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Game Environment Art Intern
Отличная возможность для старта карьеры в инновационной компании с мировым признанием. Четкая программа обучения, работа с известными брендами (Hasbro, Sesame Workshop) и конкурентная компенсация для интерна.
Сложность вакансии
Это позиция начального уровня (стажировка), где основной упор делается на базовые знания 3D-моделирования и готовность обучаться. Основная сложность заключается в наличии портфолио и умении работать в Unity.
Анализ зарплаты
Для позиции стажера в области игрового арта в Гонконге предлагаемая 'конкурентная компенсация' обычно соответствует рыночным ожиданиям для студентов старших курсов. Указанный диапазон отражает типичные стипендии в технологическом секторе региона.
Сопроводительное письмо
I am writing to express my enthusiastic interest in the Game Environment Art Intern position at Nex. As a student of Game Art with a deep passion for creating immersive, family-friendly environments, I have long admired how Nex combines physical movement with digital play. My academic projects have focused on building stylized 3D worlds that prioritize both visual appeal and gameplay readability, which aligns perfectly with your mission to get families moving through engaging experiences.
During my studies, I have developed a solid foundation in Blender and Substance Painter, with a growing interest in Unity-based workflows. I am particularly excited about the opportunity to learn professional optimization techniques and scene block-out strategies under the mentorship of your senior artists. I am eager to contribute my creativity and technical skills to the Nex Playground library and help craft environments that are as functional as they are beautiful.
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Присоединяйтесь к Nex и начните свою карьеру в геймдеве, создавая миры для нового поколения активных игр!
Описание вакансии
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Location: Hong Kong
Type: Full Time Internship (June 1, 2026 - August 31, 2026)
The Role
We’re looking for a motivated and creative Game Environment Art Intern to join our team and help craft immersive, family‑friendly worlds for our games. In this role, you’ll support the art team in creating high‑quality 3D environments—including landscapes, architecture, and set‑pieces—that enhance gameplay, readability, and player immersion.
This internship is ideal for someone early in their environment art journey who enjoys building worlds and wants hands‑on experience with real‑time production. You’ll collaborate closely with artists, designers, and engineers while learning how environments are planned, built, optimized, and implemented in a real‑time engine such as Unity.
You’ll contribute to new games, updates, and prototypes, work directly with experienced environment and 3D artists, and see your work tested and enjoyed by real players.
You don’t need to be an expert—curiosity, passion, and a willingness to learn are what matter most.
What You'll Learn
During this internship, you’ll gain hands‑on experience with:
- Real‑time environment art creation for games
- Professional environment workflows, from reference gathering to final implementation
- Blocking out scenes to support gameplay flow and readability
- Modeling, UV mapping, and texturing optimized environment assets
- Performance and optimization techniques (draw calls, batching, texture usage)
- Importing, assembling, and testing environments in Unity
- Working within production constraints, feedback loops, and iteration cycles
- Collaborating in a multidisciplinary game development team
What You'll Do
With guidance from senior artists, you will:
- Assist in creating 3D environments from concept to in‑engine implementation
- Gather references and block out scenes to establish scale, composition, and gameplay flow
- Model and texture environment assets such as architecture, props, and terrain elements
- Create optimized assets using efficient topology, UV layouts, and textures
- Implement environments in Unity, setting up materials, prefabs, and basic lighting
- Conduct basic performance checks (draw calls, batching, texture memory)
- Maintain consistency with the game’s visual style and art direction
- Collaborate with designers and engineers to ensure environments support player experience
- Iterate on environments based on feedback from artists and playtesting
- Learn and follow studio pipelines, naming conventions, and version‑control practices
- Take initiative, ask questions, and actively contribute ideas to the environment art team
What We're Looking For
We’re looking for someone early in their game art journey who is excited about building worlds and eager to grow.
Required:
- Strong interest in environment art for games
- Currently pursuing or recently completed a degree in Game Art or a related field\(Self‑taught artists with relevant experience are also welcome)\
- Basic understanding of 3D art fundamentals (shape, proportion, composition, color)
- Familiarity with at least one 3D modeling tool (e.g., Blender)
- Basic understanding of UV mapping and texturing workflows
- Introductory exposure to texturing tools such as Substance Painter
- Interest in real‑time engines and environment workflows, especially Unity
- Willingness to learn, receive feedback, and iterate on your work
- Good communication skills and a collaborative mindset
- Passion for creating playful, readable environments that support fun, family‑friendly gameplay
Nice to Have (Not Required)
- Experience creating stylized or anime‑style environments
- Familiarity with lighting and material setup in Unity
- Awareness of real‑time optimization principles (low‑poly modeling, efficient UVs)
- Experience with Photoshop or basic VFX setup in Unity
- Interest in Nintendo‑inspired, sports, party, or social game environments
- A sense of humor and enthusiasm for creative collaboration
Mentorship & Support
- You’ll work under the guidance of experienced Environment and 3D artists
- Regular feedback, playtests, and learning opportunities
- Structured mentorship focused on Unity‑optimized environment workflows
- Exposure to real production challenges and professional pipelines
Application Requirements
- A portfolio or personal projects showcasing environment art, student work, or personal projects
- Share your proudest environment or scene so far and tell us why you’re proud of it
- Tell us what excites you most about environment art and what you hope to achieve after this internship
We Offer
- Competitive compensation package.
- Flexible working hours and vacation policy.
- Product-driven culture that treasures talents and individual growth.
- Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in San Jose, California, USA and Hong Kong. Learn more about us at nex.inc/who-we-are.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
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Навыки
- Blender
- Unity
- Substance Painter
- 3D Modeling
- UV Mapping
- Texturing
- Photoshop
- Environment Art
Возможные вопросы на собеседовании
Проверка базовых навыков композиции и понимания игрового пространства.
Расскажите о своем самом масштабном проекте окружения: как вы планировали композицию и обеспечивали читаемость пути для игрока?
Важно для работы в реальном времени, особенно для мобильных или специализированных платформ.
Что вы знаете об оптимизации игрового окружения? Как вы подходите к созданию эффективных UV-разверток и управлению количеством полигонов?
Nex использует Unity как основной движок.
Был ли у вас опыт импорта ассетов в Unity? С какими трудностями вы сталкивались при настройке материалов или префабов?
Стажировка предполагает активное обучение и исправление ошибок.
Опишите случай, когда вы получили критическую обратную связь по своей работе. Как вы ее использовали для улучшения финального результата?
Nex создает игры для всей семьи.
Какие особенности, по вашему мнению, важны при создании визуального стиля для семейных и спортивных игр по сравнению с хардкорными проектами?
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