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USD Core Technical Director
LAIKA — это престижная студия с мировым именем, предлагающая работу над уникальными проектами. Позиция предполагает высокую степень влияния на технологический стек и возможность работы с передовыми технологиями анимации.
Сложность вакансии
Роль требует глубокой технической экспертизы в USD и Python, а также опыта работы в высоконагруженных VFX-студиях. Необходимость интеграции сложных систем и поддержки пользователей Linux повышает порог входа.
Анализ зарплаты
Зарплата в объявлении не указана, но для позиции Technical Director такого уровня в Орегоне и штатах Западного побережья рыночные показатели весьма высоки. Наши оценки базируются на данных для Senior/Lead TD в индустрии анимации и VFX в США.
Сопроводительное письмо
I am writing to express my strong interest in the USD Core Technical Director position at LAIKA. With over four years of experience in developing custom tools for high-end VFX and animation environments, I have developed a deep expertise in Universal Scene Description (USD) and its integration into complex production pipelines. My background in Python development and my familiarity with DCCs like Houdini and Maya align perfectly with LAIKA's commitment to blending artistry with technical innovation.
Throughout my career, I have focused on designing scalable asset structures and extending USD capabilities through custom plugins to ensure a predictable flow of data. I am particularly drawn to LAIKA's unique approach to storytelling and would welcome the opportunity to collaborate with your VFX Pipeline Manager and senior engineers to evolve the core pipeline. I am confident that my technical skills and passion for USD-driven workflows will contribute significantly to the success of your upcoming projects.
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Описание вакансии
General Summary
At LAIKA, we craft distinctive animated films through a blend of artistry and innovation.
The Universal Scene Description (USD) Core Technical Director (TD), collaborates closely with the VFX Pipeline Manager, senior engineers, and TDs to extend and support LAIKA’s USD-driven pipeline. This role leverages deep USD expertise to design scalable asset and shot structures that enable a smooth, predictable flow of data across the production pipeline.
Job Functions
- Work alongside the VFX Pipeline Manager and VFX pipeline TDs to design and assist in the development of asset and shot USD structures, following best practices, prioritizing efficiency, and ensuring compatibility with the asset management system.
- Extend the capabilities of USD through custom scripts and plugins, collaborating with production and facility leadership to identify and target high-value initiatives.
- Partner with digital pipeline groups as an advocate for USD as the primary file format for 3D data.
- Work with non-technical end users and the Technology Engagement & Development team to define requirements for new tools and develop prototypes that address production challenges.
- Collaborate with pipeline TDs and engineers to evolve the core pipeline, incorporating new technologies and addressing the needs of a growing facility.
- Follow established software development lifecycle processes including build and release systems, documentation, and testing standards used within digital pipeline.
- Assist in supporting existing tools through bug fixes, maintenance, and version updates.
- Support Linux-based users with USD-related issues and workflows.
- Support applications through documentation, training, and direct engagement with end users.
- Stay current with developments, research, and best practices in the broader VFX and USD communities.
Qualifications
- 4+ years of experience developing custom tools and workflows within an animation or VFX studio environment.
- Expertise in USD and the suite of USD APIs.
- Expertise in Python, its standard library and tooling, and industry standard libraries such as Pyside, as well as a thorough understanding of best practices for development, deployment, and testing.
- Experience with one or more additional languages including C and/or C++, preferred.
- Experience with one or more production grade renderers, preferably Renderman.
- Experience with additional DCCs such as Houdini; Maya, Katana, and/or Nuke, a plus.
- Experience with SCM tools (e.g., Git and GitLab).
Physical Demands and Work Environment
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
- Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
- Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
Location
On-site in Hillsboro, OR, and eligible for hybrid and/or remote work (in CA, OR, or WA only).
Salary
Salary is commensurate with skills and experience.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Please review our EMPLOYMENT DISCLAIMERand MATERIALS SUBMISSION AGREEMENT.
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Навыки
- USD
- Python
- PySide
- C++
- RenderMan
- Houdini
- Maya
- Katana
- Nuke
- Git
- GitLab
- Linux
Возможные вопросы на собеседовании
Проверка глубины знаний архитектуры USD.
Можете ли вы описать ваш опыт проектирования сложных структур слоев (layering) и композиции в USD для крупного продакшена?
Оценка навыков разработки плагинов.
Расскажите о самом сложном кастомном плагине или схеме USD, которые вы разработали: какую проблему они решали?
Проверка умения работать с пользователями.
Как вы подходите к сбору требований от нетехнических специалистов (художников) при создании новых инструментов?
Оценка навыков отладки в специфической среде.
С какими наиболее распространенными проблемами производительности USD вы сталкивались и как их оптимизировали?
Проверка владения стеком технологий.
Каков ваш опыт работы с C++ в контексте расширения возможностей USD или интеграции с рендерами вроде RenderMan?
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