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- 85 700 $ – 126 860 $
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Gameplay Engineer
Работа над продолжением культовой франшизы BioShock в студии под эгидой 2K — это редкая и престижная возможность. Вакансия предлагает отличный социальный пакет и конкурентную заработную плату для индустрии.
Сложность вакансии
Роль требует уверенного владения C++, глубоких знаний Unreal Engine 5 и сильной математической базы (3D Math). Работа над AAA-проектом такого уровня подразумевает высокую ответственность за производительность и качество кода.
Анализ зарплаты
Предлагаемый диапазон ($85k - $127k) соответствует рыночным ожиданиям для Middle-специалистов в Калифорнии, хотя верхняя граница может быть ниже, чем в крупных технологических компаниях (FAANG), но типична для игровой индустрии.
Сопроводительное письмо
I am writing to express my strong interest in the Gameplay Engineer position at Cloud Chamber. With over three years of experience in game development and a deep proficiency in C++ and Unreal Engine, I have a proven track record of bridging the gap between technical implementation and creative vision. My background in developing player-centric systems, specifically focusing on the 3Cs (character, camera, and control), aligns perfectly with the goals of the BioShock project.
In my previous roles, I have consistently demonstrated the ability to architect robust gameplay systems while collaborating closely with design and art teams. I am particularly drawn to Cloud Chamber's commitment to high standards and immersive storytelling. I am eager to bring my technical expertise in 3D math and OO design to your talented team and contribute to the next chapter of such an iconic franchise.
Составьте идеальное письмо к вакансии с ИИ-агентом

Откликнитесь в 2k уже сейчас
Присоединяйтесь к команде Cloud Chamber и помогите оживить легендарную вселенную BioShock!
Описание вакансии
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.
What You’ll Do:
- Work closely and constructively with design and art teams to realize creative ambitions.
- Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
- Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
- Keep current on technological developments and advancements in the game industry.
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
- Partner closely with design, engineering, animation, and audio to further the goals of the project.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- 3+ years industry or related experience.
- Previous experience being a contributor to a gameplay engineering team.
- Strong 3D Math skills with C/C++ experience.
- Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
- Commitment to code quality, documentation and sound testing procedures.
- Debugging/Problem-Solving Skills.
- Understanding of current data structures, algorithms and methodologies.
- Experience working with player-centric systems, such as character, camera, and control (3Cs).
- Current console experience.
- Strong understanding and familiarity with current Unreal Engine technology is desired.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $85,700 - $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
*For candidates located in Quebec:*
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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Навыки
- C++
- Unreal Engine 5
- 3D Math
- Object-Oriented Design
- Algorithms
- Data Structures
- Debugging
- Game Development
Возможные вопросы на собеседовании
Проверка фундаментальных знаний, необходимых для работы с игровой логикой и физикой.
Можете ли вы объяснить разницу между скалярным и векторным произведением и привести примеры их использования в геймплейных механиках?
Вакансия требует опыта работы с системами персонажа, камеры и управления.
Расскажите о вашем опыте реализации систем 3Cs (Character, Camera, Controls). С какими основными трудностями вы сталкивались при настройке отзывчивости управления?
Проект разрабатывается на Unreal Engine 5.
Как бы вы подошли к оптимизации сложной геймплейной системы в Unreal Engine 5, чтобы минимизировать нагрузку на Game Thread?
Работа в Cloud Chamber предполагает тесное взаимодействие с дизайнерами.
Опишите случай, когда технические ограничения мешали реализации творческой идеи дизайнера. Как вы нашли компромисс?
Проверка навыков отладки в контексте C++.
Какие инструменты и методики вы используете для поиска утечек памяти или трудновоспроизводимых багов в многопоточной среде C++?
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- Страна
- США
- Зарплата
- 85 700 $ – 126 860 $