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- США
- Зарплата
- 125 000 $ – 175 000 $
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Software Engineer, Displays Software (Starship)
Это уникальная возможность работать над историческим проектом Starship в одной из самых инновационных компаний мира. Высокая зарплата, акции компании и прямой вклад в освоение космоса делают эту вакансию максимально привлекательной для амбициозных инженеров.
Сложность вакансии
Высокая сложность обусловлена критической важностью ПО для безопасности полетов, необходимостью работы в режиме высокого давления и готовностью к переработкам. Требуется глубокое знание стека (Lit, WebGL, C++) и соответствие строгим требованиям ITAR.
Анализ зарплаты
Предлагаемая зарплата ($125k - $175k) полностью соответствует рыночным стандартам для инженеров уровня Middle/Senior в Калифорнии. Дополнительные бонусы в виде акций SpaceX значительно повышают общую ценность компенсационного пакета по сравнению со средними показателями по рынку.
Сопроводительное письмо
I am writing to express my strong interest in the Software Engineer position for the Starship Displays team. With a solid background in TypeScript and modern web technologies like Lit and WebGL, I am eager to contribute to the mission-critical interfaces that enable vehicle operators and astronauts to monitor and control Starship. My experience in building high-performance, low-latency user interfaces aligns perfectly with your goal of reducing cognitive load for operators during complex orbital missions.
I am particularly drawn to SpaceX's culture of rapid iteration and high accountability. Having worked on full-stack projects that require both aesthetic precision and backend robustness, I am confident in my ability to maintain high software standards while troubleshooting complex technical problems. I am excited by the prospect of sitting with operators to refine tools that directly impact the success of the Starship program and the future of human space exploration.
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Описание вакансии
SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars.
SOFTWARE ENGINEER, DISPLAYS SOFTWARE (STARSHIP)
The Starship program is increasing its flight cadence and will soon begin operating more than one vehicle on-orbit at a time. As a member of the Displays team, you'll build the user interfaces and backend to enable this increased rate and support of fleet operations. Your products are the interfaces that enable vehicle operators to control the pads and vehicles, allow engineering teams to monitor their system performance, and provide astronauts with insight into the vehicle health and mission trajectory. In this role you'll curate smooth user experiences with thoughtful designs while limiting software complexity. Your contributions will directly impact our ability to return humans to the moon and enable human exploration in the final frontier.
RESPONSIBILITIES:
- Create aesthetically and functionally flawless user interfaces using Lit Web Components (JavaScript, Typescript) that reduce the cognitive load of operators and maintain high guardrails for safety.
- Work towards enabling a future that empowers operators to easily manage multiple launch and build sites, and a fleet of vehicles on the ground and in space.
- Create and apply techniques, tools, and infrastructure that decrease software complexity and mission-over-mission maintenance.
- Maintain high software standards and software engineering best practices across the full stack.
- Troubleshoot and develop long-term solutions for technical problems to support customers across all SpaceX sites where Starship Displays are used.
- Regularly sit with Operators to obtain firsthand feedback of how the team's products are used and what improvements can be made.
- Demonstrate a strong attitude to learn and adapt quickly, diving deep into new technologies as needed to become an expert in frontend and backend technologies alike (while prior expertise in key areas is a plus).
BASIC QUALIFICATIONS:
- Bachelor's degree in computer science, software engineering, computer engineering, electrical engineering or other engineering discipline.
- Development experience in JavaScript, Typescript, HTML, and CSS.
PREFERRED SKILLS AND EXPERIENCE:
- 2+ years of experience in software development.
- Expert knowledge of JavaScript and Typescript, including expertise with browser execution.
- Experience with vector and motion graphics, including SVG, HTML5 Canvas, WebGL, and CSS.
- Experience with development for mobile platforms.
- Experience with Websockets, gRPC, C++ and Bazel.
- Strong focus and interest in designing, architecting, and implementing excellent, bug-free software.
- Strong critical thinking and problem-solving skills; excellent written and verbal communication skills.
- Able to work well in an integrated engineering environment, including frequent interactions with engineers and managers of other engineering disciplines.
- Able to prioritize and execute tasks in a high-pressure environment with ongoing drive for continuous improvement in all aspects of work.
- Able to work effectively in a dynamic environment while assuming high levels of responsibility and demonstrating accountability for vehicle software outcomes.
- Contributions to open-source software projects.
ADDITIONAL REQUIREMENTS:
- Willing to work long hours and weekends as needed.
- Located in Hawthorne or Starbase with occasional travel between sites.
COMPENSATION AND BENEFITS:
Pay range:
Software Engineering/Level I: $125,000.00 - $145,000.00/per year
Software Engineering/Level II: $145,000.00 - $175,000.00/per year
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.
Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees accrue paid sick leave pursuant to Company policy which satisfies or exceeds the accrual, carryover, and use requirements of the law.
ITAR REQUIREMENTS:
- To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.
SpaceX is an Equal Opportunity Employer; employment with SpaceX is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Applicants wishing to view a copy of SpaceX’s Affirmative Action Plan for veterans and individuals with disabilities, or applicants requiring reasonable accommodation to the application/interview process should reach out to EEOCompliance@spacex.com.
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Навыки
- JavaScript
- TypeScript
- HTML
- CSS
- Lit
- Web Components
- WebGL
- Canvas
- SVG
- WebSockets
- gRPC
- C++
- Bazel
Возможные вопросы на собеседовании
Учитывая использование Lit и WebGL, важно понимать, как кандидат оптимизирует рендеринг для критически важных систем.
Как бы вы обеспечили стабильную частоту кадров (60 FPS) в интерфейсе мониторинга телеметрии при обработке тысяч обновлений данных в секунду через WebSockets?
Работа в SpaceX требует тесного взаимодействия с операторами и инженерами других направлений.
Опишите случай, когда вам пришлось упростить сложный технический интерфейс на основе отзывов пользователей. Как вы измеряли успех этого упрощения?
В описании упоминается C++ и Bazel, что указывает на сложную инфраструктуру сборки и бэкенда.
Каков ваш опыт работы с кросс-языковыми инструментами сборки, такими как Bazel, и как вы решаете конфликты зависимостей в монорепозиториях?
Безопасность — приоритет номер один для Starship.
Какие стратегии вы используете для предотвращения сбоев фронтенд-приложения (например, 'белый экран смерти') в условиях реального времени?
Вакансия предполагает работу над интерфейсами для управления флотом кораблей.
Как бы вы спроектировали систему уведомлений, которая позволяет одному оператору эффективно отслеживать критические аномалии сразу на нескольких космических аппаратах, не допуская когнитивной перегрузки?
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- Страна
- США
- Зарплата
- 125 000 $ – 175 000 $