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133 900 $ – 198 160 $
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LeadГибридПолная занятость

Lead Technical Artist

Оценка ИИ

Работа над культовой франшизой BioShock в студии мирового уровня с прозрачной вилкой зарплаты и отличным соцпакетом. Это редкая возможность занять руководящую позицию в проекте с высочайшей визуальной планкой.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует исключительного сочетания глубоких технических знаний Unreal Engine 5 и развитых лидерских качеств. Кандидат должен иметь опыт выпуска AAA-проектов именно на позиции Lead или Principal, что значительно сужает круг подходящих специалистов.

Анализ зарплаты

Медиана165 000 $
Рынок140 000 $ – 210 000 $
Оценка ИИ

Предложенная зарплата ($134k - $198k) полностью соответствует рыночным стандартам для позиции Lead Technical Artist в Калифорнии. Верхняя граница диапазона даже несколько превышает медиану, что отражает высокую значимость роли для проекта BioShock.

Сопроводительное письмо

I am writing to express my strong interest in the Lead Technical Artist position at Cloud Chamber. With over 8 years of experience in AAA game development and a proven track record of leading technical art teams through the complexities of Unreal Engine 5, I am eager to contribute to the ambitious vision of the next BioShock title. My background in establishing technical budgets, building robust art pipelines, and mentoring artists aligns perfectly with your requirements for a leader who can bridge the gap between creative intent and technical performance.

Throughout my career, I have specialized in solving high-impact performance bottlenecks and automating workflows using Python and custom Blueprints. Having shipped multiple AAA titles, I understand the delicate balance between visual fidelity and engine constraints. I am particularly drawn to Cloud Chamber’s collaborative culture and the opportunity to work on a project known for its immersive and evocative storytelling. I am confident that my technical expertise and empathetic leadership style will help your team achieve new heights in artistic excellence.

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Присоединяйтесь к Cloud Chamber и помогите создать новую главу легендарной франшизы BioShock!

Описание вакансии

As a Lead Technical Artist at Cloud Chamber you will join our talented development team to help shape the technical foundations of our artistic vision. You will be responsible for leading a dedicated technical team to build robust art pipelines and performance-driven systems. Utilizing your deep knowledge of Unreal Engine you will shape the technical efficiency of the art pipeline for our project, ensuring that our ambitious art output is technically feasible and ultimately bringing the richly imagined world of BioShock to life.

What You’ll Do:

  • Support the Tech Art Director’s technical vision and standards for the Art department, ensuring that creative intent is translated into technically sound and performant reality.
  • Must have experience creating and shipping AAA quality environments using Unreal 5 pipelines as a Principal or Lead technical artist.
  • Establish and enforce the technical budgets for all art content to meet framerate and stability targets.
  • Help design, build, and maintain the art production pipeline, from content creation to engine integration.
  • Take ownership of the most complex technical art challenges that cannot be solved by individual contributors.
  • Serve as one of the key communication links between Art, Engineering, and Design, aligning technical requirements, asset constraints, and engine capabilities.
  • Identify workflow bottlenecks and problem solve with elegant solutions.
  • Proactively identify and resolve systemic, high-impact performance bottlenecks within asset creation and rendering systems.
  • Mentor and manage the Technical Art team, and foster their professional growth.
  • Ensure that all team members (including external partners) adhere to established technical standards, naming conventions, and workflow practices.

What We’ll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

In this leadership capacity, you will support the Technical Art Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of the most complex technical challenges that arise during production.

What You’ve Done:

  • Worked a minimum of 8+ years in game development, with at least 3+ years in a leadership capacity on a AAA project.
  • Shipped 1, or preferably more, AAA console or PC titles, from concept to launch, that has been recognized for it’s high visual fidelity and/or complex technical constraints.
  • Shipped one AAA game using Unreal Engine 5.
  • Previously mentored and managed a Technical Art team, fostering their growth, setting performance expectations, and distributing ownership over critical pipeline components.
  • Experience supporting large AAA teams using custom Blueprints, python scripts, or other unique pipelines inside Unreal 5
  • Obtained your Bachelor’s Degree, or have equivalent work experience.
  • Gained expert-level working knowledge of industry-standard 3D software (e.g., Maya, 3ds Max, Blender) including Python/scripting APIs for automation.
  • Gained proficiency with supporting tools for texture/material creation (e.g., Substance Painter/Designer) and high-fidelity sculpting (e.g., ZBrush).
  • Experienced procedural tools like PCG or Houdini to create complex assets, environments, or destruction effects that scale efficiently.
  • Garnered a strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques.
  • Built a solid foundation in programming concepts to facilitate collaboration with Engineers.
  • Experienced designing and maintaining robust, automated pipelines for asset export, validation, and integration.

Who You Are:

  • A strong empathetic leader able to act as the primary driver of your direct report's success.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Hybrid

The pay range for this position in California at the start of employment is expected to be between $133,900 - $198,160 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

*For candidates located in Quebec:*

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

*As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts*

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Создайте идеальное резюме с помощью ИИ-агента

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Навыки

  • Unreal Engine 5
  • Python
  • Blueprints
  • Maya
  • 3ds Max
  • Blender
  • Substance Painter
  • Substance Designer
  • ZBrush
  • Houdini
  • PCG
  • Optimization

Возможные вопросы на собеседовании

Проверка опыта работы с актуальным стеком технологий, заявленным в требованиях.

Расскажите о самом сложном техническом ограничении, с которым вы столкнулись при работе в Unreal Engine 5, и как вы его преодолели?

Оценка лидерских качеств и умения развивать команду.

Как вы подходите к менторству технических художников с разным уровнем навыков и как распределяете задачи в команде?

Проверка навыков оптимизации и соблюдения производительности.

Каков ваш процесс установления и контроля технических бюджетов для ассетов, чтобы гарантировать стабильную частоту кадров в AAA-проекте?

Оценка навыков автоматизации и работы с пайплайнами.

Какие инструменты автоматизации на Python вы внедряли для ускорения работы художников и сокращения рутинных операций?

Проверка коммуникативных навыков между отделами.

Как вы разрешаете конфликты между художественным видением (Art) и техническими ограничениями движка (Engineering)?

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