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3D Game Art Intern
Отличная возможность для старта карьеры в международной компании с сильным брендом и интересным продуктом. Предлагается менторство, работа с известными франшизами и конкурентная оплата для интерна.
Сложность вакансии
Это позиция начального уровня (стажировка), где основной упор делается на базовые знания 3D-моделирования и готовность обучаться. Основная сложность заключается в наличии качественного портфолио и умении работать в Unity.
Анализ зарплаты
Для позиции стажера в Гонконге зарплата обычно варьируется в пределах 10,000–15,000 HKD в месяц. Nex заявляет о конкурентоспособном пакете, что соответствует рыночным ожиданиям для технологических стартапов в этом регионе.
Сопроводительное письмо
I am writing to express my enthusiastic interest in the 3D Game Art Intern position at Nex. As a student deeply passionate about the intersection of technology and physical play, I have long admired how Nex Playground transforms the living room into an active gaming arena. My academic background in 3D Art, combined with my personal projects in Blender and Unity, has prepared me to contribute meaningfully to your team while further developing my professional skills in real-time asset creation.
In my portfolio, you will find examples of stylized 3D models where I focused on clean topology and efficient UV mapping, principles I know are crucial for real-time performance. I am particularly excited about the opportunity to work on projects that encourage families to stay active, and I am eager to learn the professional Substance Painter to Unity pipeline under the mentorship of your senior artists. I am a fast learner who thrives on feedback and is ready to bring my creativity and technical curiosity to the Nex team this summer.
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Откликнитесь в nex уже сейчас
Присоединяйтесь к Nex и создавайте игры, которые заставляют мир двигаться — подайте заявку на стажировку прямо сейчас!
Описание вакансии
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Location: Hong Kong
Type: Full Time Internship (June 1, 2026 - August 31, 2026)
The Role
We’re looking for a motivated and creative 3D Game Art Intern to join our team and gain hands‑on experience in real‑time game art production. In this role, you’ll support the art team in creating high‑quality 3D assets—including characters, props, and environments—that enhance gameplay, storytelling, and player immersion.
This internship is ideal for someone with a strong interest in modeling, sculpting, and game‑ready 3D art, who is eager to learn professional pipelines and workflows. You’ll collaborate closely with artists, designers, and engineers, gaining practical experience in how assets are created, optimized, and implemented in a real‑time engine such as Unity.
You’ll contribute to new games, updates, and prototypes, work directly with experienced 3D artists, and see your work tested and enjoyed by real players.
You don’t need to be an expert—curiosity, passion, and a willingness to learn are what matter most.
What You'll Learn
During this internship, you’ll gain hands‑on experience with:
- Real‑time 3D asset creation for games
- Professional modeling, sculpting, and texturing workflows
- Optimization techniques for performance and memory
- Importing, implementing, and testing assets in Unity
- Working within a production pipeline, including feedback and iteration
- Collaborating in a multidisciplinary game development team
What You'll Do
With guidance from senior artists, you will:
- Assist in creating 3D assets for characters, props, and environments
- Support modeling, sculpting, and texturing workflows from blockout to final asset
- Create high‑ and low‑poly models suitable for real‑time games
- Help with UV mapping, baking, and texturing using tools such as Substance Painter
- Implement and test assets in Unity, ensuring correct scale, materials, and basic performance
- Learn to optimize assets for real‑time performance, memory, and platform constraints
- Maintain consistency with the game’s visual style and art direction
- Create simple background, environmental, or prop assets as needed
- Iterate on assets based on feedback from senior artists and playtesting
- Learn and follow studio pipelines, naming conventions, and version‑control practices
- Take initiative, ask questions, and actively contribute ideas to the art team
What We're Looking For
We’re looking for someone early in their game art journey who is eager to grow and learn.
Required:
- Strong interest in game art and 3D asset creation
- Currently pursuing or recently completed a degree in Game Art, 3D Art or a related field\(Self‑taught artists are also welcome)\
- Basic understanding of 3D art fundamentals (form, proportion, silhouette, topology)
- Familiarity with at least one 3D modeling tool (e.g., Blender)
- Introductory exposure to sculpting tools (e.g., ZBrush)
- Basic understanding of PBR texturing concepts
- Interest in real‑time engines and game development, especially Unity
- Willingness to learn, receive feedback, and iterate on your work
- Good communication skills and a collaborative mindset
- Passion for games and interactive experiences that make kids move and smile
Nice to Have (Not Required)
- Experience importing assets into Unity (materials, prefabs, basic setup)
- Experience with Substance Painter or similar texturing tools
- Exposure to environment art, prop art, or character art pipelines
- Basic understanding of real‑time asset optimization
- Interest in stylized, anime, or Nintendo‑inspired art styles
- Enjoyment of party games, sports games, or social play experiences
- A sense of humor and enthusiasm for creative collaboration
Mentorship & Support
- You’ll work under the guidance of experienced 3D artists
- Regular feedback and learning opportunities will be provided
- This internship is structured to prioritize skill development and professional growth
Application Requirements
- A portfolio or personal projects showcasing student or personal work.
- Share your proudest work so far and tell us why you're proud of it.
- Tell us what excites you most about game art and what you hope to achieve after this internship.
We Offer
- Competitive compensation package.
- Flexible working hours and vacation policy.
- Product-driven culture that treasures talents and individual growth.
- Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in San Jose, California, USA and Hong Kong. Learn more about us at nex.inc/who-we-are.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
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Навыки
- Blender
- ZBrush
- Unity
- Substance Painter
- 3D Modeling
- UV Mapping
- PBR
- Texturing
- Sculpting
Возможные вопросы на собеседовании
Проверка базовых навыков владения инструментарием, указанным в вакансии.
Расскажите о вашем процессе создания 3D-модели: от блокаута до импорта в игровой движок. Какие инструменты вы используете на каждом этапе?
Важно для стажировки, так как работа в команде требует умения адекватно воспринимать критику.
Приведите пример случая, когда вы получили критический отзыв о своей работе. Как вы на него отреагировали и какие изменения внесли?
Для игрового арта критически важно понимать ограничения движка.
Что вы понимаете под оптимизацией ассетов для real-time движков? Как вы следите за полигонажем и эффективностью текстурных карт?
Проверка мотивации и интереса именно к продукту компании.
Какие аспекты стилистики игр Nex (например, проекты с Hasbro или Sesame Workshop) вам наиболее близки и почему?
Оценка технического кругозора кандидата.
С какими трудностями вы сталкивались при импорте моделей в Unity и как вы их решали?
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