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Staff Software Engineer (Platform)
Отличная возможность для опытного инженера влиять на развитие студии с самого начала. Высокий балл обусловлен сильной командой ветеранов индустрии, удаленным форматом работы и фокусом на современные технологии.
Сложность вакансии
Роль уровня Staff предполагает высокую степень ответственности за архитектуру и техническое лидерство. Требуется глубокое знание Unity3D, опыт создания SDK и владение современными практиками, такими как TDD и использование ИИ-агентов в разработке.
Анализ зарплаты
Для позиции уровня Staff в Великобритании в сфере GameDev зарплата обычно находится в верхнем сегменте рынка. Учитывая удаленный характер и масштаб компании, можно ожидать конкурентоспособное предложение, соответствующее уровню Senior/Staff в Лондоне.
Сопроводительное письмо
I am writing to express my strong interest in the Staff Software Engineer (Platform/SDK) position at Fortis Games. With extensive experience in the gaming industry and a deep focus on building robust, reusable client frameworks and SDKs using Unity3D, I am excited about the opportunity to contribute to your mission of creating games that foster a sense of belonging. My background in leading architectural decisions and implementing TDD practices aligns perfectly with your need for technical leadership in the Platform Engineering department.
Throughout my career, I have specialized in bridging the gap between product vision and technical execution. I am particularly impressed by Fortis Games' forward-thinking approach to integrating AI coding agents into the development workflow, a practice I have already begun to adopt and refine. I am confident that my expertise in full-lifecycle development and my commitment to mentoring engineering teams will help accelerate development across your entire portfolio of games.
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Откликнитесь в fortisgames уже сейчас
Присоединяйтесь к команде ветеранов индустрии и создавайте платформенные решения, которые объединят миллионы игроков по всему миру!
Описание вакансии
Who we are
At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.
We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.
About the role
As a Staff Software Engineer (SDK), you will own platform live ops features and apply your creativity throughout the entire development lifecycle - from initial design to live game support. You will collaborate closely with product, design, and engineering teams to deliver high-quality game client features and reusable components, helping to accelerate development across Fortis Games. In this role, you will also provide technical leadership, architectural guidance, and mentorship to other engineers.
What you’ll achieve
- Engage in full-lifecycle development: scoping, design, implementation, documentation, and deployment of our game application.
- Lead technical design and design principles for client features and shared components
- Collaborate with back-end engineers on server-dependent game features.
- Work with product managers to shape product scope, evaluate technical tradeoffs, and define scalable solutions
- Adhere to and elevate studio development guidelines, code style, testing strategy, and architecture standards
- Perform in-depth client code analysis to identify and resolve complex bugs and performance issues.
- Create and review technical design documents to guide stakeholders and engineers
- Mentor and support other engineers, including guidance on TDD practices and effective use of AI coding agents in daily workflows
What you’ll need to be successful
- Experience developing mobile games or client applications using Unity3D
- Familiarity with building SDKs and reusable client frameworks
- Proven software engineering expertise within the gaming industry
- Experience leading architecture and technical design decisions
- Strong knowledge of software design principles and test-driven development (TDD) practices
- Experience collaborating with product managers on feature scope and technical planning
- Practical experience using AI coding agents / AI-assisted development tools with appropriate validation and quality control
- Team player, able to collaborate effectively with engineers, designers, and developers, with strong communication skills
Why join us
There are many reasons to join us, but here are a few:
- We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
- We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
- Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming
Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
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Навыки
- Unity3D
- SDK Development
- C++
- TDD
- Software Architecture
- Mobile Games
- AI-assisted Development
- Technical Design
Возможные вопросы на собеседовании
Проверка опыта проектирования систем, которые будут использоваться множеством команд.
Расскажите о самом сложном SDK или многократно используемом компоненте, который вы разработали: с какими проблемами совместимости вы столкнулись?
В описании вакансии подчеркивается важность TDD.
Как вы внедряете культуру Test-Driven Development в командах, которые привыкли работать в более быстром и менее структурированном темпе геймдева?
Вакансия требует опыта работы с ИИ-инструментами.
Как вы оцениваете риски и качество кода при использовании AI-ассистентов (например, GitHub Copilot) в критически важных частях платформы?
Роль Staff Engineer требует умения находить баланс между бизнесом и технологиями.
Опишите случай, когда вам пришлось убеждать продакт-менеджера изменить скоуп фичи из-за технических ограничений или архитектурных рисков.
Проверка навыков оптимизации клиентской части.
Какие стратегии вы используете для профилирования и оптимизации производительности Unity-приложений на мобильных устройствах при работе с LiveOps функциями?
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