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Gameplay Engineer
Это исключительная возможность поработать над культовой франшизой BioShock в составе студии 2K. Высокий балл обусловлен престижностью проекта, использованием современных технологий (UE5) и сильной корпоративной культурой.
Сложность вакансии
Роль требует высокого уровня владения C++ и глубокого понимания архитектуры Unreal Engine 5. Работа над AAA-проектом такого масштаба, как BioShock, подразумевает строгие стандарты качества кода и умение решать сложные математические задачи в 3D.
Анализ зарплаты
Зарплата для опытных Gameplay-разработчиков в Монреале обычно выше среднего по рынку Канады из-за высокой концентрации AAA-студий. Предложенный диапазон отражает рыночные стандарты для специалистов с опытом от 3 лет в этом регионе.
Сопроводительное письмо
I am writing to express my strong interest in the Gameplay Engineer position at Cloud Chamber. With over three years of experience in game development and a deep proficiency in C++ and Unreal Engine, I have a proven track record of bridging the gap between technical implementation and creative vision. My background in developing player-centric systems, specifically focusing on the 3Cs (Character, Camera, Control), aligns perfectly with the goals of the BioShock project.
In my previous roles, I have consistently demonstrated the ability to architect robust gameplay systems while maintaining high standards for code quality and documentation. I am particularly drawn to Cloud Chamber’s collaborative culture and the opportunity to work on a franchise as evocative and immersive as BioShock. I am confident that my technical skills in 3D math and my proactive approach to problem-solving will make me a valuable asset to your engineering team.
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Откликнитесь в 2k уже сейчас
Присоединяйтесь к команде Cloud Chamber и помогите создать новую главу легендарной франшизы BioShock!
Описание вакансии
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.
What You’ll Do:
- Work closely and constructively with design and art teams to realize creative ambitions.
- Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
- Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
- Keep current on technological developments and advancements in the game industry.
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
- Partner closely with design, engineering, animation, and audio to further the goals of the project.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- 3+ years industry or related experience.
- Previous experience being a contributor to a gameplay engineering team.
- Strong 3D Math skills with C/C++ experience.
- Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
- Commitment to code quality, documentation and sound testing procedures.
- Debugging/Problem-Solving Skills.
- Understanding of current data structures, algorithms and methodologies.
- Experience working with player-centric systems, such as character, camera, and control (3Cs).
- Current console experience.
- Strong understanding and familiarity with current Unreal Engine technology is desired.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
*For candidates located in Quebec:*
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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Навыки
- C++
- Unreal Engine
- 3D Math
- Object-Oriented Design
- Algorithms
- Data Structures
- Debugging
Возможные вопросы на собеседовании
Проверка фундаментальных знаний, необходимых для разработки игровых механик и перемещения персонажа.
Можете ли вы объяснить разницу между скалярным и векторным произведением и привести примеры их использования в геймплее?
Вакансия делает упор на системы 3Cs (Character, Camera, Control). Важно понять опыт кандидата в этой области.
Расскажите о самой сложной проблеме, с которой вы столкнулись при реализации системы управления персонажем или камерой, и как вы её решили?
Проект разрабатывается на Unreal Engine 5, поэтому знание его специфики критично.
Как бы вы оптимизировали сложную геймплейную систему в Unreal Engine, которая потребляет слишком много ресурсов процессора?
Работа в Cloud Chamber предполагает тесное взаимодействие между отделами.
Опишите случай, когда технические ограничения мешали творческому видению дизайнера. Как вы нашли компромисс?
Проверка навыков проектирования и чистоты кода.
Какими принципами объектно-ориентированного проектирования вы руководствуетесь при создании расширяемой системы игровых способностей?
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