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- 108 900 $ – 161 160 $
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Senior Rendering Engineer
Работа над культовой франшизой BioShock в студии мирового уровня. Высокая заработная плата, работа с передовыми технологиями (UE5) и сильная команда делают эту вакансию крайне привлекательной для топовых специалистов.
Сложность вакансии
Роль требует глубоких знаний 3D-математики, низкоуровневых графических API и опыта работы с Unreal Engine 5. Необходимость иметь за плечами выпущенный AAA-проект значительно сужает круг подходящих кандидатов.
Анализ зарплаты
Предложенная зарплата ($108k - $161k) полностью соответствует рыночным стандартам для Senior-позиций в Калифорнии, хотя для топовых специалистов в индустрии AAA-игр верхняя планка может быть выше.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Rendering Engineer position at Cloud Chamber. With over five years of experience in graphics programming and a proven track record of shipping AAA titles, I am eager to contribute to the development of the next BioShock installment. My expertise in C++, Unreal Engine 5, and low-level graphics APIs aligns perfectly with your team's mission to push the boundaries of visual storytelling.
Throughout my career, I have specialized in optimizing rendering pipelines and developing custom shader solutions that bridge the gap between artistic vision and technical performance. I am particularly drawn to Cloud Chamber's collaborative culture and the opportunity to mentor junior engineers while working on such an iconic franchise. I am confident that my technical skills and proactive mindset will make me a valuable asset to your core tech team.
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Откликнитесь в cloudchamberen уже сейчас
Присоединяйтесь к команде Cloud Chamber и внесите свой вклад в создание следующей легендарной части BioShock!
Описание вакансии
As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You’ll Do:
- Execute creative technical solutions based on concept art and art direction.
- Translate Art direction into rendering code, shaders and systems.
- Create new tools and efficient pipelines for content production.
- Debug visual and performance issues related to rendering.
- Effectively communicate with artists towards performant solutions.
- Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
- Mentor junior engineers.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- Bachelor’s degree in Computer Science or related discipline.
- 5+ years industry or related experience.
- Experience shipping at least one AAA console and/or PC game.
- Previous experience working in a senior role as a Graphics or Rendering Engineer.
- Strong 3D Math skills.
- Strong C/C++ experience.
- Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
- Experience using graphics debugging tools and performance profiling.
- Strong understanding and familiarity with current Unreal Engine technology desired.
- Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
#LI-Hybrid
*For candidates located in Quebec:*
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
*As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts*
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Навыки
- C++
- Unreal Engine 5
- HLSL
- Houdini
- ZBrush
- Substance Painter
- 3D Math
- DirectX 12
- Vulkan
- GPU Profiling
Возможные вопросы на собеседовании
Проверка понимания современных графических конвейеров и умения работать с «железом» напрямую.
Расскажите о вашем опыте работы с современными низкоуровневыми API (DirectX 12 или Vulkan). С какими основными трудностями вы сталкивались при управлении ресурсами?
Вакансия предполагает работу над BioShock, где визуальный стиль критически важен. Проверка умения переводить арт-дирекшн в код.
Как вы подходите к реализации специфического визуального эффекта, описанного художником, сохраняя при этом высокую производительность?
Оптимизация — ключевая часть работы Rendering Engineer.
Опишите ваш процесс профилирования и оптимизации кадра в Unreal Engine. Какие инструменты вы используете для поиска узких мест в GPU?
Проверка навыков работы с шейдерами в UE5.
Каков ваш опыт модификации исходного кода шейдеров в Unreal Engine (HLSL/USF)? Можете ли вы привести пример созданного вами кастомного прохода рендеринга?
Вакансия уровня Senior предполагает наставничество.
Был ли у вас опыт менторства младших разработчиков? Как вы подходите к код-ревью и передаче сложных технических знаний?
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- Страна
- США
- Зарплата
- 108 900 $ – 161 160 $