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Staff Software Engineer - AI Tools

Оценка ИИ

Исключительная возможность работать в Sony над передовыми ИИ-инструментами для PlayStation. Высокий престиж компании, удаленный формат работы в Великобритании и работа с технологиями на острие прогресса.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует экспертных знаний C++ (17/20), глубокого понимания архитектуры игровых движков AAA-класса и опыта работы с LLM. Высокий уровень ответственности за инструменты, которые будут использоваться множеством студий PlayStation.

Анализ зарплаты

Медиана95 000 £
Рынок80 000 £ – 120 000 £
Оценка ИИ

Зарплата для позиции Staff Engineer в Великобритании в сфере GameDev/AI обычно выше среднего рынка. Указанный диапазон отражает текущие рыночные реалии для опытных специалистов в крупных технологических компаниях.

Сопроводительное письмо

I am writing to express my strong interest in the Staff Software Engineer - AI Tools position at Sony Interactive Entertainment. With over five years of experience in modern C++ and a proven track record of shipping tools for AAA game engines, I am excited about the opportunity to integrate cutting-edge AI capabilities directly into the PlayStation Studios development pipeline. My background in building performant engine plugins and robust CI/CD systems aligns perfectly with your goal of making AI an everyday part of game development.

In my previous roles, I have successfully delivered runtime SDKs and editor integrations that prioritize memory efficiency and low-latency performance, which are critical for console environments. I have also gained significant experience in production LLM integrations, including RAG and prompt engineering, while maintaining high standards for observability and safety. I am confident that my technical expertise in C++, combined with my passion for gaming and AI innovation, will allow me to make an immediate impact on your team and help scale these solutions across PlayStation's global studios.

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Присоединяйтесь к команде PlayStation и создавайте будущее игровой индустрии с помощью передовых ИИ-технологий!

Описание вакансии

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

About the Role

We’re looking for a Staff Software Engineer to build AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services. You’ll deliver high-quality C++ integrations across proprietary studio engines, ship robust build/QA automation, and partner with multiple PlayStation Studios teams to make AI an everyday part of development.

What You’ll Be Doing

  • Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI (LLMs and related systems) into game clients, servers, and build tools.
  • Ship performant, memory-aware C++ by profiling, optimizing, and debugging across PC/console builds with tight frame budgets.
  • Design stable API surfaces for game teams (C++/C API, gRPC/HTTP) with versioning, telemetry, and backward compatibility.
  • Stand up CI/CD for game builds and tools (UBT or proprietary build systems; artifact packaging; nightly/regression suites; distributed/accelerated builds).
  • Automate QA for tooling and in-engine features using engine test frameworks and headless runs, and wire results into CI and dashboards.
  • Implement production LLM integrations (prompting, RAG/tool calls, guardrails/safety, observability, timeouts/retries, and cost controls).
  • Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.
  • Document patterns, provide sample projects, and deliver internal training so solutions scale across PlayStation Studios.
  • Influence standards and tech choices for AI in our dev stack, and contribute to shared libraries and best practices.

Qualifications

  • You have at least five years of experience building production software in modern C++ (C++17/20) with strong fundamentals in memory management, concurrency, performance, and debugging.
  • You have shipped tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
  • You have delivered features or tooling that integrate with LLMs or other ML services, and you understand prompt design, evaluation, safety, and telemetry for production usage.
  • You have implemented engine-level automated testing (functional and integration), including headless execution and CI gating.
  • You work fluently with large code/asset repositories and are comfortable with both Perforce and Git.
  • You communicate clearly across disciplines and translate diverse studio requirements into pragmatic, maintainable solutions.
  • You write thorough documentation and favor well-tested, maintainable code.

Nice to Have

  • You have built networking/service integrations for game backends (gRPC/HTTP) and implemented telemetry/observability (logs, metrics, traces).
  • You have packaged SDKs/plugins for multiple studios and managed semantic versioning and migration tooling.
  • You understand console platform requirements and certification workflows.
  • You are familiar with security, privacy, and responsible-AI practices in production systems.

Please note; this position can be completed remotely from The UK

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Навыки

  • C++
  • C++17
  • C++20
  • LLM
  • RAG
  • gRPC
  • HTTP
  • CI/CD
  • Perforce
  • Git
  • SDK
  • Automation
  • Multithreading
  • Memory Management

Возможные вопросы на собеседовании

Проверка навыков оптимизации под консольное железо с ограниченными ресурсами.

Как бы вы подошли к профилированию и оптимизации интеграции LLM в игровом движке, чтобы минимизировать влияние на частоту кадров и потребление памяти?

Оценка опыта работы с современными стандартами C++.

Какие возможности C++17 или C++20 вы считаете наиболее полезными при разработке многопоточных SDK для игровых движков и почему?

Проверка понимания специфики работы с ИИ в продакшене.

Опишите ваш опыт внедрения RAG или guardrails для LLM. С какими основными проблемами вы столкнулись при их интеграции в реальное приложение?

Оценка навыков проектирования API для других разработчиков.

Как вы обеспечиваете обратную совместимость и стабильность API при обновлении инструментов, которые используются десятками различных команд разработчиков?

Проверка навыков автоматизации и CI/CD в контексте геймдева.

Расскажите о вашем опыте настройки автоматизированного тестирования в «headless» режиме для игровых движков. Как вы интегрируете это в CI-пайплайн?

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