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Senior 3D Environment Artist (World of Tanks)
Исключительная вакансия в одной из самых известных геймдев-компаний мира. Предлагается работа над культовым проектом, отличный релокационный пакет в Прагу, расширенные бенефиты и возможность влиять на пайплайны разработки. Единственный минус — обязательный переезд.
Сложность вакансии
Высокая сложность обусловлена требованиями к Senior-уровню: необходимо не только мастерски владеть стеком (Maya/Blender, ZBrush, Substance), но и иметь опыт менторства, а также глубокое понимание оптимизации под проприетарные движки. Работа над проектом мирового масштаба требует безупречного портфолио с фотореалистичными работами.
Анализ зарплаты
Зарплата для Senior 3D Artist в Праге/Берлине обычно находится в диапазоне 55,000–75,000 евро в год. Wargaming известен конкурентными предложениями, часто превышающими средние рыночные показатели за счет бонусов и релокационного пакета.
Сопроводительное письмо
I am writing to express my strong interest in the Senior 3D Environment Artist position for World of Tanks at Wargaming. With over five years of experience in the AAA gaming industry and a deep passion for creating immersive, photorealistic environments, I have closely followed the evolution of World of Tanks and admire the technical excellence your team consistently delivers. My expertise in Maya, ZBrush, and the Substance suite, combined with a solid understanding of PBR workflows and modular architectural design, aligns perfectly with the requirements for developing complex assets and hangars.
Throughout my career, I have not only focused on high-quality asset creation but also on mentoring junior artists and optimizing production pipelines. I am particularly excited about the opportunity to work with Wargaming's proprietary engine and contribute to the internal material library. I am confident that my proactive approach and commitment to innovation will help maintain the high visual standards of World of Tanks while fostering a collaborative environment within the Prague-based team.
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Откликнитесь в wargamingen уже сейчас
Присоединяйтесь к команде создателей легендарного World of Tanks и поднимите планку фотореализма в геймдеве на новый уровень!
Описание вакансии
Job Overview
Wargaming Prague is looking for a Senior 3D Environment Artist to work on new and exciting features for our groundbreaking MMO title World of Tanks, which has over 100 million players worldwide.
As the Senior Environment Artist, you’ll be covering the full development cycle of complex photo-realistic 3D models for World of Tanks maps and hangars, mentor Environment artists in the team and supervise their work. You’ll also improve workflows and pipelines in the team, introducing new tools and approaches. You’ll work on organizing an internal library of photo-realistic tiled materials using UpToDate techniques and participate in asset pool planning for new maps and hangars, considering game specific and style consistency.
To be successful, you need to be an experienced, proactive, open minded Environment Artist who is passionate about game development, using modern technologies and working in a collaborative multicultural environment.
To see examples of what we’re working on, we recommend checking out our ArtStation: link and link.
Reports to
Environment Art Lead
What will you do?
- Create complex environment assets like buildings and modular architectural sets
- Create complex photorealistic nature assets like mountains, rocks and trees
- Create props that fit within a given biome or architectural setting
- Mentor team members, introducing advanced pipelines and tools
- Supervise work of your teammates, driving and pushing quality
- Work on internal material library
- Creating photorealistic materials and textures
- Working closely with Game Designers, Level Artists, Tech Artists and Art Director to ensure that environments and assets match budgets, quality bar and art vision
- Participating in the development of new tools and technologies for Wargaming's proprietary game engine
What are we looking for?
- 5+ years of Environment Art experience gained in video game industry
- Proven ability to create high quality photorealistic models and textures of AAA quality
- Solid knowledge of Maya (or Blender), Zbrush, Photoshop and Substance products
- Strong understanding of classic content production pipeline (LP, HP, NM Bake, Texturing, LODing)
- A great eye for scale, proportion and composition
- Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner
- Advanced English (С1) or higher
- Strong internal motivation
- Passion for innovation and keeping up with the latest industry trends
- A portfolio with examples of landscape and architectural structures
What additional skills will help you stand out?
- Strong understanding of architecture, color, shapes and composition
- Experience in material creation and understanding of PBR workflow
- Experience working with game engines (Unreal Engine, Unity, or proprietary engines)
- Understanding Houdini workflow
Work mode
- Onsite or hybrid (3 days per week in the Prague office)
- For this position, relocation to Prague will be required. Our team will provide relocation support. Please note that candidates must be legally authorized to work in the Czech Republic at the time of application
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Prague include:
- 5 weeks of Annual Leave per calendar year
- Additional paid time off
- Sick Leave Compensation, Maternity & Paternity Leave Benefits
- Career development and education opportunities within the company
- Meal card contribution
- Public transportation allowance
- Premium private healthcare
- Mental well-being program (iFeel)
- Multisport Employee discounts
- Personal Gaming Account
- Coffee, fruits, and snacks in the office
- Company events
- Seniority Awards
- Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
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Навыки
- Maya
- Blender
- ZBrush
- Photoshop
- Substance Painter
- Substance Designer
- PBR
- Unreal Engine
- Unity
- Houdini
- LOD
- Texturing
Возможные вопросы на собеседовании
Для Senior-позиции важно понимать, как кандидат передает знания и обеспечивает качество работы всей команды.
Расскажите о вашем опыте менторства: как вы выстраиваете процесс фидбека, чтобы улучшить навыки коллег, не демотивируя их?
World of Tanks использует собственный движок, поэтому важно понимать готовность кандидата адаптироваться к нестандартному инструментарию.
Был ли у вас опыт работы с проприетарными движками и как вы подходите к изучению новых технических ограничений и пайплайнов?
Вакансия предполагает создание фотореалистичных материалов для огромного количества игроков.
Опишите ваш процесс создания сложных тайловых материалов. Как вы балансируете между визуальным качеством и производительностью (бюджетами)?
Проверка навыков планирования и архитектурного мышления.
Как вы подходите к планированию модульных сетов для крупных локаций, чтобы избежать визуального однообразия?
Проверка софт-скиллов и умения работать в междисциплинарной команде.
Приведите пример ситуации, когда ваше видение ассета разошлось с требованиями геймдизайнера. Как вы пришли к компромиссу?
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