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Senior Graphics Programmer
Это вакансия мечты для любого графического программиста: работа в Rockstar Games над проектами уровня GTA или Red Dead Redemption. Высочайший престиж компании, работа в современном офисе в Сиднее и возможность влиять на технологии будущего индустрии развлечений.
Сложность вакансии
Высокая сложность обусловлена экстремальными требованиями к знаниям C++, математики и графических API, а также необходимостью работать с огромными кодовыми базами Rockstar. Позиция Senior предполагает не только техническое мастерство, но и наставничество, а также работу в офисе в Сиднее.
Анализ зарплаты
Предлагаемая позиция Senior Graphics Programmer в Сиднее соответствует верхнему эшелону рынка Австралии. Хотя точные цифры не указаны, Rockstar обычно предлагает конкурентные зарплаты, соответствующие или превышающие рыночные медианы для опытных инженеров в геймдеве.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Graphics Programmer position at Rockstar Australia. With over five years of experience in low-level C++ development and a deep passion for high-end rendering, I have consistently focused on pushing the boundaries of visual fidelity and performance. My background includes working with modern graphics APIs and optimizing complex multithreaded systems, which aligns perfectly with Rockstar's reputation for technical excellence.
Throughout my career, I have developed a keen eye for identifying bottlenecks and implementing robust rendering solutions that empower artists and designers. I am particularly drawn to this role because of the opportunity to work on large-scale, industry-defining projects within a collaborative and highly skilled team. I am confident that my technical proficiency in C++ and my experience in shipping high-quality software will allow me to make a significant contribution to your state-of-the-art studio in Sydney.
Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в rockstargames уже сейчас
Присоединяйтесь к команде Rockstar Games в Сиднее и создавайте графические технологии для игр мирового уровня!
Описание вакансии
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar Australia are seeking Senior Graphics Programmers. You will be working with a small but experienced team, ideally taking responsibility for one or more specific game technology areas, but also be capable of stepping outside your comfort zone to work in other areas as necessary.
Candidates must have a strong passion for video games and interactive graphics, ideally having demonstrated technical abilities working in the video games industry or a relevant related field. All candidates must have extensive knowledge and experience in software development and be comfortable working in large codebases with complicated build processes. Additionally, experience with at least one modern 3D graphics API would be required along with a strong understanding of the graphics rendering pipeline.
This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Sydney, Australia.
WHAT WE DO
- Build, optimise and modify game rendering systems and their related tools using C++ and a variety of modern APIs.
- Work within large codebases with an eye for potential improvements whilst maintaining original design/aesthetic intents.
- Create tools to facilitate the rendering systems and game performance as well as improve iteration times and increase the productivity of all teams.
- Produce performant, stable and well-documented code which is often complex and intricate, as well as debug, analyse and optimise code created by colleagues.
RESPONSIBILITIES
- Produce stable and reliable code.
- Help to guide and support less experienced team members.
- Identify and implement improvements and extensions to existing graphics and related game systems.
- Use strong communication and interpersonal skills to collaborate with Art and Design to create streamlined, flexible graphics or related systems.
REQUIREMENTS
- 5+ years in low-level software development, including 2+ years in the video games industry or a relevant related field.
- Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc).
- Experience in identifying bottlenecks and optimising existing rendering systems.
- Experience optimising multithreaded CPU and GPU performance.
- Strong theoretical knowledge of 3D rendering techniques.
- Ability to clearly communicate ideas and document your work.
- High proficiency in C++ and STL.
- Solid 3D Math skills.
- Demonstrated ability to ship products (not necessarily a game).
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
- Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc).
- Strong shader programming skills (HLSL, etc).
- Deep understanding of another two or more of the following game technology areas:
Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other.
- One or more shipped game title(s).
- Experience on modern game console architectures or mobile devices.
- Unreal Engine 4 or 5 experience.
- Scripting Languages (e.g. Lua, Python).
- Knowledge of game architectures (current and future trends).
- Ability to defend your position re: Tabs vs Spaces.
HOW TO APPLY
Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.
If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
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Навыки
- C++
- STL
- Vulkan
- DirectX 12
- Metal
- HLSL
- Multithreading
- 3D Math
- RenderDoc
- PIX
- Unreal Engine
- Python
- Lua
- GPU Optimization
Возможные вопросы на собеседовании
Проверка глубокого понимания современных графических конвейеров и управления ресурсами.
Расскажите о вашем опыте работы с современными API (Vulkan или DX12). Как вы подходите к управлению барьерами памяти и дескрипторами для минимизации задержек GPU?
Оптимизация — ключевая часть работы в Rockstar. Важно понять, как кандидат находит и устраняет узкие места.
Опишите случай, когда вы столкнулись с серьезной проблемой производительности GPU. Какие инструменты вы использовали для профилирования и как именно оптимизировали шейдер или проход рендеринга?
Работа с большими мирами требует эффективной многопоточности.
Как вы организуете многопоточную генерацию командных буферов для рендеринга, чтобы избежать конфликтов и простоев CPU?
Проверка математической подготовки, критически важной для графики.
Объясните математическую разницу между Forward и Deferred рендерингом. В каких сценариях вы бы предпочли один другому с точки зрения использования памяти и сложности освещения?
Senior должен уметь взаимодействовать с другими отделами.
Как вы находите баланс между художественным видением арт-директора и жесткими техническими ограничениями производительности целевой платформы?
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