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Senior Gameplay and Animation Engineer
Hangar 13 — это престижная студия с мировым именем, работающая над культовыми франшизами. Вакансия предлагает работу с передовым стеком (UE5) и возможность влиять на ключевые механики AAA-игры, что обеспечивает отличный карьерный рост.
Сложность вакансии
Роль требует экспертных знаний C++, глубокого понимания математики 3D и опыта работы с Unreal Engine 5 на уровне AAA-проектов. Дополнительную сложность добавляет необходимость интеграции сложных анимационных систем (IK, Ragdoll) и работа с GAS.
Анализ зарплаты
Предлагаемая позиция Senior-уровня в Брайтоне соответствует рыночным ожиданиям для крупных игровых студий Великобритании. Зарплаты в геймдеве здесь традиционно выше средних по региону, особенно для специалистов со знанием C++ и UE5.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Gameplay & Animation Engineer position at Hangar 13. Having followed the Mafia franchise for years, I am deeply impressed by the studio's commitment to cinematic storytelling and technical excellence. With extensive experience in C++ and a proven track record of shipping AAA titles, I am eager to bring my expertise in Unreal Engine 5 and the Gameplay Ability System (GAS) to your talented engineering team.
In my previous roles, I have specialized in bridging the gap between technical implementation and creative vision, particularly in character-driven gameplay and complex animation systems. I have a deep understanding of 3D math and linear algebra, which has allowed me to implement advanced procedural animation and IK solutions. I am confident that my collaborative approach and dedication to high-quality, documented code will contribute significantly to the ambitious goals of your current projects in Brighton.
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Присоединяйтесь к создателям легендарной серии Mafia и формируйте будущее AAA-экшенов на Unreal Engine 5!
Описание вакансии
| Job Title | Senior Gameplay & Animation Engineer |
|---|---|
| Department | Engineering |
| Location(s) | Brighton (preferred), Brno, Prague |
| Reports To | Lead engineer |
| Job Type (Permanent, fixed term, internship) | Permanent |
Who We Are
Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.
Job Summary
As a Senior Gameplay & Animation Engineer you will set a high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games.
Duties and Responsibilities
- Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project’s technical needs and creativity.
- Prototyping and coding gameplay and animation features
- Work closely and constructively with design, animation, and engineering teams to realise creative ambitions
- Support planning efforts by estimating and dependency checking gameplay feature development
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
- Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
Essential Skills, Attributes and Experience
- Demonstrable programming experience in a creative environment
- Shipped one or more AAA game titles, ideally using Unreal Engine
- Advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles
- Experience with GAS - the Unreal Gameplay Ability System
- Unreal Engine, Blueprints and Unreal Animation Principles
- Dedication to code quality and documentation, and ability to learn and master new technologies and code
- Ability to work independently and efficiently under deadlines
- Effective communicator and collaborator with multi-disciplinary team members
Highly Desirable
- Hands-on experience developing for Unreal Engine and Xbox Series X/S and PS5
- Experience with player controlled characters, Unreal enhanced inputs, cameras and camera systems
- Implementation experience in one or more of the following areas, Inverse Kinematics techniques, Ragdoll and physics-based character animation, Procedural animation techniques, Keyframe animation and forward kinematics, Machine learning driven animation techniques
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.
As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.
Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.
If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
#LI-Hybrid
#LI-JF1
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Навыки
- C++
- Unreal Engine 5
- Unreal Gameplay Ability System
- 3D Math
- Linear Algebra
- Blueprints
- Inverse Kinematics
- Procedural Animation
- Object-Oriented Design
Возможные вопросы на собеседовании
Кандидат должен понимать внутреннее устройство GAS для оптимизации и расширения систем способностей.
Расскажите о вашем опыте работы с Unreal Gameplay Ability System (GAS). С какими самыми большими трудностями вы сталкивались при масштабировании этой системы в AAA-проекте?
Позиция требует глубоких знаний математики для реализации плавных и реалистичных движений.
Как бы вы реализовали систему процедурной коррекции походки персонажа при перемещении по неровной поверхности, используя IK?
Важно понимать, как инженер взаимодействует с творческими отделами.
Опишите процесс вашего взаимодействия с аниматорами при внедрении новой фичи. Как вы находите баланс между визуальным качеством и технической производительностью?
Проверка навыков оптимизации для консолей текущего поколения.
Какие основные узкие места (bottlenecks) в производительности анимационных систем вы встречали на PS5/Xbox Series X и как вы их устраняли?
Проверка архитектурного мышления.
Каковы преимущества и недостатки использования Data-Driven подхода при проектировании систем игрового процесса в Unreal Engine?
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