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Gameplay Engineer
Это редкая возможность поработать над культовой франшизой BioShock в крупной студии. Высокий балл обусловлен престижностью проекта, использованием современных технологий (UE5) и сильной корпоративной культурой.
Сложность вакансии
Роль требует глубоких знаний C++, 3D-математики и опыта работы с Unreal Engine 5. Работа над AAA-проектом такого уровня подразумевает высокую ответственность за производительность и качество кода в условиях многозадачности.
Анализ зарплаты
Зарплата в объявлении не указана, но для позиции Gameplay Engineer в Монреале с опытом от 3 лет рыночный диапазон составляет 85,000–115,000 CAD. Cloud Chamber (под крылом 2K) обычно предлагает конкурентоспособные условия, соответствующие или превышающие средние показатели по региону.
Сопроводительное письмо
I am writing to express my strong interest in the Gameplay Engineer position at Cloud Chamber. With over three years of experience in game development and a deep proficiency in C++ and Unreal Engine, I am eager to contribute to the development of the next BioShock title. My background in architecting player-centric systems, specifically focusing on the 3Cs (Character, Camera, and Controls), aligns perfectly with the technical needs of your team.
Throughout my career, I have prioritized code quality and collaborative problem-solving, working closely with design and art departments to translate creative visions into performant gameplay systems. I am particularly drawn to Cloud Chamber’s commitment to immersive storytelling and high technical standards. I am confident that my experience with current-gen console development and my proactive approach to identifying and mitigating technical risks will make me a valuable asset to your engineering team.
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Откликнитесь в cloudchamberen уже сейчас
Присоединяйтесь к команде Cloud Chamber и помогите создать новую главу легендарной франшизы BioShock!
Описание вакансии
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.
What You’ll Do:
- Work closely and constructively with design and art teams to realize creative ambitions.
- Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
- Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
- Keep current on technological developments and advancements in the game industry.
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
- Partner closely with design, engineering, animation, and audio to further the goals of the project.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- 3+ years industry or related experience.
- Previous experience being a contributor to a gameplay engineering team.
- Strong 3D Math skills with C/C++ experience.
- Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
- Commitment to code quality, documentation and sound testing procedures.
- Debugging/Problem-Solving Skills.
- Understanding of current data structures, algorithms and methodologies.
- Experience working with player-centric systems, such as character, camera, and control (3Cs).
- Current console experience.
- Strong understanding and familiarity with current Unreal Engine technology is desired.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
#LI-Hybrid
*As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts*
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Навыки
- C++
- Unreal Engine 5
- 3D Math
- Object-Oriented Design
- Algorithms
- Data Structures
- Gameplay Programming
- Debugging
Возможные вопросы на собеседовании
Вакансия сфокусирована на 3Cs (Character, Camera, Control). Важно понимать, как кандидат подходит к реализации отзывчивого управления.
Расскажите о вашем опыте проектирования систем 3Cs. С какими основными трудностями вы сталкивались при настройке камеры или управления персонажем?
Проект разрабатывается на Unreal Engine 5. Необходимо оценить глубину технических знаний движка.
Как бы вы оптимизировали сложную систему игровых механик в Unreal Engine 5, чтобы минимизировать нагрузку на CPU, особенно при работе с большим количеством акторов?
Работа в Cloud Chamber требует тесного взаимодействия с дизайнерами и художниками.
Опишите случай, когда технические ограничения мешали реализации творческого видения дизайнера. Как вы нашли компромисс?
Для AAA-проектов критически важна работа с памятью и производительность C++.
Какие паттерны проектирования вы чаще всего используете в C++ для обеспечения расширяемости и производительности игровых систем?
Упоминается опыт работы с консолями текущего поколения.
С какими специфическими ограничениями консолей (PS5/Xbox Series) вы сталкивались при разработке геймплейных систем и как их решали?
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