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Gameplay Engineer

ИИОценка ИИ

Это редкая возможность поработать над культовой франшизой BioShock в составе опытной команды. Предлагается конкурентная зарплата для рынка Калифорнии и работа с передовыми технологиями (UE5).


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Сложность вакансии

ЛегкоСложно
ИИОценка ИИ

Роль требует сильных навыков в C++, 3D-математике и глубокого понимания Unreal Engine 5. Работа над AAA-проектом такого уровня подразумевает высокую ответственность за архитектуру систем и тесное взаимодействие с междисциплинарными командами.

Анализ зарплаты

Медиана115 000 $
Рынок95 000 $ – 150 000 $
ИИОценка ИИ

Предлагаемый диапазон ($85k - $126k) соответствует начальному и среднему уровню (Middle) для геймдев-инженеров в районе залива Сан-Франциско. Для Senior-позиций в этом регионе рынок обычно начинается от $140k+, поэтому данное предложение идеально подходит для специалистов с опытом около 3-5 лет.

Сопроводительное письмо

I am writing to express my strong interest in the Gameplay Engineer position at Cloud Chamber. With over three years of experience in game development and a deep proficiency in C++ and Unreal Engine, I am eager to contribute to the development of the next BioShock title. My background in architecting player-centric systems, specifically focusing on the 3Cs (character, camera, and control), aligns perfectly with your team's mission to create immersive and impactful gameplay experiences.

Throughout my career, I have consistently bridged the gap between technical implementation and creative vision by collaborating closely with design and art teams. I am particularly drawn to Cloud Chamber's commitment to high standards and a supportive team culture. I am confident that my strong 3D math skills, experience with current-gen consoles, and proactive problem-solving mindset will allow me to make immediate and meaningful contributions to the project's success.

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Присоединяйтесь к команде Cloud Chamber и помогите создать новую главу легендарной франшизы BioShock!

Описание вакансии

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You’ll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

What We’ll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs).
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

#LI-Hybrid

The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

*As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts*

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Навыки

  • C++
  • Unreal Engine 5
  • Debugging
  • Data Structures
  • Algorithms
  • Object-Oriented Design
  • 3D Math
  • Game Systems Architecture

Возможные вопросы на собеседовании

Проверка фундаментальных знаний, необходимых для работы с перемещением и камерой в 3D-пространстве.

Можете ли вы объяснить разницу между кватернионами и углами Эйлера, и в каких случаях в геймплее лучше использовать каждый из них?

Вакансия требует опыта работы с Unreal Engine и понимания его архитектуры.

Опишите ваш опыт работы с системой Gameplay Ability System (GAS) или аналогичными фреймворками в Unreal Engine. Какие плюсы и минусы вы видите?

Позиция сфокусирована на 3Cs (Character, Camera, Control).

Как бы вы подошли к реализации системы процедурной анимации или коррекции камеры, чтобы улучшить 'ощущение' персонажа (game feel)?

Важно уметь писать производительный код для консолей.

Какие методы оптимизации C++ кода вы используете для минимизации нагрузки на CPU в сложных геймплейных системах?

Работа в Cloud Chamber предполагает тесное сотрудничество с дизайнерами.

Расскажите о случае, когда технические ограничения мешали реализации творческой идеи дизайнера. Как вы нашли компромисс?

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cloudchamberen
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