- Страна
- США
- Зарплата
- 85 700 $ – 125 000 $
Откликайтесь
на вакансии с ИИ

Engine Programmer
Это работа мечты для системного программиста: участие в разработке самых кассовых игр в истории, работа в новом современном офисе и отличный социальный пакет. Единственный минус — отсутствие удаленки.
Сложность вакансии
Высокая сложность обусловлена строгими требованиями к знанию C++, низкоуровневой оптимизации и наличию выпущенных консольных проектов. Работа в Rockstar подразумевает высочайшие стандарты качества и работу с крайне сложными проприетарными движками.
Анализ зарплаты
Предложенная зарплата ($85k - $125k) находится на уровне или чуть ниже среднего рыночного диапазона для опытных C++ разработчиков в Южной Калифорнии, однако бренд Rockstar и бонусы могут значительно повысить общую компенсацию.
Сопроводительное письмо
I am writing to express my strong interest in the Engine Programmer position at Rockstar Games. With over three years of experience in C++ game development and a deep passion for low-level systems, I have always admired Rockstar's commitment to pushing the boundaries of open-world simulations. My background in optimizing memory management and scene management systems aligns perfectly with the responsibilities of your global Engine team.
In my previous role, I contributed to a shipped title where I focused on performance-critical subsystems and multithreading. I thrive in collaborative environments where I can work closely with gameplay and graphics teams to solve complex technical challenges. I am eager to bring my analytical mindset and technical expertise to the Carlsbad studio to help maintain and evolve the core technology that powers your world-class entertainment experiences.
Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в rockstargames уже сейчас
Присоединяйтесь к команде Rockstar Games и создавайте технологии, которые определяют будущее игровой индустрии!
Описание вакансии
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar Games is on the lookout for a passionate Engine Programmer with a keen interest in all the low-level technology that makes a modern video game tick. If you like to understand how things really work “under the hood” of your favourite games, we’d love to hear from you.
This is a full-time, in-office position based out of Rockstar’s new state-of-the-art game development studio in Carlsbad, CA.
WHAT WE DO
- The Rockstar Games Engine team is a global group of generalist programmers with a keen focus on lower-level systems and squeezing the most out of the underlying hardware.
- We are responsible for many of the core pieces of technology that underpin Rockstar games – such as memory management, streaming game data efficiently, population systems, LOD, scene management, scripting engine, and more.
- We collaborate closely with the Graphics and Tools teams on many systems, and support the Gameplay teams to realise the vision of our games.
- We coordinate and support the wider efforts across the development team to get our games running smoothly and making the best use of system resources.
RESPONSIBILITIES
- Design, implement, and maintain systems collaboratively with Gameplay, Art, and other teams to create a state-of-the-art open-world simulation.
- Maintain existing codebase and support the wider development team in diagnosing problems and coming up with efficient and practical solutions.
- Perform research to acquire new knowledge necessary to perform tasks and continue the technological evolution of the game.
- Develop high performance and easy to use tools and systems for streaming, world representation, and other subsystems.
REQUIREMENTS
- A degree in Computer Science/related discipline, or equivalent experience.
- 3+ years’ experience in C/C++ game development.
- One shipped title; preferably on the Xbox and/or PlayStation consoles.
- A technical understanding of core game systems and technologies.
- Excellent problem-solving skills.
- Great technical communication skills.
- An analytical, performance-focused mindset.
- Experience in developing or working with systems, such as: streaming, scene management, multithreading, memory management, etc.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
- Self-motivated, enthusiastic/passionate about games and curious about how things work.
- Multi-platform and console experience.
- Experience working on open-world, population, and/or streaming systems.
- Experience working closely with Gameplay teams.
ADDITIONAL INFORMATION
HOW TO APPLY
Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.
If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
The pay range for this position in San Diego at the start of employment is expected to be between the range below\* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
\*San Diego Base Pay Range
$85,700—$125,000 USD
Создайте идеальное резюме с помощью ИИ-агента

Навыки
- C++
- Multithreading
- Memory Management
- Scene Management
- LOD
- Streaming Systems
- Xbox
- PlayStation
- Performance Optimization
Возможные вопросы на собеседовании
Движки Rockstar работают на пределе возможностей железа, поэтому понимание ручного управления памятью критично.
Расскажите о вашем опыте реализации кастомных аллокаторов памяти и способах борьбы с фрагментацией в долгоживущих игровых сессиях.
Для открытых миров Rockstar эффективный стриминг данных является ключевой технологией.
Какие стратегии вы бы использовали для минимизации задержек (stuttering) при динамической подгрузке ассетов в бесшовном открытом мире?
Современные консоли требуют эффективного использования всех ядер.
Опишите ваш опыт работы с многопоточностью: как вы решаете проблемы race conditions и обеспечиваете синхронизацию без значительных потерь производительности?
Позиция требует тесного взаимодействия с другими отделами.
Приведите пример, когда вам приходилось оптимизировать систему, созданную геймплейными программистами, не нарушая при этом их рабочий процесс.
Вакансия подразумевает работу с низкоуровневым кодом.
Как вы подходите к профилированию и поиску узких мест в производительности на уровне кэш-промахов процессора?
Похожие вакансии
EPIC APAC Developer
Gameplay Engineer
Ingénieur·e jouabilité
Gameplay Engineer
Gameplay Engineer
Gameplay Engineer
1000+ офферов получено
Устали искать работу? Мы найдём её за вас
Quick Offer улучшит ваше резюме, подберёт лучшие вакансии и откликнется за вас. Результат — в 3 раза больше приглашений на собеседования и никакой рутины!
- Страна
- США
- Зарплата
- 85 700 $ – 125 000 $