- Страна
- Гонконг
Откликайтесь
на вакансии с ИИ

Game Artist
Инновационная компания с мировым признанием (TIME, Fast Company) и сильной миссией. Предлагает работу с передовыми технологиями и гибкий график, хотя уровень зарплаты не указан в явном виде.
Сложность вакансии
Роль требует широкого спектра навыков: от 3D-моделирования и риггинга до работы с шейдерами в Unity и 2D-анимации в Spine. Необходимость оптимизации под различные платформы добавляет технической сложности.
Анализ зарплаты
В объявлении не указана конкретная сумма, но предлагается 'конкурентоспособный пакет'. Указанные рыночные значения соответствуют средним ставкам для опытных игровых художников в технологическом секторе Гонконга.
Сопроводительное письмо
I am writing to express my strong interest in the Game Artist position at Nex. With a solid background in 3D modeling, rigging, and Unity integration, I am excited about the opportunity to contribute to your mission of bringing the joy of movement back to families through innovative motion-based gaming.
In my previous experience, I have developed a keen eye for creating optimized yet visually stunning game assets. I am particularly skilled in using Unity Shader Graph and particle systems to enhance player immersion. My familiarity with Spine 2D and character animation workflows aligns perfectly with your need for seamless asset integration. I admire Nex's commitment to safety and privacy, and I am eager to bring my technical and creative skills to your award-winning team in Hong Kong.
Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в nex уже сейчас
Присоединяйтесь к Nex и создавайте будущее активных игр для семей по всему миру!
Описание вакансии
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Location: Hong Kong
**Type: Full Time
Reports to: Sr. Director, Design**
The Role
We are looking for a talented Unity Game Artist to join our team and bring visually engaging content to life. The ideal candidate will have hands-on experience with Unity and a strong understanding of creating optimized and dynamic visual effects. You’ll collaborate closely with designers, developers, and animators to ensure seamless integration of assets and animations into our games.
What You'll Do
- Create game art and support related game assets for in-game use.
- Develop and implement particle systems, animations, and other visual elements within Unity.
- Optimize game assets and visual elements to ensure smooth performance across platforms.
- Create shaders and visual effects using Unity Shader Graph.
- Collaborate with the game development team to ensure seamless integration of visual content.
What We're Looking For
- Experience in 3D modeling and 3D rigging.
- Expertise in character animation workflows.
- Familiarity with Spine 2D for 2D animation integration.
We Offer
- Competitive compensation package.
- Flexible working hours and vacation policy.
- Product-driven culture that treasures talents and individual growth.
- Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in San Jose, California, USA and Hong Kong. Learn more about us at nex.inc/who-we-are.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Создайте идеальное резюме с помощью ИИ-агента

Навыки
- Unity
- 3D Modeling
- 3D Rigging
- Character Animation
- Spine 2D
- Unity Shader Graph
- Particle Systems
Возможные вопросы на собеседовании
Проверка технического владения основным инструментом разработки.
Расскажите о вашем опыте работы с Unity Shader Graph. Можете ли вы привести пример сложного визуального эффекта, который вы создали?
Оптимизация критически важна для плавности игрового процесса, особенно в играх с захватом движений.
Как вы подходите к оптимизации 3D-моделей и анимаций для обеспечения высокой производительности в Unity?
Вакансия требует навыков в обоих направлениях.
Опишите ваш рабочий процесс при создании риггинга для персонажа. С какими трудностями вы чаще всего сталкиваетесь?
Проверка опыта работы со специфическим софтом, указанным в требованиях.
Есть ли у вас опыт интеграции анимаций из Spine 2D в Unity? Как вы обеспечиваете плавность перехода между состояниями анимации?
Nex делает упор на командную работу между дизайнерами и разработчиками.
Как вы взаимодействуете с разработчиками при передаче ассетов, чтобы минимизировать ошибки при интеграции в движок?
Похожие вакансии
Gameplay Animator - Varsapura
Concept Artist (Character) - Varsapura
Concept Artist (Monster) - Varsapura
エキスパート(アイコニックトイ)
[5minlab][세계허구관리연맹 : WPCA] 애니메이터
[5minlab][세계허구관리연맹 : WPCA] 캐릭터 모델러
1000+ офферов получено
Устали искать работу? Мы найдём её за вас
Quick Offer улучшит ваше резюме, подберёт лучшие вакансии и откликнется за вас. Результат — в 3 раза больше приглашений на собеседования и никакой рутины!
- Страна
- Гонконг