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fortisgames
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SeniorУдалённоПолная занятость

Senior Manager, Game Design - Twilight Towers (Soft Launch)

Оценка ИИ

Отличная возможность для опытного дизайнера возглавить ключевое направление в амбициозной студии с ветеранами индустрии. Удаленный формат работы и стадия софт-лонча проекта делают позицию крайне привлекательной.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует сочетания глубокой экспертизы в мобильном геймдизайне (F2P, Live-ops) и управленческих навыков для руководства командой. Высокая ответственность за продукт на стадии софт-лонча увеличивает сложность задач.

Анализ зарплаты

Медиана145 000 $
Рынок120 000 $ – 175 000 $
Оценка ИИ

Зарплата в объявлении не указана, но для позиции Senior Design Manager в Канаде рыночный диапазон составляет от 130,000 до 180,000 CAD в год. Fortis Games, как компания с опытным руководством, обычно предлагает конкурентоспособные условия, соответствующие верхним границам рынка.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Manager, Game Design position for Twilight Towers at Fortis Games. With extensive experience in mobile F2P live-ops and a proven track record of managing design teams, I am excited by the opportunity to help scale your latest title from soft launch to a successful global release. My background in developing complex content systems and progression frameworks aligns perfectly with your mission to create games where players truly belong.

Throughout my career, I have focused on bridging the gap between high-level product goals and actionable design specifications. I pride myself on my ability to mentor junior and mid-level designers while maintaining a high quality bar for live-game systems. Having worked on similar genres, I understand the delicate balance of economy, retention, and player psychology required to make a mobile title thrive in today's competitive market. I am eager to bring my production fluency and design leadership to the talented team at Fortis Games.

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Откликнитесь в fortisgames уже сейчас

Присоединяйтесь к Fortis Games, чтобы возглавить дизайн Twilight Towers и вывести игру на глобальный уровень!

Описание вакансии

Who we are

At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.

We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.

About the role

Fortis is on a mission to create games where players truly belong — and Twilight Towers is now in soft launch. As Senior Design Manager, you will play a critical role in scaling the game toward global launch by owning live-ops and content systems while multiplying the effectiveness of the design team. This role is intentionally hybrid. You will combine hands-on design ownership with people leadership and production fluency, taking responsibility for key live-game systems (events, content frameworks, progression-facing features) and using that ownership to increase team throughput, quality, and cross-discipline efficiency. Partnering closely with the Game Director and senior leadership, you will turn high-level goals into clear, actionable design plans, manage and develop junior and mid-level designers, and ensure work moves smoothly from concept through implementation and live iteration. Success in this role means taking meaningful ownership off senior leaders’ plates and making the team faster, clearer, and more effective as Twilight Towers scales.

What you’ll achieve

You will partner with the Game Director and cross-disciplinary leads to:

  • Own live-ops and content systems for Twilight Towers, including event design, content frameworks, progression-facing features, and related tuning and iteration.
  • Lead and manage a sub-team of designers, increasing overall team efficiency and enabling scale by coaching, mentoring, and setting clear expectations.
  • Translate high-level product and business goals into clear, implementable design specifications that unblock engineering, art, and production.
  • Hold the quality bar for your ownership area by reviewing work, giving concrete feedback, and guiding designers toward stronger solutions.
  • Improve cross-discipline execution by proactively coordinating dependencies (e.g., asset needs, scope boundaries, production timing).
  • Contribute to live-game decision-making by analyzing player data, KPIs, and feedback, and rapidly iterating on designs in partnership with Product and Analytics.
  • Build and share expertise in mobile F2P best practices, live-ops excellence, and the evolving competitive landscape.

What you’ll need to be successful

  • Proven experience owning live-ops or content systems in a mobile game-as-a-service environment.
  • Define and evolve what “good” looks like, establishing shared principles, techniques, and working norms that raise quality, clarity, and decision-making across the team.
  • Strong applied design judgment, with fluency across systems, content, and experiential design, and depth in at least one area.
  • Comfort designing from first principles, with a working understanding of player psychology, economies, progression, and retention mechanics.
  • Ability to own and deliver scoped areas of the game independently, making decisions without constant oversight.
  • Demonstrated people leadership: experience managing, coaching, and developing junior or mid-level designers.
  • Production fluency: ability to work cross-functionally and translate design intent into clear, actionable inputs for engineering, art, and production.
  • Clear communication and decision-making skills, with the confidence to set direction, prioritize trade-offs, and move work forward.
  • Strong understanding of mobile F2P, live-ops cadence, and contemporary market best practices.
  • Experience with merge, tower defence, or adjacent genres is a strong plus

Why join us

There are many reasons to join us, but here are a few:

  • We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming

Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

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Навыки

  • Game Design
  • Live-ops
  • Mobile Games
  • Free-to-Play
  • People Management
  • Economy Design
  • Progression Systems
  • Tower Defense
  • Merge Games
  • Data Analysis

Возможные вопросы на собеседовании

Проверка понимания специфики оперирования живой игрой.

Опишите ваш опыт управления Live-ops: как вы балансируете между внедрением нового контента и исправлением существующих систем удержания?

Оценка лидерских качеств и способности развивать сотрудников.

Расскажите о случае, когда вам пришлось давать критическую обратную связь младшему дизайнеру. Как вы помогли ему улучшить результат?

Проверка аналитического мышления и работы с данными.

На какие ключевые метрики (KPI) вы ориентируетесь в первую очередь при анализе эффективности игрового события в софт-лонче?

Оценка навыков взаимодействия с другими отделами.

Как вы подходите к разрешению конфликтов между требованиями дизайна и техническими ограничениями разработки?

Проверка продуктового видения в конкретных жанрах.

Какие основные тренды в жанрах Merge или Tower Defense вы считаете наиболее перспективными для монетизации в 2024 году?

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fortisgames
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