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Staff Backend Engineer, Game Team
Отличная возможность для опытного инженера повлиять на создание новой IP в компании, основанной ветеранами индустрии. Удаленный формат работы и фокус на культуру принадлежности делают вакансию крайне привлекательной.
Сложность вакансии
Роль уровня Staff требует не только глубоких технических знаний C#/.NET и AWS, но и способности проектировать высоконагруженные системы для мультиплеерных игр. Ожидается опыт работы с серверной авторитарностью и оптимизацией производительности в реальном времени.
Анализ зарплаты
Для позиции уровня Staff Backend Engineer в Канаде рыночный диапазон обычно составляет от 160,000 до 210,000 CAD в год. Предлагаемая оценка соответствует стандартам крупных игровых студий и технологических компаний в регионе. Вакансия предполагает высокую компенсацию, соответствующую уровню ответственности и экспертизы.
Сопроводительное письмо
I am writing to express my strong interest in the Staff Backend Engineer position at Fortis Games. With extensive experience in developing large-scale, real-time systems and a deep background in C# and .NET, I am excited about the opportunity to contribute to a new original IP. My expertise in building server-authoritative gameplay systems and managing AWS cloud infrastructure aligns perfectly with your team's mission to create high-quality multiplayer experiences.
Throughout my career in the games industry, I have focused on creating scalable backend architectures and robust CI/CD pipelines that support seamless live operations. I thrive in collaborative, cross-discipline environments and am passionate about how technical decisions directly impact player engagement and community building. I am eager to bring my technical leadership and detail-oriented approach to Fortis Games to help shape the future of your studio's engineering standards.
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Описание вакансии
Who we are
At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.
We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.
About the role
As a Staff Backend Engineer at Fortis, you’ll help us build an amazing Original IP through all the development stages, from concept to launch. You will work closely with highly talented game designers, artists, and other engineers to design, implement, and launch a large-scale multiplayer experience and leave your mark on a game that will last for years.
What you’ll achieve
- Develop game features from prototype through to live operations, ensuring quality and stability throughout the full lifecycle.
- Design, implement, and support scalable CI/CD pipelines to streamline development and deployment processes.
- Profile and analyze backend systems to identify and resolve complex bugs and performance issues.
- Perform backend load testing to ensure the game infrastructure can handle scale and peak player activity.
- Collaborate with client-side engineers to create secure, server-authoritative gameplay systems.
- Build and maintain DevOps workflows in a cloud-based environment, primarily using AWS services.
- Create clear, well-structured technical documentation to communicate design decisions and architecture to the broader team.
- Contribute to studio-wide engineering standards by following and shaping development guidelines and code quality practices.
What you’ll need to be successful
- Extensive software engineering experience in the games industry or with large-scale, real-time, low-latency systems, with a strong track record of delivering high-quality solutions.
- Hands-on experience developing backend services for real-time, multiplayer Unity games or streaming solutions using C# and .NET strongly preferred.
- Solid background in building multi-service backends using AWS cloud infrastructure and tools.
- Comfortable working in a fast-paced, iterative development environment, incorporating feedback to refine game features.
- Collaborative mindset with experience working on cross-discipline teams alongside designers, artists, and other engineers.
- Self-motivated and detail-oriented, thriving in dynamic, entrepreneurial settings where initiative is key.
- Firm grasp of game mechanics, systems design, and how technical choices impact player experience.
- Fluent in English with clear and effective communication skills, both written and verbal.
Why join us
There are many reasons to join us, but here are a few:
- We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
- We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
- Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming
Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
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Навыки
- C++
- .NET
- AWS
- Unity
- CI/CD
- DevOps
- Backend Development
- Distributed Systems
- Load Testing
Возможные вопросы на собеседовании
Позиция Staff требует глубокого понимания архитектуры высоконагруженных систем.
Как бы вы спроектировали архитектуру серверной авторитарности для предотвращения читерства в соревновательной мультиплеерной игре?
Вакансия предполагает работу с AWS и масштабируемыми сервисами.
Опишите ваш опыт проведения нагрузочного тестирования бэкенда перед запуском крупного проекта: какие инструменты использовали и как интерпретировали результаты?
Упоминается работа с Unity и C# на бэкенде.
С какими специфическими проблемами производительности в среде .NET вы сталкивались при работе с системами с низкой задержкой (low-latency)?
Роль Staff подразумевает влияние на стандарты всей студии.
Как вы подходите к внедрению новых инженерных стандартов и практик в уже сложившейся команде разработчиков?
Работа в стартапе требует умения быстро итерировать.
Расскажите о случае, когда вам пришлось принимать сложное архитектурное решение в условиях неопределенности или сжатых сроков. Каков был результат?
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