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Principal Gameplay Designer (Enemies)
Это исключительная возможность работать в одной из самых престижных студий мира над AAA-эксклюзивами PlayStation. Финская культура труда с акцентом на work-life balance и полная поддержка при релокации делают вакансию крайне привлекательной.
Сложность вакансии
Роль уровня Principal требует не только глубоких технических знаний в области ИИ и системного дизайна, но и лидерских качеств для наставничества команды. Работа в составе PlayStation Studios подразумевает высочайшие стандарты качества и ответственности.
Анализ зарплаты
Зарплата для позиции Principal Designer в Финляндии обычно выше среднего по рынку, особенно в студиях уровня PlayStation. Предложение Housemarque конкурентоспособно и дополняется отличным социальным пакетом.
Сопроводительное письмо
I am writing to express my strong interest in the Principal Gameplay Designer (Enemies) position at Housemarque. Having closely followed your studio's evolution from the demoscene roots to the groundbreaking success of Returnal, I am deeply inspired by your 'gameplay first' philosophy and trademark neon aesthetic. With my extensive background in designing modular AI systems and scalable enemy pipelines for AAA console titles, I am confident in my ability to help drive the next evolution of Housemarque’s combat experiences.
In my previous roles, I have specialized in bridging the gap between technical AI implementation and artistic vision, ensuring that enemy encounters are not only challenging but also visually and mechanically cohesive. I am particularly excited about the opportunity to mentor your talented design team and collaborate within the PlayStation Studios ecosystem to set new benchmarks for enemy gameplay. My experience in balancing high-intensity combat aligns perfectly with the fast-paced, engaging worlds Housemarque is known for creating.
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Откликнитесь в housemarque уже сейчас
Присоединяйтесь к легендарной студии Housemarque и создавайте врагов нового поколения для PlayStation!
Описание вакансии
*OUR STUDIO*
At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them.
Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!
We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time.
We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership.
If you wish to join us for our next journey, apply today!
We are looking for a Principal Gameplay Designer for our next big game!
THE JOB
As the Gameplay Designer of the talented and passionate design team behind RETURNAL you will
work closely with a team of game designers and the Design Director to help drive the development of
scalable enemy gameplay and AI behavior systems in the next evolution of Housemarque games.
Together with content and art teams, you will design and build pipelines and systems for data driven
and modular enemy gameplay, creating memorable and compelling enemy encounters and
experiences.
What will your day-to-day look like?
• Own the vision, design, and long-term development of enemy gameplay systems and mechanics
• Lead the design of scalable, modular systems that support iteration and content growth
• Partner closely with art and animation to create pipelines for frictionless enemy production
• Act as the primary point of ownership and decision-making for enemy and boss gameplay
• Guide and mentor designers, setting quality bars and best practices
• Drive documentation, standards, and workflows that enable efficient cross-discipline development
• Identify and manage production risks, dependencies, and long-term sustainability concerns
What will help you to be successful in this role?
• Extensive professional experience in game development with an enemy gameplay design focus
• Proven track record shipping console and/or PC titles
• Experience creating modular and data driven enemy production pipelines
• Strong technical understanding of engines, scripting, data, and design tools
• Experience in balancing combat and enemy gameplay
• Clear communicator with strong judgment and a collaborative mindset
What we offer to you?
● Competitive salary, benefits, healthcare & Nordic work-life balance
● Tailored immigration and relocation package to help you get settled into Finland
● State-of-the-art studio facilities in the heart of Helsinki
● Freedom, flexibility and openness in a collaborative culture
● Brilliant, diverse and empathetic colleagues to work with
● Exciting and ambitious projects executed with the best tools
● Access to PlayStation Studios collaboration, games and more!
This is a permanent, full-time position based in Helsinki, Finland.
We will start interviewing promising candidates immediately so please apply as soon as possible.
OUR STUDIO
At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced
with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively
engaged with the worlds we have created for them.
Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!
We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to
develop personally and professionally during work time.
We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation
Studios, after years of partnership.
If you wish to join us for our next journey, apply today
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to ourCandidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
*Equal Opportunity Statement*
Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.
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Навыки
- Mentoring
- System Design
- Gameplay Design
- Level Design
- Combat Design
- AI Design
- Scripting Systems
- Console Game Development
Возможные вопросы на собеседовании
Проверка способности мыслить системно и создавать масштабируемые решения для производства контента.
Как бы вы спроектировали модульную систему способностей врагов, которая позволяла бы быстро создавать новые типы противников без переписывания кода?
Важно понять, как кандидат находит баланс между сложностью и удовольствием от игры, что критично для жанра экшен.
Опишите ваш подход к балансировке сложности боссов: как вы определяете 'справедливость' атак и читаемость паттернов для игрока?
Роль Principal подразумевает управление процессами и взаимодействие между отделами.
Расскажите о случае, когда вам пришлось разрешать конфликт между видением дизайнеров и техническими ограничениями программистов при разработке ИИ.
Housemarque славится своим уникальным стилем; кандидат должен понимать ДНК студии.
Как, по вашему мнению, дизайн врагов должен поддерживать фирменный 'neon flair' и аудиовизуальный фидбек Housemarque?
Оценка лидерских качеств и способности развивать команду.
Каков ваш подход к менторству младших дизайнеров и как вы устанавливаете стандарты качества (quality bars) для всей команды?
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