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Senior Rendering Programmer
Исключительная возможность поработать над культовой франшизой BioShock в студии мирового уровня. Высокий балл за интересные задачи (UE5), сильную команду и значимость проекта для индустрии.
Сложность вакансии
Высокая сложность обусловлена требованиями к опыту работы над AAA-проектами, глубокими знаниями C++, математики 3D и низкоуровневых графических API. Роль подразумевает не только техническую экспертизу, но и менторство.
Анализ зарплаты
Зарплата для Senior Rendering Programmer в Монреале обычно выше среднего по рынку из-за высокой конкуренции за таланты в геймдеве. Указанный диапазон соответствует стандартам крупных канадских студий для специалистов такого уровня.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Rendering Programmer position at Cloud Chamber. With over five years of experience in the games industry and a proven track record of shipping AAA titles, I am eager to contribute to the development of the next BioShock. My expertise in C++, Unreal Engine 5, and low-level graphics APIs aligns perfectly with your team's mission to push the boundaries of visual storytelling.
Throughout my career, I have specialized in translating artistic vision into high-performance rendering code. I have extensive experience modifying core shaders, optimizing rendering pipelines, and mentoring junior developers. I am particularly drawn to Cloud Chamber's collaborative culture and the opportunity to work on a project that prioritizes immersive and meaningful player experiences. I am confident that my technical skills and proactive mindset will make me a valuable asset to your rendering team.
Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в cloudchamberen уже сейчас
Присоединяйтесь к команде Cloud Chamber и помогите создать новую главу легендарной франшизы BioShock!
Описание вакансии
As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.
What You’ll Do:
- Execute creative technical solutions based on concept art and art direction.
- Translate Art direction into rendering code, shaders and systems.
- Create new tools and efficient pipelines for content production.
- Debug visual and performance issues related to rendering.
- Effectively communicate with artists towards performant solutions.
- Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
- Mentor junior programmers.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- Bachelor’s degree in Computer Science or related discipline.
- 5+ years industry or related experience.
- Experience shipping at least one AAA console and/or PC game.
- Previous experience working in a senior role as a Graphics or Rendering Programmer.
- Strong 3D Math skills.
- Strong C/C++ experience.
- Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
- Experience using graphics debugging tools and performance profiling.
- Strong understanding and familiarity with current Unreal Engine technology desired.
- Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
*For candidates located in Quebec:*
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
#LI-Hybrid
*As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts*
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Навыки
- C++
- Unreal Engine 5
- Shaders
- Houdini
- ZBrush
- Substance Painter
- 3D Math
- DirectX 12
- Vulkan
- GPU Profiling
Возможные вопросы на собеседовании
Проверка опыта работы с современными движками и понимания их архитектуры.
Расскажите о вашем опыте модификации исходного кода Unreal Engine для решения специфических задач рендеринга.
Оценка навыков оптимизации, критически важных для AAA-проектов на консолях.
Какие инструменты и методики вы используете для профилирования и устранения узких мест в производительности GPU?
Проверка способности работать на стыке технологий и искусства.
Опишите случай, когда вам пришлось переводить сложное художественное видение в техническую реализацию. С какими трудностями вы столкнулись?
Оценка знаний современных графических стандартов.
Каков ваш опыт работы с DirectX 12 или Vulkan, и как вы подходите к управлению ресурсами памяти на GPU?
Проверка лидерских качеств и навыков наставничества.
Как вы подходите к менторству младших программистов и проведению код-ревью в распределенной команде?
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