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Lead Technical Artist
Исключительная возможность поработать над культовой франшизой BioShock в составе студии 2K. Высокие требования компенсируются престижностью проекта и сильной корпоративной культурой.
Сложность вакансии
Высокая сложность обусловлена требованиями к опыту (8+ лет), обязательным наличием выпущенного AAA-проекта на Unreal Engine 5 и необходимостью совмещать глубокие технические знания с навыками управления командой.
Анализ зарплаты
Зарплата для позиции Lead Technical Artist в Монреале обычно выше среднего по рынку из-за высокой конкуренции за таланты в этом геймдев-хабе. Указанные оценки отражают уровень компенсации в крупных AAA-студиях.
Сопроводительное письмо
I am writing to express my strong interest in the Lead Technical Artist position at Cloud Chamber. With over 8 years of experience in game development and a proven track record of leading technical art teams on AAA titles, I am eager to contribute to the ambitious vision of the next BioShock installment. Having successfully shipped a AAA project using Unreal Engine 5, I possess the deep technical expertise required to build robust pipelines and optimize complex rendering systems to meet the high visual standards of your studio.
Throughout my career, I have focused on bridging the gap between artistic intent and technical feasibility. My experience with Python scripting, custom Blueprints, and procedural workflows like Houdini allows me to identify and resolve systemic bottlenecks effectively. I am particularly drawn to Cloud Chamber's collaborative culture and am confident that my empathetic leadership style and commitment to mentoring will help foster a high-performing technical art team. I look forward to the possibility of discussing how my background in performance-driven systems can support the Technical Art Director’s vision.
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Откликнитесь в cloudchamberen уже сейчас
Станьте частью легендарной франшизы BioShock и возглавьте команду тех-артистов в Cloud Chamber!
Описание вакансии
As a Lead Technical Artist at Cloud Chamber you will join our talented development team to help shape the technical foundations of our artistic vision. You will be responsible for leading a dedicated technical team to build robust art pipelines and performance-driven systems. Utilizing your deep knowledge of Unreal Engine you will shape the technical efficiency of the art pipeline for our project, ensuring that our ambitious art output is technically feasible and ultimately bringing the richly imagined world of BioShock to life.
What You’ll Do:
- Support the Tech Art Director’s technical vision and standards for the Art department, ensuring that creative intent is translated into technically sound and performant reality.
- Must have experience creating and shipping AAA quality environments using Unreal 5 pipelines as a Principal or Lead technical artist.
- Establish and enforce the technical budgets for all art content to meet framerate and stability targets.
- Help design, build, and maintain the art production pipeline, from content creation to engine integration.
- Take ownership of the most complex technical art challenges that cannot be solved by individual contributors.
- Serve as one of the key communication links between Art, Engineering, and Design, aligning technical requirements, asset constraints, and engine capabilities.
- Identify workflow bottlenecks and problem solve with elegant solutions.
- Proactively identify and resolve systemic, high-impact performance bottlenecks within asset creation and rendering systems.
- Mentor and manage the Technical Art team, and foster their professional growth.
- Ensure that all team members (including external partners) adhere to established technical standards, naming conventions, and workflow practices.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
In this leadership capacity, you will support the Technical Art Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of the most complex technical challenges that arise during production.
What You’ve Done:
- Worked a minimum of 8+ years in game development, with at least 3+ years in a leadership capacity on a AAA project.
- Shipped 1, or preferably more, AAA console or PC titles, from concept to launch, that has been recognized for it’s high visual fidelity and/or complex technical constraints.
- Shipped one AAA game using Unreal Engine 5.
- Previously mentored and managed a Technical Art team, fostering their growth, setting performance expectations, and distributing ownership over critical pipeline components.
- Experience supporting large AAA teams using custom Blueprints, python scripts, or other unique pipelines inside Unreal 5
- Obtained your Bachelor’s Degree, or have equivalent work experience.
- Gained expert-level working knowledge of industry-standard 3D software (e.g., Maya, 3ds Max, Blender) including Python/scripting APIs for automation.
- Gained proficiency with supporting tools for texture/material creation (e.g., Substance Painter/Designer) and high-fidelity sculpting (e.g., ZBrush).
- Experienced procedural tools like PCG or Houdini to create complex assets, environments, or destruction effects that scale efficiently.
- Garnered a strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques.
- Built a solid foundation in programming concepts to facilitate collaboration with Engineers.
- Experienced designing and maintaining robust, automated pipelines for asset export, validation, and integration.
Who You Are:
- A strong empathetic leader able to act as the primary driver of your direct report's success.
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
*For candidates located in Quebec:*
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
#LI-Hybrid
*As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts*
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Навыки
- Unreal Engine 5
- Blueprints
- Python
- Maya
- 3ds Max
- Blender
- Substance Painter
- Substance Designer
- ZBrush
- Houdini
- PCG
Возможные вопросы на собеседовании
Проверка опыта работы с актуальным стеком технологий, указанным в требованиях.
Расскажите о самом сложном техническом ограничении, с которым вы столкнулись при работе в Unreal Engine 5, и как вы его преодолели?
Оценка лидерских качеств и умения развивать сотрудников.
Как вы подходите к менторству младших технических художников и распределению ответственности внутри команды?
Проверка навыков оптимизации, критически важных для AAA-проектов.
Каков ваш процесс выявления и устранения системных проблем производительности в пайплайне создания ассетов?
Оценка навыков автоматизации и работы с инструментами.
Опишите ваш опыт создания кастомных инструментов на Python или Blueprints для ускорения работы художников окружения.
Проверка умения работать в кросс-функциональной среде.
Как вы разрешаете конфликты между творческим видением арт-директора и жесткими техническими бюджетами инженеров?
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