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LeadГибридПолная занятость

Lead Concept Artist

Оценка ИИ

Работа в 2K — это возможность влиять на крупнейшие AAA-франшизы индустрии. Позиция предлагает отличный баланс между творчеством и лидерством в стабильной международной компании с сильной корпоративной культурой.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует не только выдающихся художественных навыков, но и значительного опыта в управлении людьми (mentoring, people-first approach). Дополнительную сложность добавляет требование свободного владения как английским, так и испанским языками.

Анализ зарплаты

Медиана65 000 €
Рынок55 000 € – 80 000 €
Оценка ИИ

Предлагаемая позиция Lead уровня в Валенсии (Испания) обычно оплачивается выше среднего по местному рынку из-за статуса компании 2K как крупного международного издателя. Рыночный диапазон для лидов в геймдеве Испании составляет от 50 до 75 тысяч евро в год.

Сопроводительное письмо

I am writing to express my strong interest in the Lead Concept Artist position at 2K Valencia. With a deep background in visual storytelling and a proven track record of mentoring artistic talent, I am drawn to 2K’s commitment to creative excellence across such iconic franchises as BioShock and Borderlands. My approach to leadership centers on being a 'multiplier' for my team, ensuring that every artist not only delivers high-quality assets but also grows professionally within a collaborative and inclusive environment.

Throughout my career, I have specialized in bridging the gap between abstract vision and production-ready designs. I excel at navigating the constraints of multidisciplinary pipelines—working closely with modeling, VFX, and animation teams to ensure that concept art serves as a functional roadmap for gameplay. I am particularly excited about the opportunity to work within the Share Development Studios, contributing to a diverse portfolio of AAA titles while fostering a culture of shared ownership and creative problem-solving.

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Составьте идеальное письмо к вакансии с ИИ-агентом

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Откликнитесь в 2k уже сейчас

Присоединяйтесь к 2K в Валенсии и возглавьте команду, создающую визуальные миры для легендарных франшиз вроде BioShock и Borderlands!

Описание вакансии

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What We Need

Share Development Studios, 2K’s world-class in-house central resource agency, is looking for a Lead Concept Artist to guide and grow a high-performing concept art team that supports our portfolio of AAA games. In this role, you'll play a key part in maintaining project quality and ensuring the well-being of team members as they work across our entire portfolio.

Our concept team is instrumental in shaping the art vision for our partner projects— helping generate stunning ideas and supporting other teams across the pipeline through strong visual thinking.

The ideal candidate brings strong artistic judgment, a people-first and mentoring approach, problem-solving skills, and the ability to adapt to a wide range of visual styles and pipelines in a constantly evolving industry. This role is pivotal in developing the next generation of game content-creation.

What You’ll Do

  • Manage, mentor and act as a multiplier for a team of top-tier concept artists, distributed across several projects.
  • Encourage and facilitate the development of a significant knowledge base in others to guide their career development and progression.
  • Drive vision and collaborate with Production and Art Direction to organically coordinate the work of our concept artists.
  • Communicate actively with Leads, Directors, and other teams across the pipeline (Design, Modeling, VFX, Animation and other areas).
  • Provide constructive feedback and mentorship to artists at all levels. You will help us boosting our collaborative team dynamics where ideas and pieces move between artists to support learning and shared ownership.
  • Partner with Art Management to ensure the team remains healthy and continues to grow.
  • Maintain an inclusive environment and thriving team culture.
  • Help creating outstanding concept art — including characters, environments, props, among others — across a wide variety of styles and projects.

What Will Make You A Great Fit

  • Outstanding communication and leadership skills.
  • Solid understanding of concept art fundamentals such as design, composition, noise distribution, shape language, visual storytelling - and how these directly support and enhance gameplay needs.
  • A portfolio that demonstrates good eye, creative thinking, and an understanding of the needs and constraints of other production departments.
  • Demonstrated solutions-based approach and problem-solving skills applied to sophisticated challenges across multidisciplinary teams — using concept art as a tool to explore ideas, align vision, and unblock creative or production bottlenecks.
  • Skilled at helping your team work well and feel comfortable in a fast-paced, creative, and collaborative environment, adhering to timelines.
  • Values keeping a safe and open environment for all team members to build camaraderie and bolster creativity.
  • Demonstrated ability to generate and iterate on artistic ideas quickly.
  • Able to communicate fluently in both English and Spanish.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

#LI-Onsite 

#LI-Hybrid

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Навыки

  • Concept Art
  • Character Design
  • Environment Design
  • Art Direction Concept Art
  • Team Management
  • Mentoring Training
  • Visual Storytelling Strategy
  • English Language
  • Spanish Language
  • AAA Game Development

Возможные вопросы на собеседовании

Вакансия подчеркивает роль лида как 'множителя' (multiplier) для команды. Важно понять, как кандидат развивает других.

Расскажите о случае, когда вы помогли младшему или среднему художнику значительно вырасти в профессиональном плане. какие методы наставничества вы использовали?

Работа в центральной студии ресурсов (Share Development Studios) подразумевает переключение между разными стилями и проектами.

Как вы адаптируете свой художественный стиль и процесс фидбека при переходе от реалистичного спортивного симулятора к стилизованному шутеру или RPG?

Концепт-арт должен быть функциональным для других отделов.

Как вы выстраиваете коммуникацию с отделами 3D-моделирования и техническими художниками, чтобы ваши концепты были реализуемы в рамках игрового движка?

В описании упоминается работа в быстро меняющейся среде с жесткими дедлайнами.

Как вы расставляете приоритеты в работе команды, когда сразу несколько AAA-проектов требуют внимания лид-художника одновременно?

Требуется свободное владение двумя языками для работы в международной студии в Испании.

Оцените свой опыт управления распределенными командами на английском и испанском языках: возникали ли трудности в коммуникации и как вы их решали?

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