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Senior Graphics Engineer

Оценка ИИ

Unity — мировой лидер в индустрии, предлагающий работу над фундаментальными технологиями. Отличный социальный пакет, работа с передовым стеком и возможность влиять на индустрию геймдева делают эту вакансию крайне привлекательной.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует глубоких знаний низкоуровневой архитектуры GPU, шейдерных языков и опыта работы с C++/C#. Высокая сложность обусловлена необходимостью оптимизации движка, используемого миллионами людей, и работы над сложными системами стриминга и рендеринга.

Анализ зарплаты

Медиана95 000 €
Рынок85 000 € – 115 000 €
Оценка ИИ

Предлагаемая позиция Senior Graphics Engineer в Копенгагене соответствует высокому уровню рыночных зарплат для Дании. Учитывая статус Unity как публичной компании, общая компенсация (TC) обычно включает значительную долю акций (RSU), что может выводить итоговый доход выше среднего по рынку.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Graphics Engineer position at Unity. With a deep background in C++, C#, and low-level GPU architecture, I have spent years optimizing rendering pipelines and developing scalable graphics solutions. My experience aligns perfectly with your mission to evolve Unity’s rendering systems toward a GPU-driven technology stack, particularly in the areas of GPU resident drawers and batching systems.

Throughout my career, I have focused on performance and scalability, often working with HLSL and compute shaders to push the boundaries of real-time rendering. I am particularly excited about the opportunity to contribute to the Graphics Middle Layer team and help establish Unity’s future tech stack for mesh streaming and LOD technologies. I am a proactive collaborator who thrives in technical discussions and code reviews, ensuring that the final product meets the highest standards of quality and efficiency.

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Присоединяйтесь к команде Unity и создавайте будущее графических технологий для миллионов разработчиков по всему миру!

Описание вакансии

The opportunity

Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device.

The Graphics Middle Layer team is looking for a new team member. The team covers a wide range of areas and responsibilities; from the loading, streaming, processing and rendering of meshes to generation and selection of level of details (LOD), to efficient GPU-driven rendering and batching, to the importing, streaming and processing of textures, to culling techniques and Entities Graphics. In all these areas the team has a big emphasis on performance and scalability. The area forms the foundation for nearly any Unity project and other engine graphics technologies. The team is part of Unity’s Graphics Features and Frameworks group whose mission is to build the world’s most scalable, performant and extensible rendering platform.

As a graphics engineer, you will be responsible for developing new and maintaining existing mesh and LOD loading, streaming, processing and rendering technologies, including Unity’s GPU-driven rendering technology stack. In particular, you will be working on improving the GPU resident drawer and batching systems. You will also work on continuously improving the existing tech stacks and code base, existing APIs, and further improving performance. You will be in a position to establish Unity’s future tech stack on GPU-driven rendering, culling, mesh, LOD, and streaming technologies.

We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds.

What you'll be doing

  • Working as a Graphics engineer on our GPU-driven rendering stack, in particular on GPU resident drawer and batching systems, and culling, spanning the full tech stack from low level to user API working on shaders and contributing code in both C++ and C#
  • Maintain existing systems, improving performance, testability and stability
  • Helping evolve Unity’s rendering systems towards a GPU driven technology stack
  • Participating in other tasks within the team on the Texture area, including working on texture streaming, Unity’s Texture API, Virtual Texturing, texture compression, texture importing, and asynchronous upload pipeline.
  • Participating in code reviews to ensure only high quality software is committed.
  • Taking part in technical discussions, investigating complex problems, researching, and collaborating on initiatives
  • Closely collaborating with Product Management, Quality Assurance and UX to ensure the best possible product

What we're looking for

  • Strong software engineering fundamentals
  • Expertise with C++, C#, and shader languages such as HLSL
  • Understanding of lower level GPU architecture and resource management systems, including meshes and geometry
  • Experience in profiling and optimizing performance.
  • Working knowledge of Unity
  • Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic
  • Passion for performance, code analysis, and debugging tools
  • Willingness to jump into unfamiliar technical areas

You might also have

  • Experience with GPU driven rendering technology
  • Experience with streaming technologies such as mesh or texture streaming, virtual texturing, mipmap streaming, LOD or meshlet streaming
  • Experience developing for mobile or console games.
  • Experience with Compute Shaders / Mesh Shaders
  • Experience with CPU and GPU debugging and profiling tools
  • Experience with mesh clustering and clustered mesh culling
  • Experience with culling technologies such as frustum,occlusion culling or cluster culling
  • Experience with other Game Engines

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

#SEN #LI-MC1

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Создайте идеальное резюме с помощью ИИ-агента

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Навыки

  • C++
  • Shaders
  • HLSL
  • Debugging
  • Profiling
  • GPU Architecture
  • Unity
  • Rendering
  • Compute Shaders
  • Mesh Shaders

Возможные вопросы на собеседовании

Проверка понимания современных подходов к рендерингу, которые упоминаются в описании вакансии.

Расскажите о вашем опыте реализации GPU-driven rendering. С какими основными трудностями вы сталкивались при переносе логики отрисовки на GPU?

Вакансия предполагает работу над системами батчинга и отрисовки.

Как бы вы спроектировали систему батчинга для сцены с миллионами уникальных объектов, учитывая ограничения пропускной способности памяти?

Оптимизация производительности — ключевой аспект данной роли.

Какие инструменты и методики вы используете для профилирования и поиска узких мест (bottlenecks) как на CPU, так и на GPU?

Упоминается работа с мешами и LOD.

Объясните принципы работы Mesh Shaders. В каких сценариях они дают наибольший прирост производительности по сравнению с традиционным пайплайном?

Работа в Unity требует знания C# и C++.

Как вы управляете памятью и обеспечиваете производительность при взаимодействии (interop) между управляемым кодом (C#) и нативным кодом (C++) в контексте графического движка?

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