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Senior Software Engineer
Отличная вакансия для Senior-разработчика: высокий уровень автономии, работа с огромным масштабом и современным стеком (Go, K8s, AWS). Wildlife — известный игрок в индустрии, что гарантирует интересные задачи и профессиональный рост.
Сложность вакансии
Высокая сложность обусловлена требованиями к опыту работы с высоконагруженными системами (миллионы игроков) и необходимостью владения стеком Unity/C# и Go одновременно. Роль подразумевает полную автономность в принятии архитектурных решений и высокий уровень ответственности за продакшн.
Анализ зарплаты
Зарплата в вакансии не указана, но для позиции Senior в Сан-Паулу в международной геймдев-компании рыночные оценки составляют от 180,000 до 300,000 BRL в год. Учитывая масштаб Wildlife, компенсация, скорее всего, находится на верхней границе рынка или включает значительные бонусы.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Software Engineer position within the Live Games Tech Team at Wildlife Studios. With extensive experience in building and maintaining high-scale production systems, I am particularly drawn to your team's culture of end-to-end ownership and architectural autonomy. My background in system design and my commitment to technical excellence align perfectly with your mission to deliver world-class gaming experiences to millions of daily active players.
Throughout my career, I have successfully led technical initiatives and mentored junior developers, fostering a culture of quality and proactive problem-solving. I am proficient in Go and have a solid understanding of Kubernetes and AWS, which allows me to contribute effectively to your backend infrastructure while also being eager to apply my skills to Unity/C# client-side challenges. I thrive in environments where technical decisions have immediate impact, and I am excited about the opportunity to help shape the future of Wildlife's most-played titles.
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Присоединяйтесь к Wildlife Studios и создавайте игры, в которые играют миллионы людей по всему миру!
Описание вакансии
We're looking for a hardworking and passionate Senior Software Engineer to join Wildlife's Live Games Tech Team in São Paulo.
At Wildlife, senior engineers don't just execute — they own. Our Live Games Tech Team operates with end-to-end accountability across some of our most-played titles, with millions of daily active players worldwide. You'll make architectural decisions, lead technical initiatives, define how the team operates in production, and mentor the engineers around you — all without layers of approval slowing you down. The scope is large. The autonomy is real. And the scale means your decisions have immediate, measurable impact on a product that millions of people play every day.
Our stack spans Unity/C# on the client, Go on the backend, and AWS with Kubernetes for infrastructure.
WHAT YOU'LL DO
- Lead the design and implementation of complex features across mobile client and backend services, making sound architectural trade-offs.
- Own technical decisions for your area — architecture, performance, scalability, long-term maintainability — and be accountable for the outcomes.
- Ship new versions to production and take full ownership of post-release behavior: monitoring, reading signals, and iterating fast.
- Define and evolve the team's observability practices: SLIs, alerting, dashboards, and incident response processes.
- Proactively identify and drive improvements across the codebase: performance, scalability, and engineering quality.
- Mentor and coach more junior engineers through code reviews, technical discussions, and pair programming.
- Shape the technical direction of features in collaboration with product and design from their earliest stages.
- Translate technical complexity into clear, timely communication for the team and stakeholders.
WHAT YOU'LL NEED
- Solid experience as a software developer, with production systems at scale.
- Strong background in software architecture and system design for production environments.
- Experience with monitoring, observability, and incident response in live systems.
- Demonstrated ability to lead technical initiatives and mentor junior engineers.
- Working proficiency in English.
*NICE TO HAVE*
- Experience with Unity/C# for mobile development.
- Experience with Go and Kubernetes-based backend systems.
- Experience with AWS infrastructure.
- Background in the gaming industry or other high-traffic consumer products.
MORE ABOUT YOU
You've shipped things that live in production, and you understand what real ownership means. You make architectural decisions with confidence — and you can explain the 'why' to engineers, product, and leadership without losing the room. You raise the technical bar for the people around you, not as overhead, but as a natural consequence of how you work. You think in systems. You don't wait for the perfect spec. And when something breaks in production, you're the one people want to have already been thinking about it.
ABOUT WILDLIFE
Wildlife is one of the leading mobile game developers and publishers in the world. We have released more than 60 titles, reaching billions of people around the globe. Here, we create and maintain games that will excite, intrigue, and engage our players for years to come!
EQUAL OPPORTUNITY
Wildlife is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, colour, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state, and local law. We're committed to providing accommodations for candidates with disabilities in our recruiting process.
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Навыки
- Unity
- C++
- Go
- AWS
- Kubernetes
- Software Architecture
- System Design
- Observability
- Mobile Development
Возможные вопросы на собеседовании
Проверка опыта работы с масштабируемыми системами, что критично для Wildlife.
Расскажите о самом сложном архитектурном решении, которое вы приняли для системы с миллионами пользователей. Каковы были компромиссы?
Вакансия требует навыков мониторинга и быстрого реагирования.
Опишите ваш процесс разбора критического инцидента в продакшене. Какие метрики и инструменты вы используете в первую очередь?
Оценка лидерских качеств и способности развивать команду.
Как вы подходите к проведению код-ревью для менее опытных коллег, чтобы это способствовало их профессиональному росту, а не просто исправлению ошибок?
Проверка понимания специфики игрового бэкенда.
Как бы вы организовали систему синхронизации состояния игры между мобильным клиентом на Unity и бэкендом на Go для минимизации задержек?
Оценка умения работать в условиях неопределенности.
Как вы действуете, когда требования к новой функции размыты, а техническая сложность высока? С чего начинаете проектирование?
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