- Страна
- США
- Зарплата
- 78 900 $ – 116 760 $
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Motion Capture Stage Technician
Престижная компания (2K) и работа с топовыми франшизами, однако статус временного контракта (6 месяцев) и отсутствие релокации снижают общую привлекательность.
Сложность вакансии
Роль требует специфических технических навыков в области Motion Capture и владения ПО (MotionBuilder/Maya), но позиция является временной и предполагает обучение под руководством профессионалов.
Анализ зарплаты
Предлагаемая зарплата ($78,900 - $116,760) полностью соответствует и даже немного превышает рыночные ожидания для специалистов среднего уровня в области захвата движений в Калифорнии.
Сопроводительное письмо
I am writing to express my strong interest in the Motion Capture Stage Technician position at 2K. With a solid foundation in 3D animation and hands-on experience with industry-standard motion capture systems, I am eager to contribute to the high-quality data acquisition and processing that 2K Mocap is known for. My background includes proficiency in Autodesk MotionBuilder and Maya, as well as practical experience in setting up capture volumes and working with talent to ensure seamless production workflows.
Throughout my previous experience, I have developed a keen eye for data quality and a proactive approach to studio maintenance and equipment optimization. I am particularly drawn to 2K's collaborative environment and the opportunity to work on world-class titles like NBA 2K and BioShock. I am confident that my technical skills, combined with my ability to stay calm under pressure and adapt to shifting priorities, make me an excellent fit for your team during this 6-month assignment.
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Описание вакансии
Who We Are
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
What We Need
We are 2K Mocap - a lean, efficient motion capture studio that produces mocap, audio, and video assets for our developers and clients. We take great pride in our ability to capture, clean, solve, retarget, and deliver truly remarkable amounts of data at the highest quality. We work closely with developers and artists to acquire mocap data, audio, and video assets. We operate a state-of-the-art system, test and implement new technology, and pride ourselves at being the best in our field. We foster a professional environment based on integrity, constructive motivation, efficiency, true collaboration, and problem solving. Our team is growing and looking for a temporary Motion Capture Stage Technician to join our ranks for a 6 month fixed-term assignment.
This role will need to work onsite in Petaluma, CA at the motion capture studio location. This role is non-exempt/hourly based position and does not support any relocation assistance.
What You Will Do
You will learn from knowledgeable industry professionals how to operate our equipment and execute our pipelines with respect to body, audio and facial data. You will also contribute to the daily tasks of the performance capture process and daily upkeep of the studio including:
- Check data quality.
- Calibrating and operating the capture system and ROM Volume.
- Markering the talent and facilitating flow of morning operations.
- Maintenance and optimization of the mocap volume, our equipment, and wardrobe.
- Setting up and breaking down sets.
- Markering and setting up props.
- Shoot preparation tasks for various projects.
- Communicating statuses of talent and assets to the Stage team during a shoot day.
- Assist with Real Time actor and props streaming on set.
- Collaborate on facial capture acquisition and maintenance of the HMC equipment.
Who We Think Will Be a Great Fit
- You have an aptitude for learning while taking and giving direction tactfully.
- You value a positive attitude, comradery and are detail oriented.
- You have a solid understanding of MotionBuilder or Maya.
- Experience operating a motion capture system (OptiTrack or Vicon) preferred.
- You stay focused, proactive, and alert in a busy atmosphere always looking for ways to improve efficiency under tight deadlines.
- You are comfortable interacting with talent (actors and athletes), and developers/clients.
- Constantly striving to keep abreast of the next generation of mocap pipelines and processes excites you.
- You are able to stay calm under pressure.
- You understand the importance of teamwork.
- You are comfortable moving sets, mounting cameras, and contributing to overall upkeep of the studio.
- You are open to the potential of shifting priorities and are able to adapt.
Minimum Requirements
- 1+ years motion capture industry experience or related internship.
- Education in the field of 3D Animation or Motion Capture.
- Exposure to either Vicon Blade or OptiTrack Motive.
- Proficient with Autodesk MotionBuilder or Maya.
Bonus Points
- Knowledge audio editing, motion capture data cleaning, and programming are a plus.
- Experience with facial capture is a plus.
- Experience with Unreal Engine is a plus.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
The pay range for this position in California at the start of employment is expected to be between $78,900 and $116,760 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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Навыки
- MotionBuilder
- Maya
- Vicon Blade
- OptiTrack Motive
- Unreal Engine
- 3D Animation
- Motion Capture
Возможные вопросы на собеседовании
Проверка практического опыта работы с оборудованием, указанным в требованиях.
Расскажите о вашем опыте калибровки систем Vicon или OptiTrack. С какими типичными проблемами вы сталкивались?
Оценка навыков работы в специализированном ПО для обработки данных захвата движений.
Как вы обычно подходите к очистке данных и ретаргетингу в Autodesk MotionBuilder?
Работа на площадке требует взаимодействия с актерами и спортсменами.
Опишите ваш опыт работы с талантами на съемочной площадке. Как вы обеспечиваете их комфорт при установке маркеров?
Проверка умения работать в условиях динамичного производства.
Приведите пример ситуации, когда во время съемок возникла техническая неполадка. Как вы ее решили под давлением времени?
Выявление дополнительных компетенций, которые могут быть полезны студии.
Есть ли у вас опыт работы с Unreal Engine для визуализации захвата в реальном времени или опыт работы с лицевым захватом (HMC)?
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- Страна
- США
- Зарплата
- 78 900 $ – 116 760 $