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- 216 200 $ – 324 400 $
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Staff Software Engineer
Престижный бренд, работа над продуктом мирового уровня с огромной базой пользователей и очень конкурентная заработная плата. Отличный пакет льгот и возможность влиять на архитектуру мобильного направления PlayStation.
Сложность вакансии
Роль уровня Staff требует не только глубоких знаний iOS (Swift, Objective-C) и C++, но и навыков архитектурного проектирования для огромной аудитории, а также лидерских качеств для менторства команды. Высокая планка ожиданий по опыту (8+ лет) и работа с гибридными технологиями (React Native) делают позицию крайне сложной.
Анализ зарплаты
Предлагаемый диапазон ($216k - $324k) полностью соответствует и даже несколько превышает рыночные медианы для Staff-позиций в Сан-Матео, который является одним из самых дорогих технологических хабов мира. Верхняя граница значительно выше среднего, что характерно для топовых игровых и технологических гигантов.
Сопроводительное письмо
I am writing to express my strong interest in the Staff Software Engineer position at Sony Interactive Entertainment. With over 8 years of experience in software development and a deep specialization in native iOS and C++ integration, I have consistently delivered high-performance mobile solutions that bridge the gap between complex system-level logic and intuitive user experiences. My background in architecting scalable frameworks and mentoring engineering teams aligns perfectly with your goal of evolving the PlayStation ecosystem for over 100 million active users.
Throughout my career, I have mastered architectural patterns like MVVM and MVC while maintaining a focus on performance optimization and multi-threaded application design. I am particularly excited about the opportunity to work on the integration of native modules with React Native, as I have extensive experience balancing the flexibility of hybrid frameworks with the power of native iOS APIs. Joining the PlayStation team would allow me to leverage my technical leadership skills to foster engineering excellence and contribute to the world-class entertainment products that Sony is known for.
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Описание вакансии
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Staff Software Engineer, Client Engineer
San Mateo, CA
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment, producing the PlayStation family of products and services, including PlayStation®5, PlayStation®Plus, and acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Are you looking for a challenge?
We are looking for a person with deep expertise in native iOS development to drive the evolution of our mobile application ecosystem. This role will shape the architecture, frameworks, and technical direction of the PlayStation experience on iOS, helping deliver seamless, performant, and delightful applications to millions of players worldwide.
As a Staff Engineer, you will not only design and build critical components but also provide technical leadership, mentor engineers across the team, and partner with product, design, and platform stakeholders to ensure scalable and sustainable solutions.
Come be part of the team to realize the next phase of gaming expansion for our 100M+ monthly active PlayStation users.
Responsibilities:
- Define and drive the architectural vision that powers PlayStation iOS app experiences. Produce and integrate iOS frameworks and SDKs to support development across teams for the Mac platform and meet feature and performance requirements.
- Lead the design and build UX experiences written in Swift and and implementation of high-performance native modules in C++ with iOS APIs (Objective-C/Swift).
- Partner closely with cross-platform teams to establish standards, patterns, and best practices that scale across multiple desktop platforms.
- Apply architectural design patterns such as MVC, MVVM, MVP to develop sustainable and reusable codebase.
- Mentor and coach engineers across the team, raising the technical bar and fostering a culture of engineering excellence.
- Collaborate with UI designers, product managers, and international partners to transform requirements into high-quality, maintainable macOS solutions (USA/Japan/Canada).
- Drive performance optimization, stability, and system-level integration for iOS-specific features.
- Contribute to the design of APIs, SDKs, and developer-facing tools that accelerate PlayStation app development.
- Represent the team in architectural and technical forums across Sony Interactive Entertainment, advocating for iOS platform needs and alignment.
- Support CI/CD workflows by shaping automation strategies and maintaining code quality standards.
Required Qualifications:
- 8+ years of software development experience, with at least 5 years focused on iOS native application development.
- BS/MS degree in Computer Science or equivalent.
- Strong expertise in C++ and solid experience with JavaScript integration (React Native).
- Expert knowledge of the general Mac landscape, architectures, trends, platform features, and new technologies.
- Proven experience designing large-scale, performant, multi-threaded applications.
- Strong background in API and solution design.
- Experience applying software architectural patterns (MVC, MVVM, MVP, or similar) to build reusable and maintainable systems.
- Familiarity with Agile development methodologies (e.g., Scrum).
- Track record of technical leadership: mentoring engineers, leading projects, or influencing architectural direction. Passion for building world-class desktop user experiences.
Desired Qualifications:
- Experience with Objective-C and/or Swift for iOS system integration.
- Experience with iPadOS and MacOS
- Familiarity with React Native and hybrid app architectures.
- Contributions to open-source projects, especially developer libraries or frameworks.
- Experience with CI/CD tools (e.g., Jenkins) and modern build pipelines.
- Strong communication and collaboration skills with globally distributed teams.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$216,200—$324,400 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Навыки
- iOS
- Swift
- C++
- Objective-C
- React Native
- JavaScript
- Architecture
- MVC
- MVVM
- MVP
- Multi-threading
- API Design
- CI/CD
- Jenkins
- Agile
- Scrum
Возможные вопросы на собеседовании
Позиция требует глубокого знания C++ для нативных модулей iOS. Важно понять, как кандидат обеспечивает безопасность памяти при взаимодействии языков.
Расскажите о вашем опыте интеграции C++ кода в iOS приложения через Objective-C++ или Swift. С какими основными сложностями в управлении памятью вы сталкивались?
Вакансия упоминает React Native и нативные модули. Важно оценить умение оптимизировать производительность на стыке технологий.
Как бы вы спроектировали мост (bridge) между React Native и нативным кодом для высоконагруженного функционала, чтобы минимизировать задержки (latency)?
Роль Staff подразумевает ответственность за архитектуру всей экосистемы.
Опишите случай, когда вам пришлось внедрять новый архитектурный паттерн в крупный проект. Как вы убеждали команду и какие метрики использовали для оценки успеха?
PlayStation работает на глобальном рынке. Важно понимание CI/CD и стандартов качества.
Каков ваш подход к организации CI/CD процессов для мобильных приложений, поддерживающих несколько платформ (iOS, iPadOS, macOS)?
Лидерство — ключевой аспект роли Staff.
Как вы подходите к менторству старших инженеров и разрешению технических конфликтов при выборе архитектурного направления?
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- Страна
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- 216 200 $ – 324 400 $