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unity3d
Страна
Канада
Зарплата
135 400 CA$ – 203 000 CA$
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SeniorУдалённоПолная занятость

Senior Netcode Engineer

Оценка ИИ

Unity — мировой лидер в индустрии, предлагающий работу над уникальным и амбициозным проектом PolySpatial. Вакансия предлагает конкурентную заработную плату, отличный пакет льгот и возможность влиять на будущее всей индустрии 3D-разработки.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует исключительных знаний в области сетевых технологий на уровне ядра движка, включая написание собственных библиотек синхронизации и оптимизацию на уровне битов. Кандидат должен обладать глубоким пониманием распределенных систем и уметь решать задачи на стыке разных игровых движков.

Анализ зарплаты

Медиана165 000 CA$
Рынок140 000 CA$ – 210 000 CA$
Оценка ИИ

Предлагаемый диапазон 135,400 – 203,000 CAD полностью соответствует и даже несколько превышает рыночные стандарты для Senior-инженеров в Канаде, особенно в узкоспециализированной нише Netcode. Верхняя граница диапазона характерна для топовых технологических компаний.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Netcode Engineer position at Unity. With a deep background in developing high-performance networking stacks and a proven track record of shipping scalable multiplayer systems for latency-sensitive titles, I am particularly drawn to the ambitious goal of adapting PolySpatial for cross-engine streaming. My experience in architecting synchronization models from first principles, including custom prediction and rollback schemes, aligns perfectly with the challenges of making Unity content interact seamlessly with other 3D environments.

Throughout my career, I have focused on low-level optimization, from bit-level serialization to diagnosing complex race conditions in distributed systems. I am proficient in both C++ and C#, and I have a solid understanding of authoritative server models and deterministic lockstep. The opportunity to work at the intersection of core engine tech and high-performance networking at Unity is incredibly exciting, and I am eager to contribute to building the fundamental infrastructure for the next generation of interconnected 3D ecosystems.

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Присоединяйтесь к Unity и создавайте технологии, которые определят будущее взаимодействия игровых движков!

Описание вакансии

The opportunity

The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.

We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.

You'll architect and implement a networking stack to synchronize game state between distinct engines. This goes beyond standard multiplayer replication: it requires new authority models, replication strategies, and rollback/prediction schemes that work when client and server run on different engines. If you thrive on architecting multiplayer systems from first principles, then optimizing every byte and packet to make it performant, this role offers the scope and complexity you're looking for.

What you'll be doing

  • Design and build networking systems to stream Unity simulation state to external hosts while balancing bandwidth, latency, convergence, and visual consistency.
  • Invent new synchronization models from first principles designed to mitigate latency, including engine-agnostic interpolation/prediction/rollback, and distributed authority models.
  • Optimize bandwidth through bit-level serialization, delta-compression, and message dispatch schemes
  • Diagnose and fix end-to-end desyncs, race conditions, and jitter when two engines disagree about reality under real-world network conditions

What we're looking for

  • Networking Mastery: Transport layers, reliability, topology design, serialization, and realtime synchronization (generalized prediction, rollback, and interpolation) for high-performance games.
  • Engine-Level Netcode: Track record shipping scalable multiplayer systems for latency-sensitive games (FPS, action, MMO, or similar). You haven't just used a networking library—you've written or heavily extended one
  • Distributed systems experience:Large-scale systems (MMORPGs, cloud gaming, simulations) where synchronization and determinism matter
  • Low-Level Fluency:Strong C++ and C# skills. Comfortable capturing raw packets to diagnose timing issues or optimize at the bit level.

You might also have

  • Fluency with diverse networking models (authoritative server, deterministic lockstep, peer-to-peer)
  • Background with cloud game servers, containerization, and orchestration (GCP, AWS, Azure).
  • Experience in network security, encryption, or cheat prevention.
  • Exposure to Unity DOTS or similar high-performance, data-oriented frameworks

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.

As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

#SEN #LI-LM1

\Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors.*

Gross base salary

$135,400—$203,000 CAD

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Навыки

  • AWS
  • Azure
  • C++
  • GCP
  • Networking
  • Distributed Systems
  • Multiplayer
  • Serialization
  • Netcode
  • Unity DOTS

Возможные вопросы на собеседовании

Проверка фундаментальных знаний сетевой синхронизации в условиях задержек.

Как бы вы спроектировали систему предсказания (prediction) и отката (rollback) для ситуации, когда клиент и сервер работают на принципиально разных игровых движках?

Оценка навыков оптимизации трафика.

Какие стратегии дельта-компрессии и битовой сериализации вы считаете наиболее эффективными для передачи состояния симуляции Unity во внешние хосты?

Проверка опыта работы с низкоуровневыми проблемами.

Расскажите о самом сложном случае десинхронизации (desync), с которым вы сталкивались. Как вы его диагностировали и какие инструменты использовали?

Понимание архитектуры распределенных систем.

В чем заключаются основные сложности реализации распределенной модели авторитетности (distributed authority) в кросс-процессном взаимодействии?

Оценка владения инструментами и языками.

Как вы используете C++ и C# для обеспечения детерминизма при передаче данных между высокопроизводительными системами?

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unity3d
Страна
Канада
Зарплата
135 400 CA$ – 203 000 CA$