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2kczech
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Великобритания
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LeadГибридПолная занятость

Lead VFX Artist

Оценка ИИ

Это престижная вакансия в известной AAA-студии с возможностью работать над передовыми технологиями. Гибридный график в Брайтоне и работа в международной команде делают предложение очень привлекательным для топовых специалистов.


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Оценка ИИ

Роль требует исключительного сочетания художественного видения и глубоких технических знаний Unreal Engine 5 (Niagara, Lumen, Nanite), а также подтвержденного опыта руководства командами в AAA-сегменте. Высокая планка ответственности за производительность и работу с внешними партнерами делает эту позицию крайне сложной.

Анализ зарплаты

Медиана75 000 £
Рынок65 000 £ – 95 000 £
Оценка ИИ

Зарплата для позиции Lead VFX Artist в Великобритании сильно зависит от опыта, но в среднем для AAA-студий уровня 2K она находится в верхнем сегменте рынка. Предложенные оценки отражают текущие рыночные реалии для Брайтона и Лондона.

Сопроводительное письмо

I am writing to express my strong interest in the Lead VFX Artist position at Hangar 13. With over seven years of experience in the games industry and a proven track record of shipping AAA titles, I have developed a deep mastery of Unreal Engine, specifically within the Niagara system and real-time optimization. My professional journey has always been driven by the intersection of technical innovation and artistic excellence, making the opportunity to work with the cutting-edge UE5 pipeline at your Brighton studio particularly exciting.

In my previous roles, I have successfully led VFX teams through complex production cycles, balancing high-fidelity visual goals with strict performance budgets. I am particularly drawn to Hangar 13’s commitment to narrative-rich experiences, and I am confident that my expertise in Lumen, Nanite, and procedural workflows like Houdini will allow me to elevate the cinematic and gameplay effects of your upcoming projects. I look forward to the possibility of discussing how my leadership skills and technical background can contribute to the continued success of your world-class team.

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Присоединяйтесь к Hangar 13 и создавайте визуальные эффекты нового поколения для AAA-проектов в Unreal Engine 5!

Описание вакансии

Job TitleLead VFX Artist
DepartmentArt
Location(s)Brighton UK
Reports ToArt Director
Job TypePermanent

Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

Job Summary

We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay.

This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5’s Niagara, Lumen, Nanite, and material systems.

In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.

Please note we do require someone to be based from one of our Studios at least 3 days a week.

Duties and Responsibilities

  • Push the visual fidelity of VFX using UE5’s latest features (Niagara, Lumen, Nanite) while balancing performance requirements.
  • Drive innovation in real-time effects, cinematic presentation, and player feedback.
  • Collaborate with technical artists and engineers to expand UE5’s VFX toolset and pipeline for AAA production.
  • Set and maintain performance budgets for VFX across platforms (PC, console, next-gen hardware).
  • Manage and mentor a team of VFX artists, providing clear direction, feedback, and professional development.
  • Define workflows and pipelines for UE5 VFX production, ensuring efficiency and scalability across large teams.
  • Partner with design teams to ensure VFX enhance gameplay readability, feedback, and immersion.

Work with cinematics, animation, and lighting teams to integrate VFX into cutscenes and storytelling sequences.

  • Act as the primary Unreal Engine VFX expert, supporting cross-team problem solving and technical guidance.

Essential Skills, Attributes and Experience

  • Minimum 7+ years of VFX experience in the games industry, including at least 2 shipped AAA titles.
  • Expert-level proficiency in Unreal Engine 5, including Niagara, materials, shaders, Lumen, and optimization workflows.
  • Strong portfolio showcasing high-fidelity, real-time UE5 VFX.
  • Solid understanding of real-time rendering, particle systems, physics, and performance constraints.
  • Proven leadership experience managing and mentoring a VFX team.
  • Excellent cross-discipline collaboration, communication, and problem-solving skills.

Highly Desirable

  • Experience with procedural tools (Houdini, EmberGen) integrated into UE5 pipelines.
  • Familiarity with cinematic or pre-rendered VFX via Unreal Sequencer.
  • Experience managing outsourcing or external vendors.
  • Understanding of multiplayer or networked gameplay VFX challenges.
  • Passion for staying at the forefront of real-time VFX and Unreal Engine innovation.

Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

#LI-Hybrid

##LI-MW1

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Навыки

  • Unreal Engine 5
  • Niagara
  • Lumen
  • Nanite
  • Houdini
  • EmberGen
  • Shaders
  • Unreal Sequencer
  • VFX
  • AAA
  • Optimization

Возможные вопросы на собеседовании

Проверка глубины технических знаний актуального стека UE5.

Как вы подходите к оптимизации сложных систем Niagara для обеспечения стабильной частоты кадров на консолях текущего поколения без потери визуального качества?

Оценка лидерских качеств и умения развивать команду.

Опишите случай, когда вам пришлось давать критическую обратную связь талантливому, но технически слабому художнику. Каков был результат?

Проверка опыта работы с внешними ресурсами.

Каков ваш процесс контроля качества и интеграции ассетов, созданных внешними партнерами (аутсорсом), чтобы они соответствовали внутренним стандартам студии?

Оценка взаимодействия между отделами.

Как вы балансируете между требованиями геймдизайнеров к читаемости игрового процесса и стремлением арт-директора к максимальному визуальному реализму?

Проверка навыков решения проблем.

Расскажите о самой сложной технической проблеме с VFX, с которой вы столкнулись в UE5, и как вы её решили совместно с техническими художниками или инженерами.

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