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SeniorГибридПолная занятость

Senior Graphics Engineer

Оценка ИИ

Работа в Sony PlayStation — это престижный бренд, работа с передовыми технологиями и отличный социальный пакет. Позиция предлагает гибридный формат работы в Лондоне и прямое влияние на индустрию видеоигр.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Роль требует исключительных знаний низкоуровневого программирования (C++), архитектуры GPU и современных графических API. Ожидается опыт работы от 6-10 лет, что делает порог входа очень высоким.

Анализ зарплаты

Медиана100 000 £
Рынок85 000 £ – 130 000 £
Оценка ИИ

Предлагаемая позиция Senior Graphics Engineer в Лондоне соответствует высокому уровню рынка. В крупных технологических компаниях и игровых студиях уровня AAA зарплаты для таких специалистов начинаются от £85,000 и могут достигать £120,000+ в зависимости от бонусов.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Graphics Engineer position at Sony Interactive Entertainment. With over 8 years of experience in real-time rendering and a deep background in C++ engine development, I have consistently focused on pushing the boundaries of visual fidelity and GPU performance. My expertise in modern low-level APIs and HLSL aligns perfectly with your team's mission to deliver next-generation graphics for the PlayStation SDK.

In my previous roles, I have successfully designed and optimized rendering pipelines, including work with ray tracing and global illumination. I am particularly drawn to this opportunity because it combines high-level architectural design with hands-on performance analysis. I am eager to bring my technical leadership skills to the Foundational Systems and Experiences Engineering group and help empower game developers globally to leverage the full power of PlayStation hardware.

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Откликнитесь в sonyinteractiveentertainmentglobal уже сейчас

Присоединяйтесь к команде PlayStation в Лондоне и создавайте графические технологии будущего для миллионов игроков по всему миру!

Описание вакансии

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

The role

We are looking for a Senior Graphics Engineer with strong experience in real-time computer graphics and game development to design and implement high-quality, game-like rendering scenarios that evaluate, validate, and showcase new graphics features.

In this role, you will drive technical direction through hands-on development, prototyping, and performance analysis, influencing the design and adoption of rendering technologies across teams.

The ideal candidate brings deep expertise in real-time rendering, ideally with PlayStation 5 graphics APIs or comparable low-level console or modern graphics APIs, and a proven ability to deliver robust, scalable solutions while collaborating effectively with globally distributed teams.

The team

Based in London, our team are part of the ‘Foundational Systems and Experiences Engineering’ group. We build the low-level SDKs and fundamental technologies used by our game development partners to create PlayStation Games.

Our team are working on the latest GPU and Machine Learning technologies to deliver the next generation of high-performance computer graphics for PlayStation.

What you’ll be doing

  • Lead the design and development of high-quality, game-like rendering scenarios to evaluate, validate, and showcase new graphics features at scale.
  • Own and deliver production-grade sample code, libraries, and tools for internal teams and inclusion in the PlayStation SDK, ensuring robustness, scalability, and long-term maintainability.
  • Drive cross-team collaboration with platform, tools, developer support and studio teams globally to establish guidelines and enable successful adoption of new rendering technologies.
  • Influence graphics feature direction through hands-on prototyping, deep technical investigation, and performance analysis across CPU and GPU.
  • Define and uphold engineering standards for developer-facing code, ensuring clarity, usability, and high-quality documentation.
  • Mentor other engineers and contribute to the technical growth of the team.

What we’re looking for

  • 6–10+ years of professional experience in software engineering, with a strong focus on game development or real-time rendering.
  • Expert-level C/C++ with significant experience in game or game engine development (e.g., memory systems, job systems, low-level optimization).
  • Deep experience in real-time rendering, ideally with PlayStation 5 graphics APIs or comparable low-level console / modern graphics APIs (e.g., Vulkan, DirectX 12).
  • Strong understanding of GPU architecture, rendering pipelines, and performance trade-offs across CPU/GPU boundaries.
  • Advanced proficiency in HLSL (Shader Model 6) and modern shader development techniques.
  • Proven ability to debug, profile, and optimize complex systems across CPU and GPU.
  • Demonstrated ability to design systems and make sound technical trade-offs.
  • Strong collaboration and communication skills, with experience working across globally distributed teams.
  • Experience with modern development practices (e.g., SCRUM) and collaborative workflows using GitHub.
  • Degree in Computer Science, Mathematics, or equivalent experience in a practical setting.

Nice to haves

  • Experience architecting or significantly contributing to game engines or rendering frameworks.
  • Experience developing and optimising advanced rendering techniques such as global illumination, ray tracing, or hybrid rendering approaches.
  • Experience building high-quality developer-facing samples, tools, or user documentation used by external developers.
  • Track record of technical leadership, including mentoring engineers or leading projects/features.
  • Contributions to open source projects or a strong public technical portfolio (e.g., GitHub).

Benefits:

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Навыки

  • Scrum
  • C++
  • GitHub
  • HLSL
  • Performance Optimization
  • DirectX 12
  • Vulkan
  • GPU Architecture
  • Ray Tracing
  • Real-time Rendering
  • Global Illumination

Возможные вопросы на собеседовании

Проверка понимания специфики консольного железа и управления ресурсами.

Расскажите о вашем опыте работы с низкоуровневыми API (Vulkan, DX12 или GNM/GNMX). С какими основными трудностями управления памятью вы сталкивались?

Оценка навыков оптимизации, критически важных для Senior-позиции.

Как бы вы подошли к профилированию кадра, который не укладывается в бюджет 16.6мс, если узкое место находится на стороне GPU в Compute Shader?

Проверка знаний современных графических техник.

Опишите ваш опыт реализации систем глобального освещения или трассировки лучей. Какие компромиссы между качеством и производительностью вы выбирали?

Оценка архитектурного мышления.

Как спроектировать графический SDK или библиотеку так, чтобы сторонним разработчикам было максимально удобно и понятно её использовать?

Проверка навыков наставничества и лидерства.

Был ли у вас опыт менторства младших инженеров или руководства техническим направлением? Как вы разрешаете архитектурные споры в команде?

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