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Lead Technical Animator
Престижная позиция в известной студии (Hangar 13) над знаковым франчайзом Mafia. Отличные возможности для профессионального роста, работа с передовыми технологиями (UE5) и гибридный формат работы.
Сложность вакансии
Роль требует экспертных знаний Unreal Engine (Blueprints, Control Rig) и опыта руководства командой в AAA-проектах. Высокая сложность обусловлена необходимостью совмещать глубокую техническую экспертизу с управленческими навыками и координацией аутсорса.
Анализ зарплаты
Предлагаемая позиция Lead уровня в Великобритании обычно оплачивается в диапазоне £65,000–£85,000 в зависимости от опыта и конкретной локации (Брайтон — дорогой регион). Рыночные оценки соответствуют стандартам AAA-индустрии для топовых студий.
Сопроводительное письмо
I am writing to express my strong interest in the Lead Technical Animator position at Hangar 13. With extensive experience in Unreal Engine and a deep passion for narrative-driven AAA titles like the Mafia franchise, I am confident in my ability to lead your technical animation team and bridge the gap between creative vision and technical execution.
Throughout my career, I have specialized in designing complex animation systems, including Animation Blueprints and Control Rig, while ensuring high performance and fluid gameplay feel. My leadership approach focuses on mentoring talent and fostering collaboration across departments, which aligns perfectly with your goal of maintaining high-quality standards both internally and with external partners. I am eager to bring my expertise in motion matching and procedural systems to help shape the future of Hangar 13’s ambitious projects.
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Откликнитесь в 2kczech уже сейчас
Присоединяйтесь к создателям легендарной серии Mafia и возглавьте разработку анимационных систем нового поколения!
Описание вакансии
| Job Title | Lead Technical Animator |
|---|---|
| Department | Technical Art |
| Location(s) | Brighton (preferred), Brno, Prague |
| Reports To | Associate Director Technical Animation |
| Job Type (Permanent, fixed term, internship) | Permanent |
Who We Are
Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.
Job Summary
We’re looking for a Lead Technical Animator to oversee the integration of character animations into gameplay systems, ensuring animations are responsive, high-quality, and aligned with the project’s creative and technical goals. Acting as a bridge between animation, design, and engineering, this role ensures animation systems enhance gameplay feel and performance across the entire player experience. As a hands-on leader, the Lead Technical Animator guides a team of technical animators, develops efficient animation workflows, and tackles complex runtime challenges in Unreal Engine. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals
Duties and Responsibilities
- Lead, mentor, and support a team of technical animators, fostering both individual development and strong project delivery.
- Design, implement, and optimize gameplay animation systems using Unreal Engine tools such as Animation Blueprints, Motion Matching, State Machines, and Control Rig.
- Integrate and refine character animations to ensure responsiveness, fluid transitions, and strong gameplay feel in real-time environments.
- Collaborate closely with designers, animators, and engineers to align animation systems with gameplay mechanics and design intent.
- Troubleshoot and resolve complex animation-related issues to maintain performance, stability, and visual quality.
- Translate creative and technical goals into clear, achievable animation system designs and scoped deliverables.
- Champion best practices across departments, ensuring alignment and knowledge sharing on technical animation standards.
- Collaborate with and provide feedback to animation co-dev/outsourcing partners.
Essential Skills, Attributes and Experience
- Extensive experience integrating character animation into gameplay within Unreal Engine.
- Expert knowledge of Unreal Animation systems including Blueprints, State Machines, Control Rig, and Sequencer.
- Strong understanding of gameplay mechanics, character movement, and player responsiveness.
- Proven ability to collaborate with design to enhance gameplay feel and support feature development.
- Experience in gameplay prototyping, iteration, and system design.
- Strong analytical and problem-solving skills for diagnosing and resolving runtime animation issues.
- Excellent communication and cross-disciplinary collaboration skills.
Highly Desirable
- Familiarity with C++ and Python for animation workflow tools or automation.
- Ability to animate using motion capture (MotionBuilder) or keyframe animation in Maya.
- Experience leading technical animation efforts on a large-scale or open-world project.
- Understanding of performance optimisation for complex animation systems in Unreal Engine.
- Interest in emerging animation technologies, workflows, and procedural systems.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.
As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.
Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.
If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
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Навыки
- C++
- Python
- Unreal Engine
- State Machines
- Motion Matching
- Control Rig
- Maya
- MotionBuilder
- Sequencer
- Blueprints
Возможные вопросы на собеседовании
Проверка глубины технических знаний основного инструментария проекта.
Расскажите о вашем опыте работы с Motion Matching в Unreal Engine: с какими основными трудностями вы сталкивались при его внедрении?
Оценка лидерских качеств и умения развивать команду.
Как вы подходите к менторству младших технических аниматоров и как распределяете задачи между внутренними специалистами и внешними партнерами?
Проверка понимания баланса между визуальным качеством и производительностью.
Какими методами оптимизации сложных анимационных систем вы пользуетесь для обеспечения стабильной частоты кадров в играх с открытым миром?
Оценка навыков взаимодействия с другими отделами.
Опишите случай, когда технические ограничения движка конфликтовали с творческим видением аниматоров. Как вы разрешили эту ситуацию?
Проверка навыков автоматизации и владения дополнительным стеком.
Как вы использовали Python или C++ для оптимизации рабочих процессов (pipelines) технической анимации в ваших предыдущих проектах?
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