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SeniorУдалённоПолная занятость

Senior Manager, Game Design - Twilight Towers (Soft Launch)

Оценка ИИ

Отличная возможность для опытного дизайнера занять лидерскую позицию в компании, основанной ветеранами индустрии. Работа с новым проектом на стадии запуска обещает высокий уровень влияния на продукт и профессиональный рост.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует сочетания глубокой экспертизы в мобильном F2P (Live-ops, экономика) и управленческих навыков для руководства командой дизайнеров. Работа на стадии Soft Launch добавляет ответственности за масштабирование продукта и достижение KPI.

Анализ зарплаты

Медиана165 000 $
Рынок140 000 $ – 200 000 $
Оценка ИИ

Зарплата для Senior Design Manager в США в игровой индустрии обычно выше среднего по рынку, особенно в компаниях, ориентированных на глобальный рынок. Предложение Fortis Games, вероятно, находится в верхнем дециле, учитывая требования к опыту и уровень ответственности.

Сопроводительное письмо

I am writing to express my interest in the Senior Manager, Game Design position for Twilight Towers at Fortis Games. With a deep background in mobile F2P and a proven track record of managing live-ops and content systems, I am excited by the opportunity to help scale a game currently in soft launch. My experience in bridging the gap between high-level product goals and actionable design specifications aligns perfectly with your need for a leader who can multiply team effectiveness.

Throughout my career, I have focused on creating systems that drive long-term retention and healthy economies, particularly in the mobile space. I am particularly drawn to Fortis's mission of creating games where players truly belong, and I am confident that my experience in mentoring junior designers and coordinating cross-disciplinary teams will help Twilight Towers achieve a successful global launch. I look forward to the possibility of bringing my expertise in systems design and people leadership to your talented team.

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Откликнитесь в fortisgames уже сейчас

Присоединяйтесь к Fortis Games, чтобы масштабировать Twilight Towers и определять будущее мобильных F2P-игр вместе с ветеранами индустрии!

Описание вакансии

Who we are

At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.

We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.

About the role

Fortis is on a mission to create games where players truly belong — and Twilight Towers is now in soft launch. As Senior Design Manager, you will play a critical role in scaling the game toward global launch by owning live-ops and content systems while multiplying the effectiveness of the design team. This role is intentionally hybrid. You will combine hands-on design ownership with people leadership and production fluency, taking responsibility for key live-game systems (events, content frameworks, progression-facing features) and using that ownership to increase team throughput, quality, and cross-discipline efficiency. Partnering closely with the Game Director and senior leadership, you will turn high-level goals into clear, actionable design plans, manage and develop junior and mid-level designers, and ensure work moves smoothly from concept through implementation and live iteration. Success in this role means taking meaningful ownership off senior leaders’ plates and making the team faster, clearer, and more effective as Twilight Towers scales.

What you’ll achieve

You will partner with the Game Director and cross-disciplinary leads to:

  • Own live-ops and content systems for Twilight Towers, including event design, content frameworks, progression-facing features, and related tuning and iteration.
  • Lead and manage a sub-team of designers, increasing overall team efficiency and enabling scale by coaching, mentoring, and setting clear expectations.
  • Translate high-level product and business goals into clear, implementable design specifications that unblock engineering, art, and production.
  • Hold the quality bar for your ownership area by reviewing work, giving concrete feedback, and guiding designers toward stronger solutions.
  • Improve cross-discipline execution by proactively coordinating dependencies (e.g., asset needs, scope boundaries, production timing).
  • Contribute to live-game decision-making by analyzing player data, KPIs, and feedback, and rapidly iterating on designs in partnership with Product and Analytics.
  • Build and share expertise in mobile F2P best practices, live-ops excellence, and the evolving competitive landscape.

What you’ll need to be successful

  • Proven experience owning live-ops or content systems in a mobile game-as-a-service environment.
  • Define and evolve what “good” looks like, establishing shared principles, techniques, and working norms that raise quality, clarity, and decision-making across the team.
  • Strong applied design judgment, with fluency across systems, content, and experiential design, and depth in at least one area.
  • Comfort designing from first principles, with a working understanding of player psychology, economies, progression, and retention mechanics.
  • Ability to own and deliver scoped areas of the game independently, making decisions without constant oversight.
  • Demonstrated people leadership: experience managing, coaching, and developing junior or mid-level designers.
  • Production fluency: ability to work cross-functionally and translate design intent into clear, actionable inputs for engineering, art, and production.
  • Clear communication and decision-making skills, with the confidence to set direction, prioritize trade-offs, and move work forward.
  • Strong understanding of mobile F2P, live-ops cadence, and contemporary market best practices.
  • Experience with merge, tower defence, or adjacent genres is a strong plus

Why join us

There are many reasons to join us, but here are a few:

  • We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming

Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

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Навыки

  • Game Design
  • Live-ops
  • Mobile Games
  • Free-to-Play
  • Systems Design
  • People Management
  • Economy Design
  • Data Analysis
  • Tower Defense
  • Merge Games

Возможные вопросы на собеседовании

Проверка опыта работы с ключевыми метриками мобильных игр.

Опишите ваш подход к анализу данных после запуска нового ивента: на какие KPI вы смотрите в первую очередь и как принимаете решение об итерации?

Оценка лидерских качеств и умения развивать команду.

Расскажите о случае, когда вам пришлось давать критическую обратную связь младшему дизайнеру. Как вы помогли ему улучшить результат, сохранив мотивацию?

Проверка понимания специфики жанров Merge и Tower Defense.

Какие основные рычаги монетизации и удержания вы считаете наиболее эффективными в жанрах Merge или Tower Defense в текущих рыночных условиях?

Оценка навыков кросс-функционального взаимодействия.

Как вы выстраиваете процесс передачи дизайн-документации в разработку и арт-отдел, чтобы минимизировать количество правок и недопониманий?

Проверка способности работать в условиях неопределенности Soft Launch.

С какими самыми большими вызовами вы сталкивались при масштабировании игры из Soft Launch в Global Launch и как вы их решали?

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