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Senior Software Engineer - Rendering API
Исключительная возможность работать в легендарной команде ATG над технологиями, которые определяют индустрию. Высокий уровень влияния на продукт и отсутствие бюрократии делают вакансию очень привлекательной для топ-инженеров.
Сложность вакансии
Высокая сложность обусловлена необходимостью глубоких знаний низкоуровневой графической архитектуры и опыта работы с консольным железом. Роль предполагает высокую степень автономности и влияние на будущие поколения графических API.
Анализ зарплаты
Зарплата для Senior-позиций в Лондоне в сфере GameDev/Graphics обычно выше среднего по рынку из-за дефицита узких специалистов. Sony предлагает конкурентные условия, соответствующие уровню Tier-1 компаний.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Software Engineer - Rendering API position within the Advanced Technology Group at Sony Interactive Entertainment. With extensive experience in low-level graphics architecture and a proven track record of developing high-performance rendering code for consoles, I am eager to contribute to the evolution of the PlayStation graphics stack.
In my previous roles, I have worked deeply with multiple rendering APIs and hardware-level optimizations, which aligns perfectly with ATG’s mission of helping developers extract maximum performance from PlayStation hardware. I am particularly drawn to this role's focus on practical engineering and the autonomy granted to the team to shape the future of console graphics programming.
I am a passionate advocate for game developers and possess the technical depth required to bridge the gap between hardware capabilities and software efficiency. I look forward to the possibility of discussing how my background in GPU technology can support the continued success of the PlayStation platform.
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Присоединяйтесь к команде ATG и определяйте будущее графических технологий PlayStation уже сегодня!
Описание вакансии
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
About the Advanced Technology Group
The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation®’s first-party game development studios, ATG has always focused on helping game developers get the most out of PlayStation® hardware - a mission that continues to this day. As a team, we are responsible for large parts of the graphics software stack used by all PlayStation® games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies.
What you’ll be doing
- You will be working on the current and future rendering APIs used by PlayStation games, as well as the hardware underpinning them.
- You will design and implement features that enable efficient game development, push GPU programming forward, and create a healthy platform.
- You will observe industry trends, understanding of – and empathy for – our customers, and business needs as the foundation of your decision making.
- You will help shape the path of the PlayStation graphics stack going forward.
- You will collaborate with the platform software and hardware teams, as well as game developers.
- You will often take the role as the game-developer advocate when working with the platform teams, or the role as the platform-team advocate when working with game developers.
This is a senior position at the core of PlayStation GPU technology with an unusual degree of influence on future of console graphics-programming. ATG is granted a high degree of trust and autonomy in shaping the graphics software stack and we are looking for people who are passionate about carrying this forward. You will not be spending your time in committee meetings or writing endless proposals, this is very much an engineering role where your primary role is to determine what needs to be implemented, how best to implement it and to then sit down, code, debug. We believe that this practical focus is crucial in building up the skill, experience, and insight required to make the large-scale and long-term decisions we have been entrusted with.
What we are looking for
- Experience and interest in low-level graphics architecture and engineering.
- Experience writing rendering code on top of multiple existing rendering APIs.
- Experience writing rendering code on console.
- The ability to keep an eye on the big picture, even when deep in the weeds.
- An eagerness to learn and to take responsibility for the long run.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Навыки
- C++
- Graphics API
- GPU Programming
- Low-level programming
- Rendering
- DirectX
- Vulkan
- Console Development
- Shading Languages
Возможные вопросы на собеседовании
Проверка понимания специфики работы с консольным железом и управления ресурсами.
Расскажите о наиболее сложной проблеме оптимизации GPU, с которой вы столкнулись на консолях, и как вы её решили?
Оценка опыта проектирования интерфейсов, которыми будут пользоваться другие разработчики.
Каковы, по вашему мнению, ключевые принципы проектирования эффективного и удобного для разработчиков Rendering API?
Проверка знаний современных графических конвейеров.
Как бы вы реализовали поддержку новых аппаратных функций (например, Ray Tracing или Mesh Shaders) в существующем API?
Важно для роли 'адвоката разработчиков'.
Как вы балансируете между предоставлением низкоуровневого контроля над железом и обеспечением стабильности/безопасности платформы?
Оценка технического кругозора.
Какие основные недостатки вы видите в текущих стандартах (Vulkan/DX12) и как их можно исправить в проприетарном API?
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