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GameDev Solutions Architect
Исключительная вакансия в престижной компании с отличным соцпакетом, возможностью удаленной работы и глубоким техническим фокусом без прямых продаж. Идеально для опытных разработчиков, желающих сменить вектор на архитектуру и консалтинг.
Сложность вакансии
Роль требует редкого сочетания глубокого технического опыта в AAA-геймдеве (C++, Unreal, Unity) и навыков консультирования на уровне технических директоров. Высокая планка ожиданий к знанию внутренних механизмов движков и инструментов JetBrains.
Анализ зарплаты
JetBrains предлагает конкурентную зарплату выше среднего по рынку Европы для Solution Architects, дополненную широким пакетом льгот (релокация, страховка, обучение). Указанный диапазон соответствует уровню Senior/Staff в Германии и Нидерландах.
Сопроводительное письмо
I am writing to express my strong interest in the GameDev Solutions Architect position at JetBrains. With a robust background in AAA game production and deep expertise in Unity and Unreal Engine, I have spent years optimizing workflows and solving complex technical challenges that arise in large-scale development environments. Having used Rider as my primary IDE for years, I am intimately familiar with its power and potential to transform studio productivity.
In my previous roles, I have acted as a bridge between technical teams and stakeholders, designing workshops and implementing performance-critical systems. I am particularly drawn to this role because it combines deep technical engagement with the opportunity to influence the roadmap of industry-leading tools. I am eager to leverage my experience in debugging, profiling, and engine internals to help JetBrains' customers achieve excellence and to provide actionable feedback to your internal product teams.
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Описание вакансии
At JetBrains, code is our passion. Since 2000, we’ve been building tools that help developers stay focused on what matters -solving problems, exploring ideas, and creating great software.
The Growth team is a key initiative within the .NET and GameDev ecosystem, focused on expanding IDE adoption and strengthening JetBrains’ position among professional development teams. As part of this team, Solution Architects are senior technical experts who work closely with key customers, internal teams, and the broader ecosystem to support complex use cases and drive long-term adoption.
You’ll play a key role in shaping how professional game development studios adopt JetBrains tools in real production environments- helping teams solve complex problems, improve workflows, and build better games.
About the role
As a Solution Architect for GameDev Tools, you’ll act as a trusted technical advisor to game development studios using JetBrains tools, primarily Rider.
This is a senior, non-sales role focused on deep technical engagement, high-impact customer scenarios, and long-term relationships with professional studios. You’ll work at the intersection of real-world production environments and product development, helping teams adopt modern workflows and get the most out of their tooling.
What you’ll do
- Work closely with game development studios as a technical expert on Rider and GameDev workflows
- Investigate complex technical challenges beyond typical support scope, including performance, debugging, IDE integration, and workflow issues
- Validate advanced use cases such as large Unity and Unreal projects, custom engine setups, CI/build pipelines, and competitive evaluations
- Act as a bridge between studios and internal teams, including Growth, Sales, and product teams
- Provide actionable product feedback based on real-world production environments
- Design and deliver technical workshops, demos, training sessions, and sample projects
- Share insights, best practices, and competitive knowledge with internal teams
- Occasionally travel for key onsite engagements, workshops, or industry events
What we’re looking for
- Strong professional experience in game development using Unity, Unreal Engine, or in-house engines
- Background in AAA or large-scale production environments, with a solid understanding of studio structures and workflows
- Deep knowledge of the full game development lifecycle, from prototyping to live operations
- Experience working with large, long-lived codebases and complex runtime environments
- Strong skills in debugging, performance optimization, profiling, and memory management
- Ability to work effectively with senior engineers, technical directors, and engineering leadership
- Established presence in the GameDev industry, with the ability to build long-term professional relationships
- Hands-on experience with JetBrains tools and the ability to demonstrate their value in real workflows
- Experience creating technical content such as demos, presentations, or workshops
- Strong customer focus and communication skills
- Fluency in English
Nice to have
- Experience in roles such as Solution Architect, Technical Consultant, Developer Advocate, or similar
- Deep knowledge of engine internals or performance-critical systems
- Experience with C++ and managed-to-native interoperability
- Familiarity with console development and platform-specific constraints
- Experience in large distributed or multi-studio environments
- Background in building developer tools, custom editors, or IDE plugins
- Public speaking experience at conferences or technical events
- Experience in adjacent fields such as simulation or virtual production
- Understanding of AI-assisted development and tools like JetBrains AI, GitHub Copilot, or similar
- Ability to clearly explain AI capabilities, limitations, and trade-offs
Why join JetBrains?
- Strong base salary. We offer competitive pay that reflects your skills and experience.
- Flexible work location. Enjoy the freedom to work from home or from the office.
- Remote work. Spend up to 30 days per year working remotely from abroad.
- Extra time off. More days to relax, recharge, and do the things you love.
- Medical insurance allowance. Enjoy peace of mind for you and your family
- Learning and development opportunities. Access to conferences, courses, and language classes.
- Relocation support. We help make your move as smooth and stress-free as possible.
- Language classes. Pick up the local language or sharpen your English skills.
- Fuel your day. Enjoy a hot meal or receive a lunch allowance on workdays.
- Mental health support. To help you feel your best, we provide easy access to professional mental health services.
- Sports benefit. Enjoy an on-site gym or sports club stipend.
- Internal events. Join company-wide celebrations and team gatherings.
\*Some benefits may vary depending on location.
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We are an equal opportunity employer
We know great ideas can come from anyone, anywhere. That’s why we do our best to create an open and inclusive workplace – one that welcomes everyone regardless of their background, identity, religion, age, accessibility needs, or orientation.
We process the data provided in your job application in accordance with the Recruitment Privacy Policy.
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Навыки
- C++
- Unity
- Unreal Engine
- JetBrains Rider
- Debugging
- Profiling
- Performance Optimization
- CI/CD
- Technical Presentations
Возможные вопросы на собеседовании
Проверка опыта работы с масштабируемостью, что критично для крупных студий-клиентов.
Расскажите о самом сложном случае оптимизации производительности в крупном проекте (AAA): какие инструменты профилирования вы использовали и как это повлияло на пайплайн разработки?
Вакансия подразумевает роль 'доверенного советника', поэтому важно умение аргументировать выбор инструментов.
Как бы вы убедили команду разработчиков, привыкшую к Visual Studio, перейти на JetBrains Rider в середине производственного цикла?
Проверка понимания специфики современных игровых движков.
С какими основными трудностями сталкиваются разработчики при интеграции кастомных систем сборки или CI/CD в Unreal Engine, и как IDE может помочь в их решении?
Оценка способности работать на стыке разработки и продукта.
Представьте, что ключевой клиент жалуется на медленную индексацию в огромном C++ проекте. Как вы будете приоритизировать сбор данных для команды разработки JetBrains?
Проверка знаний в области взаимодействия управляемого и нативного кода.
Опишите ваш опыт работы с managed-to-native interoperability. Какие типичные проблемы возникают при отладке таких переходов в игровых движках?
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