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Lead Technical Animator
Работа в престижной студии над известной франшизой Mafia. Позиция предлагает отличные возможности для профессионального роста, гибридный формат работы и участие в разработке высокобюджетных AAA-игр.
Сложность вакансии
Роль требует экспертных знаний Unreal Engine (Motion Matching, Control Rig) и опыта руководства командой в AAA-сегменте. Высокая ответственность за интеграцию анимаций и взаимодействие с внешними партнерами повышает порог входа.
Анализ зарплаты
Зарплата для позиции Lead в Чехии в геймдеве сильно варьируется, но Hangar 13 как часть 2K обычно предлагает конкурентные условия на уровне или чуть выше среднего по рынку для привлечения талантов мирового уровня. Предложенный диапазон отражает текущие реалии для опытных специалистов в Праге.
Сопроводительное письмо
I am writing to express my strong interest in the Lead Technical Animator position at Hangar 13. With extensive experience in Unreal Engine and a deep passion for narrative-driven AAA titles, I have closely followed the work of your studio, particularly the Mafia franchise. My background in designing complex animation systems, including Motion Matching and Control Rig, aligns perfectly with your technical requirements for shaping the next generation of character-driven gameplay.
Throughout my career, I have successfully bridged the gap between animation, design, and engineering to create fluid, responsive character movements that enhance the overall player experience. As a leader, I prioritize mentoring technical animators and fostering a collaborative environment where creative vision meets technical excellence. I am particularly excited about the opportunity to oversee both internal teams and external partners to ensure the highest quality of animation integration.
I am confident that my expertise in Unreal Engine's animation toolset, combined with my experience in gameplay prototyping and performance optimization, would make me a valuable asset to the Brighton or Prague teams. I look forward to the possibility of discussing how my skills can contribute to the ambitious projects at Hangar 13.
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Описание вакансии
| Job Title | Lead Technical Animator |
|---|---|
| Department | Technical Art |
| Location(s) | Brighton (preferred), Brno, Prague |
| Reports To | Associate Director Technical Animation |
| Job Type (Permanent, fixed term, internship) | Permanent |
Who We Are
Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.
Job Summary
We’re looking for a Lead Technical Animator to oversee the integration of character animations into gameplay systems, ensuring animations are responsive, high-quality, and aligned with the project’s creative and technical goals. Acting as a bridge between animation, design, and engineering, this role ensures animation systems enhance gameplay feel and performance across the entire player experience. As a hands-on leader, the Lead Technical Animator guides a team of technical animators, develops efficient animation workflows, and tackles complex runtime challenges in Unreal Engine. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals
Duties and Responsibilities
- Lead, mentor, and support a team of technical animators, fostering both individual development and strong project delivery.
- Design, implement, and optimize gameplay animation systems using Unreal Engine tools such as Animation Blueprints, Motion Matching, State Machines, and Control Rig.
- Integrate and refine character animations to ensure responsiveness, fluid transitions, and strong gameplay feel in real-time environments.
- Collaborate closely with designers, animators, and engineers to align animation systems with gameplay mechanics and design intent.
- Troubleshoot and resolve complex animation-related issues to maintain performance, stability, and visual quality.
- Translate creative and technical goals into clear, achievable animation system designs and scoped deliverables.
- Champion best practices across departments, ensuring alignment and knowledge sharing on technical animation standards.
- Collaborate with and provide feedback to animation co-dev/outsourcing partners.
Essential Skills, Attributes and Experience
- Extensive experience integrating character animation into gameplay within Unreal Engine.
- Expert knowledge of Unreal Animation systems including Blueprints, State Machines, Control Rig, and Sequencer.
- Strong understanding of gameplay mechanics, character movement, and player responsiveness.
- Proven ability to collaborate with design to enhance gameplay feel and support feature development.
- Experience in gameplay prototyping, iteration, and system design.
- Strong analytical and problem-solving skills for diagnosing and resolving runtime animation issues.
- Excellent communication and cross-disciplinary collaboration skills.
Highly Desirable
- Familiarity with C++ and Python for animation workflow tools or automation.
- Ability to animate using motion capture (MotionBuilder) or keyframe animation in Maya.
- Experience leading technical animation efforts on a large-scale or open-world project.
- Understanding of performance optimisation for complex animation systems in Unreal Engine.
- Interest in emerging animation technologies, workflows, and procedural systems.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.
As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.
Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.
If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
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Навыки
- C++
- Python
- Unreal Engine
- State Machines
- Motion Matching
- Control Rig
- Maya
- MotionBuilder
- Sequencer
- Blueprints
Возможные вопросы на собеседовании
Проверка глубоких технических знаний основного инструментария проекта.
Расскажите о вашем опыте работы с Motion Matching в Unreal Engine: с какими основными трудностями вы сталкивались при настройке?
Оценка лидерских качеств и умения развивать команду.
Как вы подходите к менторству младших технических аниматоров и распределению задач в условиях сжатых сроков?
Проверка навыков оптимизации, критически важных для open-world проектов.
Какие методы оптимизации сложных анимационных систем вы применяете для обеспечения стабильной производительности в больших игровых мирах?
Оценка способности находить баланс между визуалом и геймплеем.
Опишите случай, когда технические ограничения мешали творческому видению аниматора. Как вы разрешили этот конфликт?
Проверка опыта работы с аутсорсом.
Как вы выстраиваете процесс контроля качества и обратной связи при работе с внешними ко-девелопмент партнерами?
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