- Страна
- США
- Зарплата
- 108 900 $ – 161 160 $
Откликайтесь
на вакансии с ИИ

Senior Technical Animator
Работа над легендарной франшизой BioShock в студии 2K — это редкая возможность. Отличный социальный пакет, конкурентная зарплата и работа с передовыми технологиями делают вакансию крайне привлекательной.
Сложность вакансии
Роль требует глубоких знаний Unreal Engine (Animation Blueprints, Motion Matching) и опыта выпуска AAA-проектов. Высокая планка ожиданий обусловлена как технической сложностью систем, так и необходимостью менторства.
Анализ зарплаты
Предлагаемая зарплата ($108k - $161k) полностью соответствует рыночным стандартам для Senior-позиций в Калифорнии. Верхняя граница диапазона даже несколько выше медианы для технических аниматоров в геймдеве.
Сопроводительное письмо
I am writing to express my strong interest in the Senior Technical Animator position at Cloud Chamber. With a proven track record in AAA game development and a deep passion for the BioShock franchise, I am excited about the opportunity to contribute to the next chapter of this iconic series. My expertise in Unreal Engine's Animation Blueprints, Motion Matching, and procedural systems aligns perfectly with the technical challenges described in the posting.
Throughout my career, I have focused on bridging the gap between artistic vision and technical implementation. I have extensive experience scripting in Python to optimize pipelines and mentoring junior artists to elevate the team's overall technical proficiency. I thrive in collaborative environments where 'why' is as important as 'how,' and I am eager to bring my proactive mindset and dedication to high-quality character performance to your talented team.
Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в 2k уже сейчас
Присоединяйтесь к Cloud Chamber и помогите оживить мир BioShock, создавая передовые анимационные системы!
Описание вакансии
As a Senior Technical Animator at Cloud Chamber, you will join our talented development team to help shape our advanced animation systems and runtime character performance. In this role, you’ll collaborate with a passionate group of game developers to build scalable technical solutions and animation workflows that support immersive gameplay—bringing the richly imagined world of BioShock to life.
We are seeking a technical wizard with a keen artistic eye who thrives on understanding the "why" behind the "how." If you are motivated by constant learning, seeking new wisdom, and taking pride in mentoring others to push creative boundaries, we want to hear from you.
What You’ll Do:
- Implement and set up assets in the game engine.
- Help troubleshoot issues relating to animation in both Maya and the game engine.
- Help make sure assets and systems are optimized for run-time performance.
- Author and maintain Animation Blueprints.
- Author and maintain procedural animation, such as cloth and IK.
- Tune and troubleshoot Motion Matching locomotion.
- Work closely with the team to refine workflows and content authoring processes.
- Mentor and teach others on tool usages, technical workflows, and best practices.
- Create written or video documentation to aid information sharing.
- Take an active role in the structure, organization, and performance of animation systems in the editor.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- Previous experience in games development, preferably with at least one AAA title shipped.
- Thorough knowledge of Animation Graphs, Blend Trees, Sequencer, State Machines implementation and maintenance.
- Understanding and knowledge of procedural runtime animation solutions such as IK, Retargeting, Ragdoll, Cloth, Motion Matching, and more.
- Proficient in scripting to streamline the animation pipeline (Python, MEL or other scripting languages) to aid workflows and repetitive tasks.
- Understanding how to reduce workload and improve believability of characters in-game.
- Understanding the importance of documenting workflows and sharing knowledge.
- Knowledge of how important it is to apply animation principles to combine motions seamlessly.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $108,900 - $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
*For candidates located in Quebec:*
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Создайте идеальное резюме с помощью ИИ-агента

Навыки
- Unreal Engine
- Maya
- Python
- MEL
- Animation Blueprints
- Motion Matching
- IK
- Rigging
- Character Animation
- Scripting
Возможные вопросы на собеседовании
Проверка практического опыта работы с современными технологиями анимации в Unreal Engine.
Расскажите о вашем опыте настройки и оптимизации Motion Matching. С какими основными трудностями вы сталкивались?
Оценка навыков автоматизации и оптимизации рабочих процессов.
Какие инструменты на Python или MEL вы разрабатывали для ускорения пайплайна анимации в предыдущих проектах?
Проверка понимания производительности в реальном времени.
Как вы подходите к оптимизации Animation Blueprints для обеспечения стабильной частоты кадров без потери качества движений?
Оценка навыков решения проблем и взаимодействия с другими отделами.
Опишите случай, когда вам пришлось решать сложную техническую проблему на стыке анимации и программирования. Как вы взаимодействовали с инженерами?
Проверка лидерских качеств и способности к обучению.
Как вы подходите к документированию новых рабочих процессов и обучению аниматоров использованию сложных технических инструментов?
Похожие вакансии
Senior Technical Animator
Senior Technical Animation Designer
Senior Environment Artist
Senior Sound Designer
Senior Technical Animation Designer
Contract Senior Cinematics Layout Artist (Unannounced Project)
1000+ офферов получено
Устали искать работу? Мы найдём её за вас
Quick Offer улучшит ваше резюме, подберёт лучшие вакансии и откликнется за вас. Результат — в 3 раза больше приглашений на собеседования и никакой рутины!
- Страна
- США
- Зарплата
- 108 900 $ – 161 160 $