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Senior Mission Designer
Работа в 2K/Hangar 13 над известными франшизами — это отличный карьерный шаг. Позиция предлагает стабильность крупной компании, работу над высокобюджетными проектами и возможность влиять на дизайн с уровня Senior.
Сложность вакансии
Роль Senior уровня в AAA-студии требует не только отличных технических навыков (Blueprint, 3D-лейауты), но и подтвержденного опыта выпуска крупных проектов. Высокая планка ожидается в области нарративного дизайна и наставничества.
Анализ зарплаты
Зарплата для Senior Mission Designer в Брайтоне обычно выше среднего по Великобритании из-за высокой стоимости жизни в регионе и престижности AAA-сектора. Предложенный диапазон соответствует рыночным стандартам для опытных специалистов в крупных студиях.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Mission Designer position at Hangar 13. Having followed the Mafia franchise for years, I am deeply impressed by the studio's commitment to cinematic storytelling and AAA craft. With a proven track record of shipping AAA titles and a passion for narrative-driven gameplay, I am eager to bring my expertise in mission scripting and 3D layout design to your Brighton team.
In my previous roles, I have successfully 'owned' missions from initial concept through to final polish, ensuring a seamless blend of level design and core mechanics. I am highly proficient in visual scripting systems like Blueprint and have extensive experience collaborating across disciplines to deliver immersive player experiences. I look forward to the possibility of mentoring junior designers and contributing to the innovative gameplay that Hangar 13 is known for.
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Откликнитесь в 2k уже сейчас
Присоединяйтесь к создателям легендарной серии Mafia и внесите свой вклад в разработку AAA-хитов нового поколения!
Описание вакансии
| Job Title | Senior Mission Designer |
|---|---|
| Department | Game Design/Scripting |
| Location(s) | Brighton |
| Reports To | Associate Mission Design Director |
| Job Type (Permanent, fixed term, internship) | Permanent |
Who We Are
Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.
Job Summary
Hangar 13 is looking for an experienced Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight.
Duties and Responsibilities
- You will document, build, implement, bug-fix and “own” your mission ideas, overseeing them from concept through to final release
- You will create innovative gameplay experiences that immerse the player in the game
- You will cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers
- You will prototype and pitch your own design ideas to the team
- You will onboard and mentor other designers to the project, helping them improve their design practices
Essential Skills, Attributes and Experience
- Strong design skills, both on paper and in-engine
- Create 3D layouts that leverages Players’ drives to craft an intuitive flow
- Ability to script in Blueprint or similar systems to deliver high-quality experiences, as well as support in the debugging of other people’s work
- Strong collaboration skills, able to work well with team members from multiple other disciplines and in other locations
- Passion for developing crafted narrative-driven experiences
- Self-motivated and proactive, always looking to learn and improve
- Shipped one or more AAA game titles in a Level Design or similar position
You Might Also Have:
- Strong documentation skills, proficiency with Wiki systems or Confluence is a plus
- Bachelor’s degree, or equivalent experience, in Game Design or other related discipline
- Open World level design experience is a plus
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.
As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.
Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.
If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
#LI-Hybrid
#LI-JF1
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Навыки
- Game Design
- Scripting
- Blueprint
- Unreal Engine
- Level Design
- AAA Development
- Narrative Design
- Confluence
- Wiki
- 3D Layout Design
Возможные вопросы на собеседовании
Для Senior-позиции важно понимать, как кандидат справляется с полным циклом разработки миссии.
Расскажите о миссии, которую вы вели от концепта до релиза: с какими основными трудностями вы столкнулись и как их решили?
Hangar 13 фокусируется на сюжетных играх, где геймплей должен дополнять историю.
Как вы балансируете между свободой игрока и необходимостью продвижения по строгому кинематографичному сюжету?
Вакансия требует навыков работы с Blueprint или аналогами.
Опишите наиболее сложную техническую задачу, которую вам пришлось решать с помощью визуального скриптинга.
Вакансия подразумевает менторство.
Как вы подходите к обучению младших дизайнеров и как даете конструктивную критику по их работе?
Упоминание Open World в вакансии как плюса указывает на специфику будущих задач.
В чем, по вашему мнению, главное различие в дизайне миссий для линейных уровней и для открытого мира?
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