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Senior Game Designer, Competitive Systems - VALORANT

Оценка ИИ

Исключительная возможность работать над одним из самых популярных тактических шутеров в мире в компании с отличной корпоративной культурой. Высокий балл обусловлен репутацией Riot Games, качеством бенефитов и влиянием роли на миллионы игроков.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Высокая сложность обусловлена требованиями к опыту работы над AAA-проектами и глубокой экспертизой в специфической области матчмейкинга и ранговых систем. Кандидат должен обладать не только техническими навыками, но и способностью анализировать эмоциональный фидбек игроков.

Анализ зарплаты

Медиана165 000 $
Рынок140 000 $ – 210 000 $
Оценка ИИ

Предлагаемая позиция Senior Game Designer в Лос-Анджелесе соответствует верхнему эшелону рынка. Riot Games известна конкурентными зарплатами, которые часто превышают средние показатели по индустрии, особенно с учетом бонусов и акций.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Game Designer position for the VALORANT Competitive Systems team. With over five years of experience in game design and a deep-rooted passion for tactical shooters, I have consistently focused on building systems that balance competitive integrity with player satisfaction. My background in developing matchmaking and progression systems for AAA titles aligns perfectly with Riot's mission to deliver world-class ranked experiences.

In my previous roles, I have successfully navigated the complexities of player growth and skill-based rewards, ensuring that every design decision is backed by both data and player empathy. I am particularly drawn to this role because of VALORANT's unique position in the tactical shooter market and Riot's commitment to a player-first philosophy. I am eager to bring my expertise in system iteration and cross-functional collaboration to help evolve the competitive landscape of VALORANT across multiple platforms.

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Присоединяйтесь к команде VALORANT и создавайте соревновательные системы, которые определят будущее тактических шутеров!

Описание вакансии

As a Senior Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world.

VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT click here!). As a Game Designer III on the Competitive Systems team, you’ll design and deliver world-class competitive and ranked systems that celebrate mastery, fairness, and player growth. You’ll develop a deep understanding of what drives competitive players and design systems that are both strategically sound and deeply satisfying. You’ll also craft solutions that address diverse player experiences across platforms, ensuring competitive integrity and engagement for all. This role reports to the Lead Metasystems Designer.

Responsibilities:

  • Design and evolve competitive and ranked systems that reward player skill, growth, and long-term investment in VALORANT.
  • Develop and support matchmaking systems that ensure fair and balanced competition.
  • Collaborate with cross-functional teams to bring new features from concept to live deployment.
  • Identify and explore new design opportunities in partnership with Product Managers and Design Leadership.
  • Create multiple design solutions with clear articulation of trade-offs, risks, and alignment with product and player goals.
  • Playtest VALORANT regularly, providing feedback to improve existing systems and prototype new ideas.

Required Qualifications:

  • 5+ years of professional Game Design experience.
  • Experience developing matchmaking, ranked, or progression systems.
  • Shipped or contributed to at least one AAA+ online competitive title.
  • Demonstrated ability to design and iterate on complex systems with a clear understanding of player impact and downstream effects.
  • Strong communication skills with proven ability to articulate design rationale and decision frameworks to team members.

Desired Qualifications:

  • Deep passion and understanding of competitive online games and their player communities.
  • Familiarity with online shooters, especially VALORANT or tactical shooters.
  • Ability to interpret and learn from charged or emotional player feedback to improve the product experience.
  • Experience balancing competitive integrity with engaging and rewarding gameplay systems.
  • Experience developing across multiple platforms (PC, Mobile, Console).

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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Навыки

  • System Design
  • Game Design
  • Progression Systems
  • Cross-platform Development
  • Matchmaking Systems Design
  • AAA Experience
  • Competitive Systems

Возможные вопросы на собеседовании

Проверка понимания ключевых метрик и психологии игроков в соревновательной среде.

Как вы определяете баланс между 'честным' матчмейкингом и временем ожидания в очереди для высокоуровневых игроков?

Оценка способности работать с негативом и извлекать из него конструктив.

Приведите пример, когда вам приходилось изменять систему на основе 'заряженного' или эмоционального фидбека сообщества. Как вы отделяли шум от реальных проблем?

Проверка системного мышления и понимания долгосрочного удержания.

Какие механизмы, по вашему мнению, лучше всего стимулируют долгосрочные инвестиции игрока в ранговую систему, помимо простого повышения рейтинга?

Оценка навыков кросс-платформенной разработки.

С какими основными трудностями вы сталкивались при адаптации соревновательных систем для разных платформ (ПК, консоли, мобильные устройства)?

Проверка навыков аргументации и работы в команде.

Опишите случай, когда ваше дизайнерское решение столкнулось с сопротивлением со стороны проджект-менеджеров. Как вы аргументировали свою позицию?

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