial team and help define the next generation of interconnected 3D ecosystems.

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Присоединяйтесь к Unity и создавайте технологии будущего для взаимодействия игровых движков!

Описание вакансии

The opportunity

The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.

We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.

You'll architect and implement a networking stack to synchronize game state between distinct engines. This goes beyond standard multiplayer replication: it requires new authority models, replication strategies, and rollback/prediction schemes that work when client and server run on different engines. If you thrive on architecting multiplayer systems from first principles, then optimizing every byte and packet to make it performant, this role offers the scope and complexity you're looking for.

What you'll be doing

  • Design and build networking systems to stream Unity simulation state to external hosts while balancing bandwidth, latency, convergence, and visual consistency.
  • Invent new  synchronization models from first principles designed to mitigate latency, including engine-agnostic interpolation/prediction/rollback, and distributed authority models.
  • Optimize bandwidth through bit-level serialization, delta-compression, and message dispatch schemes
  • Diagnose and fix end-to-end desyncs, race conditions, and jitter when two engines disagree about reality under real-world network conditions

What we're looking for

  • Networking Mastery: Transport layers, reliability, topology design, serialization, and realtime synchronization (generalized prediction, rollback, and interpolation) for high-performance games.
  • Engine-Level Netcode: Track record shipping scalable multiplayer systems for latency-sensitive games (FPS, action, MMO, or similar). You haven't just used a networking library—you've written or heavily extended one
  • Distributed systems experience:Large-scale systems (MMORPGs, cloud gaming, simulations) where synchronization and determinism matter
  • Low-Level Fluency:Strong C++ and C# skills. Comfortable capturing raw packets to diagnose timing issues or optimize at the bit level.

You might also have

  • Fluency with diverse networking models (authoritative server, deterministic lockstep, peer-to-peer)
  • Background with cloud game servers, containerization, and orchestration (GCP, AWS, Azure).
  • Experience in network security, encryption, or cheat prevention.
  • Exposure to Unity DOTS or similar high-performance, data-oriented frameworks

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.

As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

#SEN #LI-LM1

\Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors.*

Gross pay salary

$153,400—$230,200 USD

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Навыки

  • AWS
  • Azure
  • C++
  • GCP
  • Networking
  • Distributed Systems
  • Network Security
  • Serialization
  • Unity DOTS
  • Real-time Synchronization

Возможные вопросы на собеседовании

Проверка понимания фундаментальных принципов сетевого взаимодействия в играх.

Расскажите, как бы вы спроектировали систему предсказания (prediction) и отката (rollback) для ситуации, когда клиент и сервер работают на разных игровых движках?

Оценка навыков низкоуровневой оптимизации трафика.

Какие методы дельта-компрессии и битовой сериализации вы использовали для минимизации задержек в высоконагруженных экшен-играх?

Проверка опыта работы с распределенными системами и авторитетностью данных.

Как вы подходите к выбору модели авторитетности (authoritative server vs distributed authority) при стриминге симуляции между процессами?

Оценка навыков отладки сложных сетевых проблем.

Опишите ваш процесс диагностики и исправления трудновоспроизводимых десинхронизаций (desyncs) в условиях нестабильного сетевого соединения.

Проверка знаний современных архитектурных подходов.

Как использование Data-Oriented Technology Stack (DOTS) может помочь в оптимизации сетевого кода для масштабных симуляций?

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unity3d
Страна
США
Зарплата
153 400 $ – 230 200 $