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Senior Software Engineer, Audio - Unpublished R&D Product

Оценка ИИ

Исключительная возможность поработать в Riot Games над секретным проектом. Высокий престиж компании, отличный соцпакет и работа с передовыми технологиями (Unreal Engine 5, R&D) делают вакансию крайне привлекательной.


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Сложность вакансии

ЛегкоСложно
Оценка ИИ

Высокая сложность обусловлена необходимостью глубоких знаний в узкой нише (аудио-движки) и опытом работы с C++ в контексте R&D проектов. Требуется не только написание кода, но и архитектурное проектирование инструментов для звуковых дизайнеров.

Анализ зарплаты

Медиана185 000 $
Рынок155 000 $ – 220 000 $
Оценка ИИ

Зарплата для Senior-позиций в Лос-Анджелесе в крупных игровых студиях обычно находится в диапазоне $160k-$210k. Riot Games известна конкурентными предложениями, часто превышающими средние рыночные показатели за счет бонусов и акций.

Сопроводительное письмо

I am writing to express my strong interest in the Senior Software Engineer, Audio position for your unpublished R&D product. With over four years of experience in gameplay development and a deep specialization in audio systems using C++ and Unreal Engine, I am excited about the opportunity to contribute to the foundational tech of a new Riot title. My background includes extensive work with Wwise and FMOD, ensuring that audio tools are not only robust but also intuitive for sound designers.

In my previous roles, I have successfully bridged the gap between technical requirements and creative vision, a skill I look forward to bringing to the Tech Foundations team. I am particularly drawn to Riot's player-focused mission and the challenge of building scalable audio ecosystems from the ground up. I am eager to apply my expertise in tools architecture and my passion for high-quality game audio to help your team deliver a world-class experience to players.

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Откликнитесь в riotgames уже сейчас

Присоединяйтесь к Riot Games и создайте уникальный звуковой ландшафт для новой игры ААА-уровня!

Описание вакансии

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value.  As a Senior Software Engineer, you’ll own and deliver important features and model best practices within the team.

As a Senior Software Engineer, Audio on an unpublished R&D product, you will lead the development and delivery of features and tools underpinning the audioscape for one of Riot’s most exciting new games. You will work closely with sound designers, producers, and other engineers to gather requirements and execute against the vision for the team’s audio tooling, and will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power audio workflows. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team within the R&D game project.

Responsibilities:

  • Collaborate closely with the audio team to deliver tools that are purpose-driven, robust, and scalable
  • Implement and support foundational elements of the game’s audio ecosystem and tools
  • Work with design and engineering leads to help define the team’s future vision for audio tooling and workflows
  • Model the team’s best practices for tools architecture and implementation
  • Advocate for the technical vision for upcoming and existing tools with other disciplines
  • Provide documentation and trainings on new audio tools and workflows to internal customers
  • Mentor junior engineers as the team scales

Required Qualifications:

  • 4+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc)
  • 3+ years working on audio tools and features
  • Proficiency in C++
  • Direct experience with audio middleware such as Wwise, FMOD, Unreal Audio
  • Experience in Unreal Engine
  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Strong communication skills across technical and non-technical audiences

Desired Qualifications:

  • Proficient with modern day audio software tools (Pro-Tools, Reaper, Plugins)
  • Experience working on a networked game
  • Experience with UE4 and/or UE5
  • Experience developing and shipping a AAA title
  • Experience with Agile development

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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Навыки

  • Agile
  • C++
  • Unreal Engine
  • Game Development
  • Software Architecture
  • Wwise
  • FMOD

Возможные вопросы на собеседовании

Проверка глубоких знаний C++ и понимания специфики аудио (многопоточность, real-time ограничения).

Как вы подходите к управлению памятью и минимизации задержек (latency) при разработке аудио-систем на C++?

Оценка опыта работы с отраслевыми стандартами.

Опишите ваш опыт интеграции Wwise или FMOD в Unreal Engine: с какими самыми сложными проблемами производительности вы сталкивались?

Важно понять, как кандидат проектирует инструменты для других отделов.

Как вы собираете требования у звуковых дизайнеров и превращаете их в технические спецификации для инструментов?

Проверка навыков работы в условиях неопределенности R&D.

Расскажите о случае, когда вам пришлось внедрять инновационное решение для звука, которое ранее не использовалось в проекте. Как вы оценивали риски?

Оценка лидерских качеств и соответствия культуре Riot.

Как вы подходите к менторству младших инженеров и внедрению лучших практик разработки (best practices) в команде?

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