- Страна
- США
- Зарплата
- 150 000 $ – 180 000 $
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Principal/Lead VFX Artist (Real-time)
Высокая оценка обусловлена возможностью стоять у истоков нового проекта от ветеранов индустрии, конкурентной зарплатой и отличным пакетом льгот. Работа в Санта-Монике в амбициозной студии — это редкий шанс для карьерного роста.
Сложность вакансии
Роль требует исключительного сочетания художественного видения и глубоких технических знаний UE5. Необходим опыт выпуска AAA-проектов и готовность выстраивать пайплайн с нуля в новой студии.
Анализ зарплаты
Предложенная зарплата ($150k - $180k) полностью соответствует рыночным стандартам для позиций уровня Lead/Principal в Южной Калифорнии. Для топовых специалистов в этом регионе верхняя планка может достигать $200k+, но базовый диапазон очень конкурентоспособен.
Сопроводительное письмо
I am writing to express my strong interest in the Principal/Lead VFX Artist position at Absurd Ventures. With over 8 years of experience in the AAA games industry and a proven track record of shipping high-profile titles, I am excited about the opportunity to shape the visual identity of your new open-world project from its early stages. My expertise in Unreal Engine 5, combined with a deep understanding of Niagara, complex shader creation, and performance optimization, aligns perfectly with your goal of achieving a top-tier visual bar.
Throughout my career, I have specialized in creating immersive environmental effects and cinematic sequences that enhance storytelling. I have extensive experience leading VFX pipelines, collaborating with technical artists to build robust master materials, and mentoring junior talent. I am particularly drawn to Absurd Ventures' creative vision and would welcome the chance to apply my skills in Houdini and EmberGen to push the boundaries of real-time destruction and dynamic systems in your expansive world.
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Описание вакансии
Summary
We are seeking a talented and experienced Principal/Lead VFX artist (real-time UE5) to spearhead the creation of stunning visual effects for our ambitious open-world project. As a pivotal member of the development team, you will collaborate closely with art, design, and engineering to deliver awe-inspiring effects that bring our expansive world to life. This role offers the unique opportunity to shape the visual identity of a project in its early stages of development.
Core Responsibilities
- Create and implement real-time high-quality visual effects for an open-world environment, including environmental effects, character abilities, destruction systems, and cinematic sequences.
- Responsible for all the VFX elements produced for the project.
- Define the VFX pipeline and establish best practices to optimize workflows and ensure efficient asset creation and integration.
- Work closely with the Art Director to establish the visual style to determine the technical requirements of the project.
- Responsible for making creative and aesthetic choices for the visual effects.
- Crafting and designing the addition of flair and visual drama, while effectively developing tone and pacing for game and cinematic events at a AAA Level.
- Lead VFX pre-production activities, including concept development, reviews, and previs (previsualization) planning to establish the AAA visual goal.
- Collaborate with our Technical Material Artist to create the VFX master materials for the project at a AAA quality bar.
- The ability to troubleshoot and solve technical challenges related to VFX integration, performance, and memory optimization.
- Mentor and guide junior VFX artists, fostering their growth.
- Stay updated on the latest trends and techniques in real-time visual effects and integrate them into the development process.
- Work closely with Production to estimate, plan, and track VFX tasks for scheduled milestones.
- Spearhead VFX R&D efforts, identifying the resources and technology needed to achieve desired effects within project constraints. Collaborate with Engineering and Tech Art to build the needed toolsets to accomplish the project's needs with the required tools.
Core Qualifications
- Strong portfolio showcasing a range of real-time VFX work.
- 5-8 years of proven experience as a VFX artist.
- Shipped a AAA title as a VFX artist.
- Experience with Unreal Engine 5, and traditional and modern development practices.
- Strong understanding of particle systems, shaders, lighting, and real-time rendering pipelines.
- Demonstrated ability to balance real-time quality with optimized technical performance.
- Collaborate with other departments (design, lighting, environment, cinematics and others), providing guidance with elements for integration within game, cinematics and marketing.
- Critical eye for the timing, animation, and motion of real-world phenomenon and visual FX.
- Ability to bring physically based lighting to effects while conveying a story.
- Strong problem-solving skills and a proactive approach to overcoming development challenges.
- Excellent communication and collaboration skills, with the ability to work effectively across disciplines.
- Strong understanding of PBR lighting concepts and physics-based effects.
- Experience with third party packages and workflows. (Houdini, 3dsMax, Maya, Embergen).
- Passion for creating immersive and visually compelling game worlds.
Plus if...
- Experience with dynamic weather systems, large-scale destruction effects, or other advanced VFX systems in open-world games.
- Familiarity with scripting languages or visual scripting tools for VFX implementation.
Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica – near metro and freeway.
The base pay range for this position is $150,000 to $180,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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Навыки
- Unreal Engine 5
- VFX
- Houdini
- 3ds Max
- Maya
- EmberGen
- Shaders
- PBR
- Particle Systems
- Niagara
Возможные вопросы на собеседовании
Проверка технической экспертизы в актуальном стеке технологий.
Расскажите о вашем опыте работы с Niagara в UE5: какие наиболее сложные системы вы создавали и как оптимизировали их для открытого мира?
Оценка лидерских качеств и умения выстраивать процессы.
Как бы вы подошли к созданию VFX-пайплайна для нового проекта с нуля, учитывая необходимость масштабируемости для AAA-качества?
Проверка навыков оптимизации, критически важных для open-world игр.
Какими методами вы пользуетесь для балансировки визуальной насыщенности эффектов и производительности (memory/overdraw) в условиях больших локаций?
Оценка умения работать в команде и решать междисциплинарные задачи.
Опишите случай, когда технические ограничения движка мешали реализации художественного видения. Как вы взаимодействовали с программистами для решения этой проблемы?
Проверка навыков менторства.
Как вы подходите к обучению младших художников и контролю качества (art review) при соблюдении жестких сроков разработки?
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- Страна
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- Зарплата
- 150 000 $ – 180 000 $