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Lead Animator (Contract)

Оценка ИИ

Высокий балл за возможность работать над значимым ремейком в известной студии с большой долей творческой свободы. Удаленный формат и лидерская позиция делают вакансию крайне привлекательной для опытных специалистов.


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Оценка ИИ

Роль требует экспертных знаний в Unreal Engine 5 и Maya/Blender, а также опыта руководства командой. Высокая сложность обусловлена необходимостью совмещать художественное видение с глубокой технической реализацией анимационных систем.

Анализ зарплаты

Медиана110 000 $
Рынок85 000 $ – 145 000 $
Оценка ИИ

Для позиции Lead Animator на глобальном рынке (особенно в США/Европе) зарплата обычно выше среднего по индустрии. Учитывая контрактный характер и уровень ответственности за ремейк культовой игры, ожидаемая ставка соответствует топовым показателям для опытных лидов.

Сопроводительное письмо

I am writing to express my strong interest in the Lead Animator position for your upcoming sci-fi remake project. With extensive experience in Unreal Engine 5 and a proven track record of shipping AA+ titles, I am excited by the prospect of defining the animation direction for a project that values the 'indie dev' mindset and creative ownership. My background in both first-person and third-person animation, combined with a deep understanding of technical systems like state machines and IK, aligns perfectly with the needs of your lean, high-impact team.

Throughout my career, I have balanced the artistic nuances of character weight and timing with the technical rigors of engine implementation. I am particularly drawn to Nightdive's mission of preserving the essence of classic games while pushing modern boundaries. Having managed small, specialized teams before, I am confident in my ability to mentor your animator and technical animator while remaining hands-on with critical player-facing sequences. I look forward to the possibility of bringing my passion for sci-fi and horror to this legendary project.

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Присоединяйтесь к Nightdive Studios и возглавьте создание анимации для культового научно-фантастического ремейка!

Описание вакансии

Full-Time Contract Remote Position

OBJECTIVES OF THIS ROLE

We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone who is tired of being a cog in a bigger machine, but would rather be responsible for defining animation direction and authoring critical player-facing animations and cinematic sequences while working with a lean team.

With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we’d love to hear from you!

REPORT STRUCTURE

  • This role reports directly to the Lead Artist and works closely with the Project Lead and Producer and other team leads to plan project roadmaps and outline tasks.
  • This role will directly manage a small animation group, which includes one animator and one technical animator.
  • This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Own the animation vision and direction for the project, ensuring consistency of animation style, weight, and responsiveness across all characters.
  • Define animation principles, style guides, and quality benchmarks for player characters, enemies, and interactive elements.
  • Lead the implementation of animation systems in-engine, including state machines, blend trees, animation graphs, IK, root motion, and procedural techniques.
  • Make final creative decisions related to animation, balancing expressive motion with gameplay clarity and technical constraints.
  • Review animation work from team members, providing clear, actionable feedback.
  • Create high quality, player-critical animations for locomotion, combat, traversal, and interaction, in both first-person and third-person as applicable.
  • Collaborate with artists to storyboard all cutscenes and cinematic sequences and animate the necessary characters to effectively convey critical story beats.
  • Work closely with Design to ensure animation supports gameplay intent, timing, and player feedback.
  • Partner closely with Engineering and Technical Design to develop scalable, maintainable animation systems and troubleshoot animation-related issues such as blending artifacts, deformation problems, timing issues, and performance concerns.
  • Manage and mentor an Animator and Technical Animator, providing guidance, feedback, and growth opportunities.
  • Coordinate animation priorities with Production, ensuring work is scoped, scheduled, and aligned with project milestones.
  • Serve as the primary animation contact for Design, Engineering, Art, and QA.
  • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
  • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
  • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that “Indie dev” mindset.

PREFERRED QUALIFICATIONS

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset.
  • Comfort operating in ambiguous and unregimented environments.
  • Expert-level experience animating in Maya or Blender for games, with a strong grasp of character movement, timing, weight, and expressiveness.
  • Deep understanding of technical animation systems, including state machines, blend trees, IK, animation layers, rigging fundamentals, skinning and deformation, and runtime constraints.
  • Proven experience implementing and debugging animation systems in a game engine (Unreal, Unity, proprietary).
  • Strong leadership and communication skills, with experience mentoring or leading other animators.
  • Ability to balance creative ambition with technical feasibility and performance needs.
  • Experience with first-person animation or immersive sim–style player movement.
  • Shipped at least one AA+ title
  • Likes Sci-Fi and Horror media.
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Создайте идеальное резюме с помощью ИИ-агента

Создайте идеальное резюме с помощью ИИ-агента

Навыки

  • Unreal Engine 5
  • Maya
  • Blender
  • Animation Blueprints
  • State Machines
  • Inverse Kinematics
  • Rigging
  • Skinning
  • Root Motion
  • Cinematics
  • Storyboarding

Возможные вопросы на собеседовании

Проверка технической экспертизы в UE5, так как это основной движок проекта.

Расскажите о вашем опыте настройки сложных Animation Blueprints и использования Motion Matching или процедурных систем в Unreal Engine 5.

Важно для жанра immersive sim и sci-fi ремейков, где важна отзывчивость.

Как вы балансируете между выразительностью (весом) анимации и мгновенным откликом управления (responsiveness) в экшен-играх?

Позиция предполагает управление двумя специалистами.

Опишите ваш подход к менторству: как вы даете фидбек аниматору и тех-аниматору, чтобы сохранить единство стиля и техническую чистоту?

Проект является ремейком классики.

Как вы подходите к задаче сохранения духа оригинальной игры при полном обновлении анимаций под современные стандарты?

Проверка навыков решения проблем на стыке дисциплин.

Приведите пример, когда вам пришлось оптимизировать сложную анимационную систему из-за проблем с производительностью. Какое решение вы нашли?

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