- Страна
- США
- Зарплата
- 153 400 $ – 230 200 $
Откликайтесь
на вакансии с ИИ

Senior Netcode Engineer
Unity — лидер индустрии, а работа над PolySpatial и visionOS — это передний край технологий. Высокая зарплата, отличный пакет льгот и возможность влиять на будущее 3D-экосистем делают эту вакансию крайне привлекательной.
Сложность вакансии
Роль требует исключительных знаний в области сетевых протоколов, многопоточности и архитектуры игровых движков. Кандидату необходимо не просто использовать библиотеки, а уметь создавать собственные решения для синхронизации состояний между разными движками.
Анализ зарплаты
Предложенная зарплата ($153k - $230k) полностью соответствует и даже несколько превышает рыночные стандарты для Senior-инженеров в США, особенно учитывая узкую специализацию в Netcode. Верхняя граница диапазона характерна для топовых технологических компаний (Big Tech).
Сопроводительное письмо
I am writing to express my strong interest in the Senior Netcode Engineer position at Unity. With a deep background in developing high-performance networking stacks and a proven track record of shipping scalable multiplayer systems, I am excited by the challenge of adapting PolySpatial to stream Unity content across different 3D environments. My experience in writing custom networking libraries and implementing complex synchronization models like prediction and rollback aligns perfectly with your goal of building engine-agnostic infrastructure.
Throughout my career, I have focused on low-level optimization and distributed systems, working extensively with C++ and C# to ensure visual consistency under real-world network constraints. I am particularly drawn to this role because it goes beyond standard replication, requiring the invention of new authority models for cross-process communication. I am confident that my expertise in bit-level serialization and transport layer design will allow me to contribute immediately to the ambitious goals of the PolySpatial team.
Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в unity3d уже сейчас
Присоединяйтесь к Unity и создавайте технологии будущего для стриминга контента между игровыми движками!
Описание вакансии
The opportunity
The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.
We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.
You'll architect and implement a networking stack to synchronize game state between distinct engines. This goes beyond standard multiplayer replication: it requires new authority models, replication strategies, and rollback/prediction schemes that work when client and server run on different engines. If you thrive on architecting multiplayer systems from first principles, then optimizing every byte and packet to make it performant, this role offers the scope and complexity you're looking for.
What you'll be doing
- Design and build networking systems to stream Unity simulation state to external hosts while balancing bandwidth, latency, convergence, and visual consistency.
- Invent new synchronization models from first principles designed to mitigate latency, including engine-agnostic interpolation/prediction/rollback, and distributed authority models.
- Optimize bandwidth through bit-level serialization, delta-compression, and message dispatch schemes
- Diagnose and fix end-to-end desyncs, race conditions, and jitter when two engines disagree about reality under real-world network conditions
What we're looking for
- Networking Mastery: Transport layers, reliability, topology design, serialization, and realtime synchronization (generalized prediction, rollback, and interpolation) for high-performance games.
- Engine-Level Netcode: Track record shipping scalable multiplayer systems for latency-sensitive games (FPS, action, MMO, or similar). You haven't just used a networking library—you've written or heavily extended one
- Distributed systems experience:Large-scale systems (MMORPGs, cloud gaming, simulations) where synchronization and determinism matter
- Low-Level Fluency:Strong C++ and C# skills. Comfortable capturing raw packets to diagnose timing issues or optimize at the bit level.
You might also have
- Fluency with diverse networking models (authoritative server, deterministic lockstep, peer-to-peer)
- Background with cloud game servers, containerization, and orchestration (GCP, AWS, Azure).
- Experience in network security, encryption, or cheat prevention.
- Exposure to Unity DOTS or similar high-performance, data-oriented frameworks
Additional information
- Relocation support is not available for this position
- Work visa/immigration sponsorship is not available for this position
Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program
Life at Unity
Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.
As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.
Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.
#SEN #LI-LM1
\Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors.*
Gross pay salary
$153,400—$230,200 USD
Создайте идеальное резюме с помощью ИИ-агента

Навыки
- AWS
- Azure
- C++
- GCP
- Networking
- Distributed Systems
- Multiplayer
- Serialization
- Low-level programming
- Unity DOTS
Возможные вопросы на собеседовании
Проверка понимания фундаментальных принципов сетевого взаимодействия в играх.
Расскажите о вашем опыте реализации систем предсказания (prediction) и отката (rollback). С какими основными трудностями вы сталкивались при их интеграции в существующий движок?
Важно для оптимизации трафика и производительности.
Как бы вы спроектировали схему дельта-компрессии для передачи состояния сложной 3D-сцены с минимальной задержкой?
Специфика вакансии — работа между разными движками.
Какие проблемы могут возникнуть при синхронизации состояния между Unity и другим проприетарным движком, и как бы вы решали вопросы детерминизма?
Проверка навыков низкоуровневой отладки.
Опишите ваш процесс диагностики редких десинхронизаций (desyncs) в продакшн-среде. Какие инструменты и метрики вы используете?
Оценка архитектурного мышления.
В чем преимущества и недостатки использования модели распределенного авторитета (distributed authority) по сравнению с классическим выделенным сервером для стриминга контента?
Похожие вакансии
Go - разработчик (Senior)
Senior Java Developer
.NET разработчик Middle+ , Senior
Senior C++ Developer (ATM / Payment Systems)
Разработчик C++ ( Senior )
Rust Developer
1000+ офферов получено
Устали искать работу? Мы найдём её за вас
Quick Offer улучшит ваше резюме, подберёт лучшие вакансии и откликнется за вас. Результат — в 3 раза больше приглашений на собеседования и никакой рутины!
- Страна
- США
- Зарплата
- 153 400 $ – 230 200 $