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120 600 $ – 178 500 $
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SeniorГибридПолная занятость

Senior Technical Product Manager

Оценка ИИ

Работа в одной из самых престижных игровых компаний мира с прозрачной вилкой зарплаты и отличным соцпакетом. Позиция предлагает реальное влияние на процессы разработки культовых франшиз и профессиональный рост в среде топовых экспертов.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует редкого сочетания глубоких технических знаний в области геймдева и сильных навыков управления продуктом. Кандидату предстоит работать с высоконагруженными пайплайнами разработки AAA-игр и управлять ожиданиями множества внутренних студий.

Анализ зарплаты

Медиана155 000 $
Рынок130 000 $ – 190 000 $
Оценка ИИ

Предложенная вилка $120k–$178k полностью соответствует рыночным стандартам для Senior Product ролей в Калифорнии. Верхняя граница диапазона является конкурентной даже для крупных технологических компаний, учитывая специфику игровой индустрии.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Technical Product Manager position at 2K. With over 7 years of experience in product management and a deep-seated passion for the gaming industry, I have consistently focused on bridging the gap between complex technical requirements and high-impact user solutions. My background in driving product vision for internal tools and platforms aligns perfectly with your mission to empower SDS teams and studio partners.

Throughout my career, I have excelled at translating ambiguous problem spaces into clear, measurable roadmaps. I am particularly drawn to this role because it combines strategic product ownership with the tactical precision of project management—a dual approach I have successfully employed to deliver scalable tooling initiatives. I am eager to bring my expertise in agile planning and cross-functional leadership to 2K, helping to streamline the development pipelines for iconic franchises like BioShock and Civilization.

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Откликнитесь в 2k уже сейчас

Присоединяйтесь к команде 2K и создавайте инструменты для разработки легендарных AAA-игр мирового уровня!

Описание вакансии

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What We Need

We're looking for an experienced Senior Technical Product Manager to drive the vision, strategy, and execution of tooling initiatives across SDS. This role is first and foremost about product management: defining the right problems, identifying the right solutions, and delivering meaningful impact to SDS teams and our studio partners. At the same time, you'll bring the project management skills and precision needed to guide teams through sprints, tasks, and delivery.

What You Will Do

  • Own the product vision and strategy for multiple SDS tooling efforts across their lifecycles, from initial proposal and greenlight, through development and release.
  • Translate ambiguous problem spaces into clear opportunities and measurable outcomes that deliver value for our partners.
  • Capture and validate requirements, develop roadmaps, conduct competitive analysis, customer interviews, lead strategy discussions, and develop critical metrics and reporting.
  • Define and track key success criteria (e.g., adoption, efficiency gains, user satisfaction) to guide prioritization and investment.
  • Support agile planning by coordinating sprint cycles, backlog refinement, and release schedules to keep delivery predictable.
  • Regularly communicate progress, outcomes, and risks to SDS leadership, executives, and customers.

Who We Think Will Be A Great Fit

  • 5-7+ years of product management experience, ideally with exposure to technical tools, platforms, or pipelines.
  • Strong ability to balance strategic vision (why/what) with practical delivery (how/when).
  • Able to build positive relationships cross functionally between studios, engineers, and partners.
  • Skillful communicator in any direction, able to translate technical issues to non-technical audiences and vice versa.
  • Passion for game development and the tooling that enables teams to do their best creative work.
  • Can explain technical concepts to both technical and non-technical audiences.
  • Experience with platform products and technologies a plus.

Bonus Points

  • Experience in AAA game development or publishing pipelines.
  • Familiarity with content creation tools, automation frameworks, or resource management systems.
  • Background in both product and project management roles, ideally in technical organizations.
  • Loves to solve tough problems.

The pay range for this position in California at the start of employment is expected to be between $120,600 and $178,500 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

*Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.*

#LI-Hybrid

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Навыки

  • Product Management
  • Project Management
  • Agile
  • Roadmapping
  • Stakeholder Management
  • Technical Product Management
  • Game Development
  • AAA Development Pipelines
  • Automation Frameworks

Возможные вопросы на собеседовании

Проверка способности приоритизировать задачи в условиях ограниченных ресурсов и множества стейкхолдеров.

Как вы будете расставлять приоритеты в бэклоге инструментов, если две разные студии (например, Firaxis и Hangar 13) требуют взаимоисключающие функции одновременно?

Оценка технического бэкграунда и умения работать с разработчиками.

Опишите случай, когда вам пришлось убеждать команду инженеров изменить архитектурное решение в пользу удобства конечного пользователя (разработчика игр).

Проверка понимания специфики игровых пайплайнов.

Какие, по вашему мнению, самые критические узкие места существуют в современных AAA-пайплайнах подготовки контента, и как инструменты могут их устранить?

Оценка навыков работы с метриками в области внутренних инструментов.

Как вы измеряете успех внутреннего продукта, если стандартные метрики вроде выручки к нему неприменимы? Какие KPI вы бы внедрили для SDS?

Проверка навыков управления изменениями.

Как вы подходите к внедрению нового инструмента в рабочий процесс студии, которая привыкла использовать старые, проверенные временем методы?

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